Template talk:CharacterPhysics: Difference between revisions

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::I thought it was a Melee only thing? <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 14:28, 8 July 2017 (EDT)
::I thought it was a Melee only thing? <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 14:28, 8 July 2017 (EDT)
:::It isn't. You may be thinking of [[double jump cancelling]], which is only in Melee and is only ''usable'' by characters with delayed double jumps, but delayed double jumps themselves are in every game. [[File:Nymbaresigicon.png]] [[User:Nymbare|<span style="color:#00BFFF">Nymbare</span>]] [[User talk:Nymbare|<span style="color:#0066FF">and his talk</span>]] 14:34, 8 July 2017 (EDT)
:::It isn't. You may be thinking of [[double jump cancelling]], which is only in Melee and is only ''usable'' by characters with delayed double jumps, but delayed double jumps themselves are in every game. [[File:Nymbaresigicon.png]] [[User:Nymbare|<span style="color:#00BFFF">Nymbare</span>]] [[User talk:Nymbare|<span style="color:#0066FF">and his talk</span>]] 14:34, 8 July 2017 (EDT)
::::Yeah, with five characters that have a delayed double jump versus seven that have more than one midair jump, I think it's fine to put whether or not a character has a delay to their double jump.
::::--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  14:40, 8 July 2017 (EDT)