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*[[Flame Choke]] and Flame Wave - Weakly meteor smashes opponents, causing them to fall to the ground. If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline. Should a soft platform be hit instead, on the opponent slightly overhangs a ledge Ganondorf will land on it, but his opponent will continue downward like normal, although recovering from it is possible in this scenario. | *[[Flame Choke]] and Flame Wave - Weakly meteor smashes opponents, causing them to fall to the ground. If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline. Should a soft platform be hit instead, on the opponent slightly overhangs a ledge Ganondorf will land on it, but his opponent will continue downward like normal, although recovering from it is possible in this scenario. | ||
*[[Wizard's Foot]] and Wizard's Assault - Meteor smashes for the first few frames of Ganondorf's descent. | *[[Wizard's Foot]] and Wizard's Assault - Meteor smashes for the first few frames of Ganondorf's descent. | ||
*[[Beast Ganon]]-The paralyzing hit is a powerful meteor smash. | *[[Beast Ganon]] - The paralyzing hit is a powerful meteor smash. | ||