Super Smash Bros. 4

List of updates (SSB4)/1.1.3 changelog: Difference between revisions

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{{recent release}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
This is the list of known changes in version 1.1.3 of ''[[Super Smash Bros. 4]]''. This update became available on December 15th, 2015.
 
==Stages==
==Stages==
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on [[Kalos Pokémon League|Kalos Pokémon League Ω form]] can be [[wall jump]]ed on.}}
{{UpdateList|ver=1.1.3|char=Stages}}
*[[File:SSB4-U Icon.png|16px]] The lighting on [[Gamer|Gamer Ω form]] is brighter.


==Additions==
==Additions==
*Cloud is able to be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
{{UpdateList|ver=1.1.3|char=Additions}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.}}
{{UpdateList|ver=1.1.3|char=Bowser}}
*{{nerf|Up throw looping hits damage|1%|0.5%}}
*{{change|Up throw looping hits hitlag|1x|0.5x}}
*{{buff|Up throw final hit knockback growth|100|200}}
*{{buff|Up throw final hit base knockback|0|80}}
*{{buff|[[Flying Slam]] transitions from grab to slam much faster, akin to ''Brawl''.}}
*{{buff|[[Whirling Fortress]] can now grab ledges from behind.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{change|Dash attack hitbox 0 angle|70°|50°}}
{{UpdateList|ver=1.1.3|char=Charizard}}
*{{change|Dash attack hitbox 1 angle|80°|60°}}
*{{change|Several minor tweaks made to up smash.}}
*{{buff|Down smash hitbox 0/1 knockback growth|76|79}}
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{buff|Electroshock/Electrocut Arm launch angle changed|50|43, sending opponents offstage at a slightly better angle.}}
{{UpdateList|ver=1.1.3|char=Dark Pit}}
*{{buff|Grounded Electroshock Arm damage increased|11.5|12}}
*{{buff|Grounded Electroshock Arm/Electrocut Arm knockback growth increased|60|67}}
*{{nerf|Grounded Electroshock Arm/Electrocut Arm base knockback decreased|100|99}}
*{{nerf|Aerial Electroshock Arm/Electrocut Arm knockback growth decreased|60|58}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Down smash second hit on shield angle|130°|50°, now pushing opponents away rather than towards him.}}
{{UpdateList|ver=1.1.3|char=Ganondorf}}
*{{change|Down smash now flips opponents.}}
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.}}
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%}}
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%}}
*{{nerf|Neutral aerial first hit duration|7-13|?}}
*{{buff|Neutral aerial second hit startup|20|?}}
*{{buff|Neutral aerial second hit (clean) damage|10%|12%}}
*{{buff|Neutral aerial second hit (late) damage|7%|9%}}
*{{buff|Neutral aerial landing lag|18|17}}
*{{buff|Forward aerial landing lag|23|22}}
*{{buff|Back and up aerial landing lag|20|19}}
*{{buff|Down aerial landing lag|28|26}}
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}}
*{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}}
*{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}}
*{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}}
*{{buff|[[Dark Dive]] multihits damage|1%|1.2%}}
*{{buff|Dark Dive throw damage|7%|9%}}
*{{buff|Dark Dive throw knockback growth|82|90}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|Forward smash knockback growth|99|101}}
{{UpdateList|ver=1.1.3|char=Greninja}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104}}
*{{buff|Down smash knockback growth|90|92}}
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}}
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}}
*{{buff|Shadow Dash knockback growth|90|92}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
*{{change|Timing for Inhale and Taste Test modified.}}
{{UpdateList|ver=1.1.3|char=King Dedede}}
*{{change|Facing restriction for Super Dedede Jump modified.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Kirby dashes faster|1.50|1.568}}
{{UpdateList|ver=1.1.3|char=Kirby}}
*{{buff|Forward smash clean hit knockback growth|99|100}}
*{{buff|Forward smash late hit knockback growth|66|67}}
*{{buff|Up smash clean hit knockback growth|102|103}}
*{{buff|Up smash mid hit knockback growth|96|97}}
*{{buff|Up smash late hit knockback growth|50|51}}
*{{buff|Down smash knockback growth|108|109}}
*{{buff|Forward aerial knockback growth|145|148}}
*{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}}
*{{buff|Back aerial clean hit knockback growth|102|104}}
*{{buff|Back aerial late hit knockback growth|110|112}}
*{{buff|Up throw knockback growth|63|74}}
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|Forward smash first hit knockback growth|85|89}}
{{UpdateList|ver=1.1.3|char=Link}}
*{{change|Down smash first hit angle|75|78}}
*{{buff|Down smash first hit base knockback|26|40}}
*{{nerf|Down smash first hit knockback growth|90|88}}
*{{buff|Forward aerial first hit damage|8%|11%}}
*{{buff|Forward aerial first hit base knockback|10|20}}
*{{nerf|Forward aerial first hit knockback growth|132|130}}
*{{buff|Forward aerial second damage|10%|13%}}
*{{nerf|Forward aerial second hit knockback growth|105|100}}
*{{buff|Down aerial no longer meteor smash's grounded opponents.}}
*{{nerf|Down aerial now has a weak hitbox that only hits grounded opponents.}}
*{{buff|Spin Attack and Shocking Spin are slightly faster.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{buff|Horizontal air speed, falling speed, fast falling speed, and walking speed have been increased.}}
{{UpdateList|ver=1.1.3|char=Lucario}}
*{{change|Aura Sphere charge (including custom variants) angle|80°|83°}}
 
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
*{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
===[[Mega Lucario]]===
===[[Mega Lucario]]===
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
{{UpdateList|ver=1.1.3|char=Mega Lucario}}
*{{buff|Aura Sphere (including custom variants) base knockback|10|12}}
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}


=={{SSB4|Lucas}}==
=={{SSB4|Lucas}}==
*{{buff|Neutral air looping hits damage|1|2}}
{{UpdateList|ver=1.1.3|char=Lucas}}
*{{buff|As a result, neutral air deals 4% more damage: 8 → 12.}}
*{{buff|Forward tilt hitbox size|4.4|4.7}}
*{{buff|Forward tilt hitbox duration|7-9|7-10}}
*{{buff|All grabs have sped up animations.}}
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}}
*{{nerf|PSI Magnet heals significantly less from ally projectiles.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Multiple changes made to Dancing/Effortless Blade to make it connect better.}}
{{UpdateList|ver=1.1.3|char=Lucina}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Multiple changes made to Dancing/Effortless Blade to make it connect better.}}
{{UpdateList|ver=1.1.3|char=Marth}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
*{{buff|Walking speed and dashing speed have been increased.}}
{{UpdateList|ver=1.1.3|char=Mewtwo}}
*{{buff|Forward smash sourspot damage|15%|16%}}
 
*{{buff|Forward smash hitbox size|2.0|3.0}}
==[[Mii Gunner]]==
*{{buff|Neutral air landing lag|16|13}}
{{UpdateList|ver=1.1.3|char=Mii Gunner}}
*{{buff|Forward air startup|6 frames|5}}
*{{buff|Forward air landing lag|18|14}}
*{{buff|Back air x-axis offset|5.1|5.5}}
*{{buff|Back air landing lag|21|17}}
*{{buff|Up air damage|9%|10%}}
*{{buff|Up air landing lag|16|13}}
*{{buff|Down air hitbox duration|2 frames|4}}
*{{buff|Down air landing lag|22|18}}
*{{change|Down throw angle|69|74}}
*{{change|Shadow Ball deals less recoil.}}


=={{SSB4|Mr. Game and Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammate's projectiles.}}
{{UpdateList|ver=1.1.3|char=Mr. Game & Watch}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammate's projectiles.}}
{{UpdateList|ver=1.1.3|char=Ness}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}}
{{UpdateList|ver=1.1.3|char=Robin}}
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}}
*{{buff|Neutral air landing lag|20|18}}
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}}
*{{buff|Forward air landing lag|20|18}}
*{{buff|Back air landing lag|21|19}}
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}}
*{{change|Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70}}
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}}
*{{buff|Down air (Levin) late hit damage increased: 5% → 8%}}
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
*{{buff|Down air landing lag|28|26}}
*{{buff|Up air landing lag|20|18}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}}
{{UpdateList|ver=1.1.3|char=Shulk}}
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}}
 
*{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%|7.5%.}}
=={{SSB4|Sonic}}==
*{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}}
{{UpdateList|ver=1.1.3|char=Sonic}}
*{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}}
*{{buff|Neutral aerial's landing lag has been reduced by 2|12|10.}}
*{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}}
*{{buff|Forward aerial's landing lag has been reduced by 2|18|16.}}
*{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}}
*{{buff|Back aerial's landing lag has been reduced by 2|21|19.}}
*{{buff|Both hits of up aerial deal 0.5% more damage|5.0% (hit 1)|5.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}}
*{{buff|Up aerial's landing lag has been reduced by 2|17|15.}}
*{{buff|Both hits of down aerial deal 0.5% more damage|5.0% (hit 1)/7.0%|6.0%/7.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}}
*{{buff|Down aerial's landing lag has been reduced by 2|25|23.}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}}
{{UpdateList|ver=1.1.3|char=Villager}}
 
==Trivia==
*This is the first update to change the attributes of certain characters, while all previous updates focused on tweaking characters' moves.


==References==
==References==
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes]
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes]
{{SSB4 Updates}}
[[Category:Lists]]
[[Category:Free downloadable content]]

Latest revision as of 13:03, August 9, 2017

This is the list of known changes in version 1.1.3 of Super Smash Bros. 4. This update became available on December 15th, 2015.

Stages[edit]


Additions[edit]

  • Cloud can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
  • Midgar is included with the purchase of Cloud.


Bowser[edit]

  • Buff Up throw has less ending lag (FAF 69 → 64).
  • Nerf Up throw deals less damage (1% (hits 1-7)/10% (total) → 0.5%/6.5%).
  • Change Up throw's first seven hits have a lower hitlag multiplier (1x → 0.5x). This makes the throw faster to execute although it still remains extremely easy to react to/DI.
  • Buff Up throw's final hit deals more knockback (0 (base), 100 (scaling) → 80/200), making it more potent against bystanders.
  • Buff Up throw launches opponents at a higher angle (70° → 82°) and it has more base knockback but less knockback scaling (90 (base), 80 (scaling) → 25/155). When combined with its lower ending lag, these changes not only improve up throw's KO potential but they also transform up throw into a highly potent combo throw, granting it combo potential right up until higher percents, including KO confirms into up and back aerial.
  • Buff Flying Slam's grab to slam transition is considerably faster (38 frames → 25), now only being a few frames slower than its Brawl counterpart.
    • Nerf However, the slam to grab transition has less intangibility (frames 1-23 → 1-16), as the intangibility frames were not adjusted for the move's new frame speed multiplier.
  • Buff Bowser has more control over Flying Slam's trajectory (base air acceleration: 0.18 → 0.21).
  • Nerf The opponent has more control over Flying Slam's trajectory (base air acceleration: 0.17 → 0.19).
    • Buff However, this does not fully compensate for Bowser's greater air acceleration, giving him more control overall.
  • Buff All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
  • Buff All variations of Whirling Fortress can now grab ledges from behind drastically sooner (frame 48 (Whirling Fortress) → 8), now matching grabbing ledges from the front.


Charizard[edit]

  • Buff Dash attack has less ending lag (FAF 45 → 40).
  • Change Dash attack launches opponents at a lower angle: 70°/80° (near/far) → 50° (near clean)/60° (near late/far clean)/75° (far late)).
  • Change Up smash has received several minor tweaks.
  • Buff Down smashhas higher knockback scaling (76 (far)/82 (near) → 79/85), improving its KO potential.


Dark Pit[edit]

  • Buff Electroshock/Electrocut Arm launch opponents at a significantly lower angle (50° → 43°), significantly improving their KO potential unless they are used extremely close to the upper blast zone.
  • Buff Grounded Electroshock Arm damage deals more damage (11.5% → 12%) and knockback (100 (base), 60 (scaling) → 99/67). When combined with its lower launch angle, this greatly improves its KO potential, especially from further distances from the blast zone.
    • Buff The higher knockback values also apply to Electrocut Arm.
  • Nerf Aerial Electroshock/Electrocut Arm have lower knockback scaling (60 → 58).
    • Buff While this does give them lower knockback, their lower launch angle means that they KO noticeably earlier in a majority of cases despite this.


Ganondorf[edit]

  • Buff Ganondorf is slightly heavier: 112 → 113.
  • Buff Neutral aerial's first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals 2% more damage on the both the clean and late hitboxes on the second kick.
  • Nerf The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox, and less total damage.
  • Buff Neutral, forward, back and up aerials all have 1 frame less landing lag.
  • Buff Down aerial has 2 frames less landing lag, and the hitbox is shifted down two units, giving it more range below him as well as making it easier to land the sourspot.
  • Buff Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.
  • Change Down smash now flips opponents.
  • Buff Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.
  • Buff Grounded Flame Choke grabbox modified so it no longer misses grounded opponents.
  • Buff Dark Dive improved. The multi-hits deal 0.2% more damage, the final hit deals 2% more damage, and has slightly increased knockback growth.

Technical changelist 1.1.3

Change Old value New value
Neutral aerial first kick knockback 0 (base)/130/90 (growth) 20 (base)/30 (growth)
Neutral aerial first kick new hitbox N/A 30 (base)/110 (growth)
Neutral aerial first kick damage 12% (clean)/8% (late) 7%/5.25%
Neutral aerial second kick frame 20 frame 17
Neutral aerial second kick damage 10% (clean)/7% (late) 12%/9%
Neutral aerial total damage 22% (clean)/15% (late) 19%/14.25%
Neutral aerial ending lag 45 frames 42 frames
Neutral aerial landing lag 18 frames 17 frames
Forward aerial landing lag 23 frames 22 frames
Back and up aerials landing lag 20 frames 19 frames
Down aerial landing lag 28 frames 26 frames
Down smash second kick shield angle 130° 50°
Grounded, non-reversed Warlock Punch super armor frames 11-63 11-65
Grounded, reverse Warlock Punch super armor frames N/A 21-67
Grounded, reverse Warlock Blade super armor frames N/A 18-55
Dark Dive multi-hits 1% 1.2%
Dark Dive throw damage 7% 9%
Dark Dive knockback growth 82 90


Greninja[edit]

  • Buff Forward smash's knockback scaling was increased (99 → 101).
  • Buff Sweetspotted up smash's second hit's knockback scaling was increased (103 → 104).
  • Buff Down smash's knockback scaling was increased (90 → 92).
  • Buff All variations of Shadow Sneak have had their knockback scaling increased (102 → 104 (front Shadow Sneak/Shadow Strike), 101 → 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash)).


King Dedede[edit]


Kirby[edit]

  • Buff Kirby dash speed: 1.50 → 1.57.
  • Buff Forward smash clean hit knockback growth: 99 → 100.
  • Buff Forward smash late hit knockback growth: 66 → 67.
  • Buff Up smash clean hit knockback growth: 102 → 103.
  • Buff Up smash mid hit knockback growth: 96 → 97.
  • Buff Up smash late hit knockback growth: 50 → 51.
  • Buff Down smash knockback growth: 108 → 109.
  • Buff Forward aerial knockback growth: 145 → 148.
  • Change Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
  • Buff Back aerial clean hit knockback growth: 102 → 104.
  • Buff Back aerial late hit knockback growth: 110 → 112.
  • Buff Up throw knockback growth: 63 → 74.
  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
  • Buff Kirby is slightly heavier: 77 → 79.


Link[edit]

  • Buff Forward smash second hit knockback growth: 85 → 89.
  • Change Down smash first hit angle: 75° → 78°.
  • Buff Down smash's first hit's knockback altered: 26 (base)/90 (growth) → 40/88. This allows it to KO slightly earlier.
  • Buff Forward aerial first hit damage: 8% → 11%.
  • Buff Forward aerial first hit base knockback: 10 → 20.
  • Nerf Forward aerial first hit knockback growth: 132 → 130.
  • Buff Forward aerial second damage: 10% → 13%.
  • Nerf Forward aerial second hit knockback growth: 105 → 100.
  • Change Down aerial no longer meteor smashes grounded opponents.
  • Buff Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.
  • Buff Down aerial's second bounce deals more damage: 8% → 11%.
  • Buff Spin Attack and Shocking Spin are slightly faster.


Lucario[edit]

  • Change Falling speed has been increased (1.56 → 1.68).
  • Buff Air speed (1.01 → 1.09), fast falling speed (2.496 → 2.688) and walking speed (1 → 1.05) have been increased.
  • Change Aura Sphere charge (including custom variants) angle (80° → 83°).
  • Nerf Aura Sphere (including custom variants) knockback scaling (100 → 93).
  • Buff Aura Sphere charge (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI..


Mega Lucario[edit]

  • Nerf Aura Sphere (including custom variants) knockback (10 (base), 100 (scaling) → 12/93).
  • Buff Aura Sphere (including custom variants) hitlag modifier (1x → 0.78x), making it harder to DI.


Lucas[edit]

  • Buff Forward tilt hitbox size: 4.4 → 4.7.
  • Buff Neutral air looping hits damage: 1% → 2%.
  • Buff Forward air landing lag: 15 frames → 12
  • Buff Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
  • Change All grabs have sped up animations.
  • Nerf PSI Magnet heals half damage from absorbing teammates' projectiles.


Lucina[edit]

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.

Technical changelist 1.1.3

Change Old value New value
Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitboxes 0/2) 70 30
Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitbox 1) 50 30
Dancing Blade/Efortless Blade hit 2 forward base knockback (all 3 hitboxes) 28 30
Dancing Blade hit 3 down damage (both hitboxes) 3.325% 4.75%
Dancing Blade hit 3 down knockback growth (hitbox 0) 60 28
Dancing Blade hit 3 down knockback growth (hitbox 1) 40 28
Dancing Blade hit 3 down angle (both hitboxes) 20° 44°
Dancing Blade hit 3 down base knockback (both hitboxes) 30 50
Dancing Blade hit 3 down size (hitbox 1) 4.3 4.6


Marth[edit]

  • Buff Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.

Technical changelist 1.1.3

Change Old value New value
Dancing Blade/Effortless Blade hit 2 forward knockback growth (hitboxes 0/2) 70 30
Dancing Blade/Effortless Blade hit 2 forward knockback growth (hitbox 1) 50 30
Dancing Blade/Effortless Blade hit 2 forward base knockback (all 3 hitboxes) 28 30
Dancing Blade hit 3 down damage (hitbox 0) 3% 4.5%
Dancing Blade hit 3 down damage (hitbox 1) 4% 5.5%
Dancing Blade hit 3 down knockback growth (hitbox 0) 60 28
Dancing Blade hit 3 down knockback growth (hitbox 1) 40 28
Dancing Blade hit 3 down angle (both hitboxes) 20° 44°
Dancing Blade hit 3 down base knockback (both hitboxes) 30 50
Dancing Blade hit 3 down size (hitbox 1) 4.3 4.6


Mewtwo[edit]

  • Buff Mewtwo walk speed: 1.0 → 1.2.
  • Buff Mewtwo dash speed: 1.696 → 1.9
  • Buff Mewtwo's air speed is faster: 1.15 → 1.25.
  • Buff Forward smash sourspot damage: 15% → 16%.
  • Buff Forward smash hitbox size: 2.0 → 3.0.
  • Buff Neutral air landing lag: 16 → 13.
  • Buff Forward air startup: 7 frames → 6.
  • Buff Forward air landing lag: 18 → 14.
  • Buff Back air x-axis offset: 5.1 → 5.5.
  • Buff Back air landing lag: 21 → 17.
  • Buff Up air damage: 9% → 10%.
  • Buff Up air landing lag: 16 → 13.
  • Buff Down air hitbox duration: 2 frames → 4.
  • Buff Down air landing lag: 22 → 18.
  • Change Down throw angle: 69° → 74°.
  • Buff Shadow Ball is slightly increased in size.
  • Change Shadow Ball deals less recoil.

Technical changelist 1.1.3

Change Old value New value
Walking speed 1.0 1.2
Dashing speed 1.696 1.9
Forward smash hitbox 2u 3u
Sourspotted forward smash damage 15% 16%
Neutral & up/forward/back/down aerial landing lag 16/18/21/22 13/14/17/18
Forward aerial start-up 7 frames 6
Back aerial x-axis offset 5.1 5.5
Up aerial damage 7.5% (far)/ 9% (mid) 9%/10%
Up aerial hitboxes' size 4.7u (hitbox 0)/ 3.9u (hitbox 1)/ 3.1u (hitbox 2) 5u/4.5u/4u
Up aerial knockback 0 (base)/100 (growth) 40/97
Down aerial hitbox duration 2 frames 4
Down throw angle 69° 74°


Mii Gunner[edit]

  • Change The second hit now uses a forward launching angle (130° → 50°), but it now uses a backwards angle flipper (3 → 4). This means that the opponent is still sent behind Mii Gunner at the same angle, but they are now facing Mii Gunner, rather than away from them.
    • Buff Because of this, the second hit now pushes shielding opponents away from Mii Gunner rather than dragging them towards them, making the move safer.
    • Nerf However, this also makes it easier for the opponent to recover.
  • Nerf Absorbing Vortex heals half damage from absorbing teammates' projectiles.


Mr. Game & Watch[edit]

  • Nerf Oil Panic deals halved damage from absorbed teammates' projectiles.


Ness[edit]

  • Nerf PSI Magnet heals halved damage from absorbing teammates' projectiles.


Robin[edit]

  • Buff Forward tilt's position changed, size increased: 4.0 → 5.0.
  • Buff Down smash IASA: Frame 62 → 57
  • Buff Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.
  • Buff Neutral air landing lag: 20 → 18.
  • Buff Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.
  • Buff Forward air landing lag: 20 → 18.
  • Buff Back air landing lag: 21 → 19.
  • Buff Up air landing lag: 20 → 18.
  • Buff Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.
  • Buff Down air (Levin) late hit damage increased: 5% → 8%.
  • Nerf Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.
  • Change Down air (Levin) non-spiking hitbox 1 angle changed: 80° → 70°.
  • Buff Down air landing lag: 28 → 26.


Shulk[edit]

  • Buff Dash attack deals 0.5% more damage: 11% → 11.5%.
  • Buff All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up), 9%/7% → 9.5%/7.5% (down).
  • Buff All aerial attacks deal more damage: 7%/8% → 7.5%/8.5% (neutral), 7.5%/6% → 8%/6.5% (forward), 12%/8% → 12.5%/8.5% (back), 5%, 10%/7.5% → 5.5%, 10.5%/8% (up), 5%/7%, 11%/10% → 6%/7.5%, 11.5%/10.5% (down).
  • Buff All aerials' landing lag decreased: 12 frames → 10 (neutral), 18 frames → 16 (forward), 21 frames → 19 (back), 17 frames → 15 (up), 25 frames → 23 (down).


Sonic[edit]

  • Nerf Weight slightly decreased: 95 → 94


Villager[edit]

  • Nerf Pocketing and throwing a teammate's projectile now deals half damage.


References[edit]

Smashboards 1.1.3 patch notes