Hothead: Difference between revisions

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'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the character that has thrown this item. When hit with [[fire]] or [[electric]]-based attacks, they grow bigger, dealing more knockback. However, in contrast to what its ''Brawl'' [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter).
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. When hit with attacks of the [[fire]] or [[electric]] effects, they grow bigger, dealing more damage and knockback. However, in contrast to what its ''Brawl'' [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter).


==Mechanics==
==Mechanics==
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
It must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost 2 times as strong as a smash-thrown Hothead of the same size. A Hothead can continue to grow after it is thrown. If it is thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster).
In a Hothead's initial state, it is an item that can be picked up and thrown. It can also be attacked, and if it is attacked by fire or electric attacks, it will grow larger. It activates when thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size. While it is travelling, a Hothead can still be hit by attacks and grow larger.


A Hothead will reach maximum power after it takes approximately 30%. But if the Hothead is undamaged and hit by a fire or electric based attack that deals over 30% (such as [[Ike (SSBB)|Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes by knocking five [[Soccer Ball]]s into a Hothead using [[Marth (SSBB)|Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% or more and become impossible to reflect. When it is seen in [[Adventure Mode: The Subspace Emissary]], when fighting bosses for boss trophies ([[Petey Piranha]], [[Rayquaza]], [[Porky]], [[Galleom]], [[Ridley]], [[Duon]], [[Meta Ridley]], and [[Tabuu]]), at first sight it will look like a [[Trophy Stand]]. But upon closer inspection it is a fire head with eyes. When used it will only damage the boss and take its stamina bar. The only way to get rid of it other than throw it is wait until it vanishes or throw it offscreen.
If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel.
 
A Hothead will reach maximum power after it takes approximately 30% damage. However, if the Hothead is undamaged and hit by a fire or electric-based attack that deals over 30% damage (such as [[Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes, such as knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% damage or more and become impossible to reflect.


==Damage==
==Damage==
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:{{Flag|North America}} ''Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!''
:{{Flag|North America}} ''Once thrown, this guy will move across the ground and damage anything—except you—in its path. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it may just carry you to victory!''
:{{Flag|Europe}} ''Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire an lighting, and it's pretty impressive just how big and powerful it can get!''
:{{Flag|Europe}} ''Throw this on the ground and it'll slide around, damaging everything in its path, except you. You can make the Hothead get bigger and more powerful by attacking it with fire and lighting, and it's pretty impressive just how big and powerful it can get!''
{{Trophy games|console1=SNES|game1=Super Mario World (08/1991)|console2=DS|game2=Super Princess Peach (02/2006)}}
{{Trophy games|console1=SNES|game1=Super Mario World (08/1991)|console2=DS|game2=Super Princess Peach (02/2006)}}
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{{clr}}
==Trivia==
==Trivia==
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*In game, Hotheads are actually rendered in 2D. However, in their trophy appearance, they are in 3D.
*In-game, Hotheads are actually a 2D texture. However, the ''Brawl'' trophy of the Hothead is a 3D model.
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
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