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Samus (SSBU)/Up aerial: Difference between revisions

(New Page: {{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Samus's up aerial. {{competitive expertise}} ==Overview== Samus drills above her with her rig...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SamusUAirSSBU.gif|thumb|350px|Hitbox visualization showing Samus's up aerial.]]
[[File:SamusUAirSSBU.gif|thumb|300px|Hitbox visualization showing Samus's up aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Samus drills above her with her right leg, hitting multiple time. She then thrusts upwards to launch her opponents.
Samus drills above her with her right leg, hitting multiple times. She then thrusts upwards to launch her opponents.
 
==Hitboxes==
==Hitboxes==
For hit 1 and the multihits, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
! Hitstun
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|af=3
|angle=84
|angle=84
|bk=0
|bk=0
Line 25: Line 29:
|slvl=M
|slvl=M
}}
}}
|'''-10''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3.0%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|r=6.5
|r=5.5
|bn=toer
|bn=toer
|xpos=1.0
|xpos=1.0
Line 43: Line 49:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Multihits|24}}
|—
{{HitboxTableTitle|Multihits|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 49: Line 56:
|damage=1.3%
|damage=1.3%
|angle=84
|angle=84
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 63: Line 71:
|slvl=S
|slvl=S
}}
}}
|'''-10''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 68: Line 77:
|damage=1.3%
|damage=1.3%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=25
|fkv=25
|r=6.5
|r=5.5
|bn=toer
|bn=toer
|xpos=1.0
|xpos=1.0
Line 82: Line 92:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Final hit|24}}
|—
{{HitboxTableTitle|Final hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=70
|angle=70
|af=3
|bk=40
|bk=40
|ks=160
|ks=160
Line 101: Line 113:
|slvl=L
|slvl=L
}}
}}
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4.0%
|angle=70
|angle=70
|af=3
|bk=40
|bk=40
|ks=160
|ks=160
|fkv=0
|fkv=0
|r=6.5
|r=5.5
|bn=toer
|bn=toer
|xpos=1.0
|xpos=1.0
Line 119: Line 133:
|slvl=L
|slvl=L
}}
}}
|—
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
Line 130: Line 146:
|-
|-
!Multihits
!Multihits
|7-14
|7-14 (rehit rate: 3)
|-
|-
!Final hit
!Final hit
Line 153: Line 169:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|19
|-
!Animation length
!Animation length
|18
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


==Trivia==
==Trivia==
*The hitbox with the ID of 1 of hit 1 and the multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.
*The ID 1 hitbox for the first hit and multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.


{{MvSubNavSamus|g=SSBU}}
{{MvSubNavSamus|g=SSBU}}
[[Category:Samus (SSBU)]]
[[Category:Samus (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]

Latest revision as of 10:58, July 15, 2022

Hitbox visualization showing Samus's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Samus drills above her with her right leg, hitting multiple times. She then thrusts upwards to launch her opponents.

HitboxesEdit

For hit 1 and the multihits, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 3.0% 0   Forward 0 100 90   6.5 kneer -1.0 1.0 2.0 1.0× 1.0× 0%               Kick   All All             -10 frames
1 0 0 3.0% 0   Forward 0 100 25   5.5 toer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Multihits
0 0 3 1.3% 0   Forward 0 100 90   6.5 kneer -1.0 1.0 2.0 1.0× 1.0× 0%               Kick   All All             -10 frames
1 0 3 1.3% 0   Forward 0 100 25   5.5 toer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Final hit
0 0 0 4.0% 0   Forward 40 160 0   6.5 kneer -1.0 1.0 2.0 1.8× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 40 160 0   5.5 toer 1.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hit 1 5
Multihits 7-14 (rehit rate: 3)
Final hit 16-17
Ending autocancel 34-
Interruptible 40
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Interruptible 19
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

TriviaEdit

  • The ID 1 hitbox for the first hit and multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.