Quick Attack: Difference between revisions

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== Quickstix ==
== Quickstix ==
This is a technique whereby Pikachu racks up damage against an enemy in a rather annoying cycle, named after the attack name and the quick movement of the control stick. Pikachu uses Quick Attack and tilts to pass through the opponent, and then returns back through the opponent by pulling a 180°. This does 5% damage, and does not suffer from Stale-Move Negation. Although this attack has some lag time once it finishes, due to the distance separation, one can start it up again, and Quickstix the opponent again and again.  
*This is a technique whereby Pikachu racks up damage against an enemy in a rather annoying cycle.
*In cases where Pikachu starts too close to an enemy, i.e. pulling 180° would leave Pikachu back next to an enemy during his lag time, it is wiser to continue to move in the initial direction but also diagonally up. Therefore, by combining 180s with escaping, this move can be used to play mind games on the enemy and slowly rack up the damage.
*Pikachu uses Quick Attack and tilts to pass through the opponent, and then returns back through the opponent by pulling a 180°. This does 5% damage, and does not suffer from Stale-Move Negation.  
*In brawl, the CPU's do use Quickstix, pulling a 180, but do not try and use it again and again, as human Quicksickers do.
*Although this attack has some lag time once it finishes, Pikachu will usually be far enough away to initiate Quick Attack again, before the enemy lands an attack.
*Repeating this continously is known as Quickstix.  
*If Pikachu starts a quick attack close to an enemy, it is better not to 180°, as this would leave pikachu vulnerable in front of the enemy during the lag time. Instead, Quick Attack through once, and then proceed with the second movement in roughly the same direction. (Minimum rotation = 38°).
Therefore, by combining 180s with escaping, this move can be used to play mind games on the enemy and slowly rack up the damage.
*In Brawl, the CPU's also use Quickstix, pulling a 180° through a character doing 5% damage; but the CPU's do not continue this manoeuvre in the annoying cycle a human player would.


== Origins ==
== Origins ==
Anonymous user