SSB4 Icon.png

Marth (SSB4)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarthJab2.gif|thumb|270px|Hitbox visualization showing Marth's second jab.]]
[[File:MarthJab2.gif|thumb|270px|Hitbox visualization showing Marth's second jab.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Ending lag (FAF 30 → 27).}}
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.}}
*{{nerf|Ending lag (FAF 27 → 29).}}
*{{nerf|Angle (361° → 45°).}}
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}}
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 69: Line 84:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|3-5
|-
!Interruptible
|29
|-
!Animation length
|31
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavMarth|g=SSB4}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 06:18, June 9, 2024

Hitbox visualization showing Marth's second jab.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.6

  •   Ending lag (FAF 30 → 27).

  1.0.8

  •   Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.
  •   Ending lag (FAF 27 → 29).
  •   Angle (361° → 45°).

  1.1.4

  •   Tipper Z offset (6.5 → 7), giving the move more horizontal range.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   62 75 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0%               Slash  
1 0 4% 0   62 75 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0%               Slash  
2 0 6% 0   62 75 0 3.5 1002 1.0 0.0 7.0 1.0x 1.25x 0%               Slash  

TimingEdit

Hitboxes 3-5
Interruptible 29
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible