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*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. In the past this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule has since then been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (such as, Flying Slam can result in Bowser being declared the winner by the game in a last stock suicide KO, while suicide Flame Choke can result in Ganondorf being declared the loser). While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. | *The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSBB|Bowser}}'s [[Flying Slam]] and {{SSBB|Ganondorf}}'s aerial [[Flame Choke]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. In the past this rule was just used with the aforementioned Flying Slam and Flame Choke suicide finishes, but the rule has since then been used for all suicide KO moves. This rule is implemented as it is generally seen that the player initiating a suicide move had the advantage at the match's end, and the fact the game's inconsistent handling of suicide KO moves is considered unfair and nonsensical (such as, Flying Slam can result in Bowser being declared the winner by the game in a last stock suicide KO, while suicide Flame Choke can result in Ganondorf being declared the loser). While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. | ||
*Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage | *Banning of Scrooging: The act of [[scrooging]] (where a player glides underneath the stage to the other side) is often limited or banned in tournaments, especially those that keep Meta Knight legal, due to its capacity to easily stall time. The rule will either forbid Meta Knight from scrooging twice without landing on the stage in-between, or ban any use of scrooging altogether. | ||
*Banning of certain infinites: While tournament keep the usage of zero-deaths and infinites legal, some tournaments will ban certain infinites/zero-deaths deemed to be too powerful and easy to use, such as {{SSBB|King Dedede}}'s standing infinite chain throw and {{SSBB|Marth}}'s zero-death chain grab release on the PK kids. While more common in the past, such rules are rarely seen nowadays in tournaments outside some fringe locals, and tournaments generally make it clear that all infinites and zero-deaths are legal. The only rule against infinites that tournaments typically run is that a player can't continue one well beyond KO percentage (usually listed as 300%). | *Banning of certain infinites: While tournament keep the usage of zero-deaths and infinites legal, some tournaments will ban certain infinites/zero-deaths deemed to be too powerful and easy to use, such as {{SSBB|King Dedede}}'s standing infinite chain throw and {{SSBB|Marth}}'s zero-death chain grab release on the PK kids. While more common in the past, such rules are rarely seen nowadays in tournaments outside some fringe locals, and tournaments generally make it clear that all infinites and zero-deaths are legal. The only rule against infinites that tournaments typically run is that a player can't continue one well beyond KO percentage (usually listed as 300%). |