User:Nyargleblargle/Smash 5 Ideas/Characters: Difference between revisions
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(No gimmicks with this newcomer, just a celebration of the wide variety of Waddle Dees) |
No edit summary |
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*{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | *{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | ||
*{{buff|Up aerial consistently deals 5% damage.}} | *{{buff|Up aerial consistently deals 5% damage.}} | ||
*{{nerf|Down aerial can no longer lock.}} | |||
*{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | *{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | ||
*{{nerf|Down throw launches opponents at a less favorable angle.}} | *{{nerf|Down throw launches opponents at a less favorable angle.}} | ||
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | ||
*{{nerf|Cape has one more frame of startup.}} | *{{nerf|Cape has one more frame of startup.}} | ||
*{{nerf|Cape damage multiplier|1.5x|1.35x}} | |||
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | ||
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*{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}} | *{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}} | ||
*{{buff|Bowser's first jump is slightly higher.}} | *{{buff|Bowser's first jump is slightly higher.}} | ||
*{{buff|Air speed|1.0|1. | *{{buff|Air speed|1.0|1.03}} | ||
*{{buff|Bowser's rolls generally have more invincibility.}} | *{{buff|Bowser's rolls generally have more invincibility.}} | ||
*{{change|Up smash is faster at the cost of being weaker.}} | *{{change|Up smash is faster at the cost of being weaker.}} | ||
*{{buff|Forward air landing lag|24 frames| | *{{buff|Forward air landing lag|24 frames|21 frames}} | ||
*{{buff|Back air landing lag|40 frames| | *{{buff|Back air landing lag|40 frames|33 frames}} | ||
*{{buff|Up air landing lag|28 frames| | *{{buff|Up air landing lag|28 frames|23 frames}} | ||
*{{buff|Down air damage|16%|16.5%}} | *{{buff|Down air damage|16%|16.5%}} | ||
*{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | *{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | ||
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==Peach== | ==Peach== | ||
*{{change|Second four costumes change Peach's parasol to Perry.}} | *{{change|Second four costumes change Peach's parasol to Perry.}} | ||
*{{nerf|Peach can float for a shorter period of time.}} | |||
*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | *{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | ||
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==Dr. Mario== | ==Dr. Mario== | ||
*{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}} | *{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}} | ||
*{{buff|Multiplier of damage compared to Mario|1.12x|1.15x}} | |||
*{{buff|Multiplier of knockback compared to Mario|1.12x|1.1x}} | |||
*{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}} | *{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}} | ||
*{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}} | *{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}} | ||
==Bowser Jr.== | |||
*{{buff|Air acceleration|0.07|.085}} | |||
*{{buff|Neutral infinite adjusted to be more difficult to escape.}} | |||
*{{buff|Dash attack deals fixed knockback for initial hits.}} | |||
*{{nerf|Up aerial has slightly more endlag.}} | |||
*{{buff|Grab made slightly faster.}} | |||
*{{buff|Up throw's knockback adjusted to allow aerial combos at higher percentages.}} | |||
*{{buff|Mechakoopa damage|2%/7%|3%/10%}} | |||
==Rosalina & Luma== | |||
*{{nerf|Weight|77|76}} | |||
*{{nerf|Luma respawn time|13 seconds|14 seconds}} | |||
*{{nerf|Luma can be paralyzed.}} | |||
*{{nerf|Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.}} | |||
*{{nerf|Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.}} | |||
==Donkey Kong== | ==Donkey Kong== | ||
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==Diddy Kong== | ==Diddy Kong== | ||
*{{change|Diddy Kong is voiced by his usual voice actor.}} | *{{change|Diddy Kong is voiced by his usual voice actor.}} | ||
*{{nerf|Air speed|0.88|0.85}} | |||
*{{nerf|Midair jump height decreased.}} | *{{nerf|Midair jump height decreased.}} | ||
*{{nerf|Forward tilt has less reach.}} | *{{nerf|Forward tilt has less reach.}} | ||
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*{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | *{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | ||
*{{buff|Zelda falls faster (1.35 → 1.45).}} | *{{buff|Zelda falls faster (1.35 → 1.45).}} | ||
*{{buff|All tilts have more range.}} | |||
*{{buff|Down smash does more damage.}} | *{{buff|Down smash does more damage.}} | ||
*{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | ||
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==Sheik== | ==Sheik== | ||
*{{nerf|Fall speed|1.75|1.65}} | *{{nerf|Fall speed|1.75|1.65}} | ||
*{{nerf|Up smash damage|15%/11%|13%/9%}} | |||
*{{nerf|Forward aerial has slightly more endlag.}} | *{{nerf|Forward aerial has slightly more endlag.}} | ||
*{{nerf|Up aerial deals less knockback and has more startup.}} | *{{nerf|Up aerial deals less knockback and has more startup.}} | ||
*{{nerf|Down aerial damage|8%,2%|7%,2%}} | |||
*{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}} | *{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}} | ||
*{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}} | *{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}} | ||
*{{nerf|[[Vanish]] damage|12%/5%|8%/4%}} | *{{nerf|[[Vanish]] damage|12%/5%|8%/4%}} | ||
*{{nerf|[[Bouncing Fish]] covers considerably less horizontal distance.}} | *{{nerf|[[Bouncing Fish]] damage|12%|10.5%}} | ||
*{{nerf|Bouncing Fish covers considerably less horizontal distance.}} | |||
==Ganondorf== | ==Ganondorf== | ||
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==Toon Link== | ==Toon Link== | ||
*{{buff|Dash speed|1.7325|1.75}} | |||
*{{nerf|Air speed|0.94|0.93}} | *{{nerf|Air speed|0.94|0.93}} | ||
*{{nerf|Up air damage|14%/11%|13%/10.5%}} | *{{nerf|Up air damage|14%/11%|13%/10.5%}} | ||
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*{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}} | *{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}} | ||
*{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}} | *{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}} | ||
==Impa== | |||
{| class="wikitable" | |||
|- | |||
! colspan=3|'''[[Impa]]''' ''({{uv|The Legend of Zelda}} universe)'' | |||
|- | |||
! Special Attack !! Name !! Description | |||
|- | |||
| Neutral Special || Slowdown || Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time. | |||
|- | |||
| Up Special || Spear Leap || Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents. | |||
|- | |||
| Down Special || Naginata Blast || Impa uses the Scorching Naginata to create a burst of fire in front of her. | |||
|- | |||
| Side Special || Naginata Sweep || Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery. | |||
|- | |||
| Final Smash || Naginata Trap || Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle. | |||
|- | |||
|colspan=3|<center>'''''Notes:''' Standard attacks are bits and pieces of Hyrule Warriors combos.</center> | |||
|} | |||
==Samus== | ==Samus== | ||
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*{{change|Samus is slightly shorter.}} | *{{change|Samus is slightly shorter.}} | ||
*{{buff|Weight|108|110}} | *{{buff|Weight|108|110}} | ||
*{{buff|Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.}} | |||
*{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | *{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | ||
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*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{nerf|Back air damage|12%/10%|10%/9%}} | *{{nerf|Back air damage|12%/10%|10%/9%}} | ||
*{{nerf|Pummel is somewhat slower.}} | |||
*{{nerf|Back throw can no longer combo into [[Flip Jump]].}} | |||
*{{nerf|[[Paralyzer]] takes longer to charge.}} | *{{nerf|[[Paralyzer]] takes longer to charge.}} | ||
Revision as of 01:38, July 2, 2017
Mario
- Mario is more expressive and has new voice clips.
- Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
- Neutral aerial comes out slightly slower, reducing its combo ability.
- Up aerial deals more knockback, reducing its ability to rack up damage.
- Up aerial consistently deals 5% damage.
- Down aerial can no longer lock.
- Standing and pivot grab startup: 5/7 frames → 7/9 frames
- Down throw launches opponents at a less favorable angle.
- Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
- Cape has one more frame of startup.
- Cape damage multiplier: 1.5x → 1.35x
- Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.
Luigi
- Up and down tilts launch opponents at a less favorable angle.
- New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
- New neutral aerial is slightly weaker.
- Old neutral aerial moved to forward aerial.
- Grab, pummel, and throws modified to utilize the Poltergust.
- Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
- Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
- Up special no longer does damage.
Bowser
- Bowser has his voice actor from the Mario games.
- Bowser's first jump is slightly higher.
- Air speed: 1.0 → 1.03
- Bowser's rolls generally have more invincibility.
- Up smash is faster at the cost of being weaker.
- Forward air landing lag: 24 frames → 21 frames
- Back air landing lag: 40 frames → 33 frames
- Up air landing lag: 28 frames → 23 frames
- Down air damage: 16% → 16.5%
- Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.
Peach
- Second four costumes change Peach's parasol to Perry.
- Peach can float for a shorter period of time.
- Forward air knockback decreased.
- Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.
- Down special changed to Calm, which heals Peach at the cost of vulnerability.
- Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.
Dr. Mario
- Multiplier of speed difference to Mario: 0.82x → 0.875x
- Multiplier of damage compared to Mario: 1.12x → 1.15x
- Multiplier of knockback compared to Mario: 1.12x → 1.1x
- Super Sheet stalls Dr. Mario when first used.
- Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.
Bowser Jr.
- Air acceleration: 0.07 → .085
- Neutral infinite adjusted to be more difficult to escape.
- Dash attack deals fixed knockback for initial hits.
- Up aerial has slightly more endlag.
- Grab made slightly faster.
- Up throw's knockback adjusted to allow aerial combos at higher percentages.
- Mechakoopa damage: 2%/7% → 3%/10%
Rosalina & Luma
- Weight: 77 → 76
- Luma respawn time: 13 seconds → 14 seconds
- Luma can be paralyzed.
- Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.
- Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.
Donkey Kong
- Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
- Now has his voice from the Donkey Kong Country games.
- Weight: 122 → 119
- Air acceleration: 0.05 → 0.053
- Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.
Diddy Kong
- Diddy Kong is voiced by his usual voice actor.
- Air speed: 0.88 → 0.85
- Midair jump height decreased.
- Forward tilt has less reach.
- Forward smash is easier to hit with both times.
- Up aerial deals less knockback.
- Monkey Flip travels less distance and is weaker.
- Rocketbarrel Boost is less steerable.
- Banana Peel has slightly more endlag.
Dixie Kong
Dixie Kong (Donkey Kong universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Bubblegum Popgun | Similar to Peanut Popgun, but applies a unique Bubblegum effect, turning opponents pink and holding them in place with the pose for being frozen. |
Up Special | Ponytail Spin | Dixie Kong spins her ponytail, gaining altitude and decreasing her falling speed. |
Down Special | Guitar | Dixie Kong strums on an electric guitar, pushing opponents back. |
Side Special | Ponytail Rush | Dixie Kong spins her ponytail and rushes forward, tossing nearby opponents upwards. |
Final Smash | Kong Pow | Opponents are knocked up in the air and healing items are spawned in their former location. |
Most of Dixie Kong's standard attacks use her hair. |
Link
- Running speed: 1.3944 → 1.5
- Walking speed: 1.188 → 1.185
- Air speed: 1.88 → 1.95
- Falling speed: 1.6 → 1.66
- Startup of dash attack decreased.
- Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.
Zelda
- Zelda dashes much faster (1.3 → 1.5).
- Zelda walks faster (0.87 → 0.99).
- Zelda's air speed is slightly faster (1.04 → 1.09).
- Zelda falls faster (1.35 → 1.45).
- All tilts have more range.
- Down smash does more damage.
- Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
- Din's Flare goes slightly less far when fully charged.
Sheik
- Fall speed: 1.75 → 1.65
- Up smash damage: 15%/11% → 13%/9%
- Forward aerial has slightly more endlag.
- Up aerial deals less knockback and has more startup.
- Down aerial damage: 8%,2% → 7%,2%
- Needle Storm has less range and lacks transcendent priority.
- Burst Grenade no longer puts Sheik into special fall.
- Vanish damage: 12%/5% → 8%/4%
- Bouncing Fish damage: 12% → 10.5%
- Bouncing Fish covers considerably less horizontal distance.
Ganondorf
- Air speed: 0.79 → 0.9
- New up and down smashes added that use the Wind Waker swords.
- Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.
- Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
- Pummel damage: 3% → 4%
- Knockback of forward and back throws increased.
- Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
- Trajectory of up special can be angled slightly.
- Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.
Toon Link
- Dash speed: 1.7325 → 1.75
- Air speed: 0.94 → 0.93
- Up air damage: 14%/11% → 13%/10.5%
- Down air damage: 16%/12%/5% → 14%/10%/8%
- Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.
- Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.
Impa
Impa (The Legend of Zelda universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Slowdown | Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time. |
Up Special | Spear Leap | Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents. |
Down Special | Naginata Blast | Impa uses the Scorching Naginata to create a burst of fire in front of her. |
Side Special | Naginata Sweep | Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery. |
Final Smash | Naginata Trap | Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle. |
Samus
- Fusion Suit is a new alternate costume.
- Samus is slightly shorter.
- Weight: 108 → 110
- Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.
- Forward tilt, up tilt, and dash attack have transcendent priority.
Zero Suit Samus
- Jump height decreased.
- Forward air knockback decreased.
- Back air damage: 12%/10% → 10%/9%
- Pummel is somewhat slower.
- Back throw can no longer combo into Flip Jump.
- Paralyzer takes longer to charge.
Ridley
Ridley (Metroid universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Fire Launch | Ridley breathes out five small fireballs that home in on the nearest opponent but move slowly. |
Up Special | Flight Grip | Ridley flies up in one of three directions (depending on if the control stick is held diagonally) while grabbing an opponent below him to drop them at the peak of the flight. |
Down Special | Tail Maneuver | Ridley blocks attacks from ahead with his invulnerable tail, including unshieldable attacks and grabs. Has virtually no lag, but leaves Ridley vulnerable from behind. Can be angled once the move begins. |
Side Special | Fire Blast | Ridley unleashes a blast of fire on opponents. Very powerful, but has a high amount of startup. |
Final Smash | Stage Scrape | Ridley flies into the background, then rushes at nearby opponents. If the Final Smash hits, Ridley drags the victims across the stage before meteor smashing them when offstage. |
Appearance and size are based primarily on Super Metroid, though some attacks, such as Fire Blast, are inspired by Other M. |
Yoshi
- Weight: 104 → 98
- Dash speed: 1.86 → 1.81
- Egg Lay requires 65% of the usual time to break out of while in midair.
- The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
- Down air damage reduced by ~9% overall and is somewhat slower.
Kirby
- Down tilt is now a sliding attack.
- Air speed: 0.8 → 0.95
- Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
- Dash attack is faster.
- Down smash now involves Kirby ringing two bells.
- Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
- Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
- Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.
King Dedede
- Face slightly altered to resemble modern appearance further.
- Air speed: 0.63 → 0.8
- Height of jumps 4 and 5 increased.
King Dedede's moveset is already perfect
- Down and up tilts are faster overall.
- Forward tilt has slightly less endlag.
- Dash attack has slightly less startup.
- All grabs have slightly more range.
- Inhale has more range.
Meta Knight
- Design somewhat simplified to resemble Planet Robobot appearance.
- Attacks generally have low hitstun multipliers, moreso than virtually any other character.
- Midair jump height increased.
Bandanna Dee
Bandanna Dee (Kirby universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Archer | Bandanna Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly. |
Up Special | Parasol Float | Bandanna Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled. |
Down Special | Swing | Bandanna Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick. |
Side Special | Spike Thrust | Bandanna Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful. |
Final Smash | Mecha Suit | Bandanna Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button. |
Fox
- Now based on Star Fox Zero appearance.
- Walk speed: 1.45 → 1.4
- Fall speed decreased slightly.
- Jab knockback slightly increased.
- Up smash damage: 16%/11% → 13%/12%
- Up air knockback decreased.
Falco
- Now based on Star Fox Zero appearance.
- Fall speed: 1.8 → 1.65
- Air speed: 0.96 → 1.05
- Back air has more range.
- Blaster can be fired more rapidly.
- Up special renamed Takeoff and has a windbox at the cost of dealing damage.
- Final Smash now uses an Arwing and is more similar to Super Dragon in function.
Wolf
- Air speed: 1.222 → 1.075
- Jump height: 2.95 → 2.8
- Final Smash now involves Wolf calling on Star Wolf to attack opponents from the sky.
Pikachu
- Jump height increased.
- Quick Attack has been repurposed as a short, horizontal dash attack.
- Skull Bash can now be angled for vertical recovery.
- Thunder input: Down special → Up special
- Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.
Jigglypuff
- Jigglypuff has new voice clips.
- Walk speed: 0.7 → 0.8
- Dash speed: 1.155 → 1.35
- Forward throw launches at a more favorable angle for combos.
- Forward smash has less endlag.
- Sing has less lag and cannot be countered.
- Rest KO's earlier (at 50% to a character with a weight of 100.
- Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.
Mewtwo
- Mewtwo has an English voice actor.
- Weight: 74 → 76
- Running speed reduced to 1.85.
- Walking speed reduced to 1.15.
- Forward smash range increased.
- Down special has less endlag and knockback, making it more reliable as a combo throw.
- Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.
Charizard
- Several animations tweaked to make Charizard stand more upright.
- Fall speed: 1.4 → 1.35
- Forward smash head damage: 17%/14% → 16%/14%
- Forward smash late body damage: 17% → 14%
- Forward smash has slightly less ending lag.
Lucario
- Aura progresses more rapidly, reaching Smash 4's 75% values at 55%, but is capped at 110%.
- Forward smash and down smash have significantly less startup.
- Force Palm now lacks the aura effect and uses its GFX from Pokkén Tournament.
- Extreme Speed deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in Pokkén Tournament.
- Pokkén Tournament's Burst Mode theme replaces the stage's music when Mega Lucario is activated.
Captain Falcon
- Back air tweaked in animation and given a slight increase in power.
- Running grab has decreased range.
- Raptor Boost does less knockback.
Black Shadow
A clone of Captain Falcon with the following differences:
- All appearances of the Blue Falcon are exchanged for the Black Bull.
- All flame attacks changed to darkness attacks.
- Attacks have a 1.17x damage multiplier applied.
- Weight: 104 → 107
- Walk speed: 0.94 → 0.75
- Running speed: 2.32 → 1.4
- Falling speed: 1.837 → 1.7
- Traction: 0.05 → 0.07
- Jab only consists of the first two hits.
- Jab and forward tilt have knockback compensated for damage increase.
- Pummel is slower.
- Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.
- Front hit of down smash has knockback properties switched with back kick.
- Forward air changed to Ganondorf's.
- Neutral special does not move Black Shadow forward.
- Neutral special cannot be reversed.
- Neutral special has more range and a sweetspot directly on the fist.
- Neutral special is no longer shaped like a falcon.
- Side special meteor smashes airborne opponents.
- Up special can hit opponents aside from the one grabbed via electrical hitboxes.
Ness
- Double jump height reduced.
- Gravity: 0.077 → 0.07
- Jab combo is now PSI Rockin, the most powerful jab in the game, at the cost of longer times between hits.
- Up air is much weaker.
- Back throw has slightly less knockback scaling.
Lucas
- Back aerial always meteor smashes.
- Rope Snake has less range.
- PK Starstorm has more range.
Ice Climbers
- The CPU AI for the Ice Climbers now alternates between Nana and Popo every frame.
- The Ice Climbers cannot desynch.
- Partnerless Belay is now a tether.
Mr. Game & Watch
- Jab finisher deals significantly less knockback.
- Forward smash sourspot damage: 14% → 16%
- Pummel speed increased.
- Up throw reworked into a finisher.
Marth
- Critical Hit has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.
Ike
- Weight: 107 → 104
- Jump height decreased.
- Air speed: 1.08 → 1.04
- Forward tilt has slightly more startup and endlag.
- Eruption has more range and less charge time.
Robin
- Run speed: 1.15 → 1.2
- Wind tome durability: 9 → 10
- Nosferatu tome respawn time: 40 seconds → 35 seconds
- Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for Elwind.
- Thoron durability usage: 8 → 7
Pit
- Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.
Palutena
- Forward tilt, dash attack, and forward aerial have less endlag.
- Reflect Barrier moves faster.
- Counter has significantly less endlag.
- Celestial Firework damage: 3.2%/1.2% → 4%/2.5%
Dark Pit
- Most of Dark Pit's ground attacks have slightly more endlag.
- Multi-hitting air attacks now only hit opponents once.
- Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.
Wario
- Dash can be canceled into dash attack at any time.
- Dash attack changed to the Shoulder Bash.
- Down air is now a ground pound, which has significantly larger range and is a stall-then-fall.
- Wario now shakes the opponent for his pummel, which deals two hits of 1% damage each.
Olimar
- Olimar and the Pikmin are slightly smaller.
- Forward tilt is now faster at the cost of a small amount of power.
- Up special changed back to Pikmin Chain.
- Compared to its appearance in Brawl, the attack always gives Olimar a boost.
Alph
A clone of Olimar with the following differences:
- Weight is 77 instead of 79.
- Air speed is 0.85 instead of 0.82.
- Rock Pikmin used instead of purple Pikmin, which are more durable but less powerful.
- Up special is Winged Pikmin, but the lift is less dependent on Pikmin while allowing the Winged Pikmin to be picked off.
- End of Day uses the wider SS Drake as the vehicle in question, with fall speed compensated for its shorter length.
Villager
- Body shaped tweaked slightly to resemble recent design more.
- Startup of neutral and down aerials increased.
- Forward and back aerials have less range.
- Throws now produce "bug/fish caught" sound effect from Animal Crossing series.
Isabelle
Isabelle (Animal Crossing universe) | ||
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Special Attack | Name | Description |
Neutral Special | Town Pass Card | Isabelle throws a Town Pass Card, which acts similarly to a chakram in terms of movement. |
Up Special | Balloon Island | Isabelle bounces off two balloons, damaging anyone in her path. |
Down Special | Fruit | Isabelle eats a random piece of fruit, healing herself. |
Side Special | Acorn Chase | Isabelle summons an acorn, which rolls towards the nearest opponent. |
Final Smash | Fountain | Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes. |
Mii Brawler
- Shot Put is faster.
- Soaring Axe Kick damage: 4%/3%/4% → 5%/4%/8%
- Grounded Head-On Assault is significantly faster.
Mii Swordfighter
- Air speed: 0.96 → 1.05
- Air acceleration: 0.04 → 0.07
- Default up smash has a more standardized animation and is slightly quicker.
Mii Gunner
- Running speed: 1.5 → 1.57
- Falling speed: 1.45 → 1.7
- Forward smash damage: 0.8%/5% → 1%/7% and knockback increased.
- Forward throw damage: 2%/3% → 7%/8% and knockback increased.
Mega Man
- Air acceleration: 0.1 → 0.075
- Hard Knuckle now consistently deals 13% damage.
Mallo
Mallo (Pushmo universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Stretchmo | Creates a Stretchmo block below Mallo to act as a platform. Hold the button to pull the block out by up to two sides. |
Up Special | Manhole | Mallo jumps in a manhole from Pushmo and climbs out of another. The path can be angled freely. |
Down Special | Bird Scatter | Mallo stomps, causing birds to appear and fly away from Mallo on either side. |
Side Special | Expansion Switch | Only works if Mallo is standing on a Stretchmo block. Fully pulls out the Stretchmo on either side. |
Final Smash | Crashmo | Mallo jumps on a reset switch, causing a giant Crashmo to fall from the sky. |
Inkling
Inkling (Splatoon universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Disruptor | Inkling throws a Disruptor, which slows down opponents similarly to Witch Time on contact. |
Up Special | Super Jump | A two phase move, similar to Timber. Phase 1 is Inkling placing a destructible beacon, while Phase 2 is the actual Super Jump. |
Down Special | Splat Bomb | Inkling drops a Splat Bomb, which then explodes. |
Side Special | Sprinkler | Inkling drops a Sprinkler, which continuously fires projectiles but can be destroyed. |
Final Smash | Kraken | Inkling turns into a Kraken, rendering them invincible and able to spin and unleash a powerful windbox with the attack or special buttons. |
Costumes include both Male and Female Inklings with various outfits and ink colors |
Face Raider
Face Raider (Face Raiders universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Direct Hit | A ball flies towards Face Raider, damaging opponents in its path. While it has fast startup, the attack has significant endlag. |
Up Special | UFO | A UFO snatches the Face Raiders and carries them freely for a short while. While Face Raider doesn't directly receive damage, the move can be interrupted to put Face Raider into freefall. |
Down Special | Butterfly | A butterfly appears near Face Raider, healing whoever touches it slightly. While it can heal anyone, Face Raider heals slightly more damage. |
Side Special | Glass Shard | A giant shard of glass appears in front of Face Raider, flying forward and dealing damage to anyone who touches it. |
Final Smash | Bomb Raider | A Bomb Face Raider appears and explodes immediately, dealing multiple hits in a similar manner to the Motion-Sensor Bomb. |
Face Raider has an abnormally low falling speed (~1.05) due to its propellor |
Rayman
Rayman (Rayman universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Teensie Cage | Creates a cage with a Teensie in it. If the cage is hit, it will be destroyed, but it will cause the attack that caused it to have significant hitlag. |
Up Special | Wind Gust | A gust of wind pushes up Rayman. It sticks around for a long time and covers a large area, but only one can exist at a time. |
Down Special | Giant Turnip | Rayman pulls up a giant turnip. Unlike Peach's version, it is not an item and can be attacked to launch it. |
Side Special | Blue Punch | Rayman punches, launching a Blue Punch in front of him. |
Final Smash | Lum Count | The screen fills up with multiple Lums, each dealing 1% damage and causing trapped fighters to flinch. |
Rayman can glide using his hair, in a similar manner to Peach |
Steve?
Steve? (Minecraft universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Craft | A crafting table appears and Steve? upgrades or recreates one of his weapons, which he uses for most of his normal attacks. at the cost of some material. One unit of material is needed to create a wooden weapon (which Steve? will start out with) and two are needed to upgrade each weapon in the order of stone, iron, gold, and diamond. (see notes) |
Up Special | Eye of Ender | Steve? throws an Eye of Ender and is teleported to it. |
Down Special | Bucket of Water | Steve? spills a bucket of water, pushing back opponents. Useful for gimping. |
Side Special | Bow and Arrow | Steve? fires an arrow at his opponent. |
Final Smash | Nighttime | Steve? goes to sleep in a bed as the screen blackens and hostile mobs, such as Creepers and Zombies, attack opponents. |
Upgrading weapons increases their strength and durability before breaking. Alex? is an alternate costume. |
Nyargleblargle navigation | |
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Analysis/Comparisons | Costume History • Who benefits from customs • Update decloning |
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