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The 1.0.6 patch buffed the throw, increasing its damage output by 3%, making its new damage output 11%, higher-end damage output for a throw, which in turned also buffed its knockback slightly. However its knockback was still way too low to be a KO threat, and this only hindered its already very-limited setup capabilities. The damage buff did make it Charizard's most damaging throw, meaning in situations where the opponent's damage was too low to get KO'd by Charizard's other throws, while being in a position where Charizard wouldn't get meaningful positional advantage, it could be used to get the most damage out of the situation. However even then it only provided 1% more damage than Charizard's forward and back throws, overall still leaving the throw with little practical use. | The 1.0.6 patch buffed the throw, increasing its damage output by 3%, making its new damage output 11%, higher-end damage output for a throw, which in turned also buffed its knockback slightly. However its knockback was still way too low to be a KO threat, and this only hindered its already very-limited setup capabilities. The damage buff did make it Charizard's most damaging throw, meaning in situations where the opponent's damage was too low to get KO'd by Charizard's other throws, while being in a position where Charizard wouldn't get meaningful positional advantage, it could be used to get the most damage out of the situation. However even then it only provided 1% more damage than Charizard's forward and back throws, overall still leaving the throw with little practical use. | ||
The 1.0.8 patch restructured the move, making its launch angle 10 degrees more vertical, and drastically improving its knockback scaling, turning the move into a pure KO throw, with extremely strong knockback for a throw (albeit heavily vulnerable to DI as previously covered). This patch also restructured Charizard's down throw, which was previously Charizard's main KO throw, into a pure setup throw. While Charizard's up throw is still inferior to some of Charizard's other KO options, this patch made the throw considerably more useful, giving it practical purpose now as a throw that can snuff stocks that go too long over 150% without needing to rely on | The 1.0.8 patch restructured the move, making its launch angle 10 degrees more vertical, and drastically improving its knockback scaling, turning the move into a pure KO throw, with extremely strong knockback for a throw (albeit heavily vulnerable to DI as previously covered). This patch also restructured Charizard's down throw, which was previously Charizard's main KO throw, into a pure setup throw. While Charizard's up throw is still inferior to some of Charizard's other KO options, this patch made the throw considerably more useful, giving it practical purpose now as a throw that can snuff stocks that go too long over 150% without needing to rely on Charizard being at the edge of a stage. | ||
The move has been unchanged since 1.0.8. | The move has been unchanged since 1.0.8. |