Absorption: Difference between revisions

999 bytes added ,  8 years ago
Need to add mii gunner lol...
(→‎List of absorbable attacks: IF ANYTHING IS INCORRECT PLS FIX. Probably missing hitboxes from non-playable things, but I'm reluctant to add{{ incomplete}})
(Need to add mii gunner lol...)
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[[File:PSI Magnet Ness Absorption Brawl.gif|thumb|right|250px|{{SSBB|Ness}} absorbing {{SSBB|Charizard}}'s Flamethrower in ''Brawl''.]]
[[File:PSI Magnet Ness Absorption Brawl.gif|thumb|right|250px|{{SSBB|Ness}} absorbing {{SSBB|Charizard}}'s Flamethrower in ''Brawl''.]]
[[File:Oil Spill Absorption Brawl.gif|thumb|250px|right|{{SSBB|Mr. Game & Watch}} absorbing {{SSBB|Bowser}}'s Fire Breath and counter-attacking in ''Brawl''.]]
[[File:Oil Spill Absorption Brawl.gif|thumb|250px|right|{{SSBB|Mr. Game & Watch}} absorbing {{SSBB|Bowser}}'s Fire Breath and counter-attacking in ''Brawl''.]]
{{redirect|Energy-based attack|the attack type|Energy}}
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].''
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].''


'''Absorption''' is the process of using a particular [[special move]] to "catch" an opposing non-physical [[projectile]], or a teammate's projectile if [[Team Attack]] is turned on. The assailant then provides some benefit to the character absorbing based on the attack power of the absorbed attack.


Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb non-physical attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]] and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is the [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack.
'''Absorption''' is the process of using a particular [[down special move]] to "capture" an "'''energy-based'''" [[projectile]] (or just a general [[hitbox]] in rare cases). It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' added some [[explosive]]-type attacks that were not able to be absorbed in previous games, yet did not include all of them.


As of version [[List of updates (SSB4)/1.1.3 changelog|1.1.3]] in ''[[Super Smash Bros. 4]]'', absorbed attack power from fellow teammates during [[Team Battle]]s with [[Friendly Fire]] turned on is halved.
Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]] and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is the [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with the likes of [[Villager]]'s [[Pocket]] or any other form of collecting items.


In [[The Subspace Emissary]] in  ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy.  
In [[The Subspace Emissary]] in  ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy.
 
As of version [[List of updates (SSB4)/1.1.3 changelog|1.1.3]] in ''Smash 4'', absorbed attack power from fellow teammates during [[Team Battle]]s with [[Friendly Fire]] turned on is halved.  


==List of absorbable attacks==
==List of absorbable attacks==
{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="row" colspan=4|{{anchor|By Characters}} By Characters
! scope="row" colspan=4|{{anchor|By Characters}} By Characters<ref> For playable characters, if an attack has only one hitbox, the Part of the Move section is defined as the "Entire move" for this list. An example are certain bomb attacks in ''Smash 4''; the explosion is indeed what is absorbable, but it is the only hitbox of the move and hence is not labeled "Explosion".</ref>
|-
|-
! scope="col"|User/Item
! scope="col"|User/Item
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[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
| [[Flare Blitz]] || Explosion<ref> Must strike a wall or a different opponent first.</ref> || [[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
| [[Flare Blitz]] || Explosion<ref> Must strike the stage or a different opponent first. An active hitbox will connect otherwise.</ref> || [[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
| rowspan=1|[[Cloud]] || [[Blade Beam]] || Entire move ||
| rowspan=1|[[Cloud]] || [[Blade Beam]] || Entire move ||
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
| rowspan=1|[[Corrin]] || [[Dragon Fang Shot]] || Entire move ||
| rowspan=1|[[Corrin]] || [[Dragon Fang Shot]] || Energy Shot ||
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
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[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
| rowspan=1|[[Diddy Kong]] || [[Rocketbarrel Boost]] || Free-roaming barrels ||
| rowspan=1|[[Diddy Kong]] || [[Rocketbarrel Boost]] || Explosion<ref> Either when the barrels are free-roaming and crash into the stage, or if Diddy rams directly into the stage. The barrels have active hitboxes before it explodes.</ref> ||
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
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[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
| rowspan=2|[[Samus]] || {{b|Bomb|Samus}} || Entire move ||  
| rowspan=2|[[Samus]] || {{b|Bomb|Samus}} || Explosion ||  
[[File:SSB64 Icon.png|24px|link=Super Smash Bros.]]  
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]  
|-
|-
| [[Charge Shot]] || Entire Move ||
| [[Charge Shot]] || Entire Move ||
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[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-
| rowspan=2|[[Sheik]] || [[Burst Grenade]] || Entire move ||
| rowspan=2|[[Sheik]] || [[Burst Grenade]] || Explosion ||
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
[[File:SSB4 Icon.png|24px|link=Super Smash Bros. 4]]
|-
|-