Coin Launcher: Difference between revisions
Serpent King (talk | contribs) m (→Enemies) |
(I'm in Port Huron right now for an internship, and I didn't bring my tower. I'll do some testing when I return home, because I think this laptop would blow up if I tried running Dolphin on it.) |
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[[File:Coin launcher.jpg|thumb|right|200px|The Coin Launcher as it appears in ''[[Super Smash Bros. Brawl]]''.]] | [[File:Coin launcher.jpg|thumb|right|200px|The Coin Launcher as it appears in ''[[Super Smash Bros. Brawl]]''.]] | ||
The '''Coin Launcher''' ({{ja|コインシューター|Koin Shūtā}}, ''Coin Shooter'') is a trophy-snagging [[minigame]] in ''[[Super Smash Bros. Brawl]]''. It | The '''Coin Launcher''' ({{ja|コインシューター|Koin Shūtā}}, ''Coin Shooter'') is a trophy-snagging [[minigame]] in ''[[Super Smash Bros. Brawl]]''. It acts as a replacement for the [[Lottery]] feature of ''[[Super Smash Bros. Melee]]'', and it itself was replaced by [[Trophy Rush]] in ''[[Super Smash Bros. 4]]''. | ||
The Coin Launcher, as the name implies, is a machine that uses [[coins (collectable)|coins]] as projectiles. Using the | ==Gameplay== | ||
The Coin Launcher, as the name implies, is a machine that uses [[coins (collectable)|coins]] as projectiles. Using the Launcher, coins are shot at [[trophies]] to obtain them, with some trophies requiring more coins to be captured than others. Holding the fire button increases the speed a coin travels. Initially, players cannot perform automatic fire, and must press the fire button each time they wish to shoot a coin. | |||
The | While attempting to shoot at trophies or waiting for more trophies to appear, enemies can also appear in the mode. Enemies generally appear in waves, and require one coin to destroy. Destroying entire waves of enemies increases the spawn rates of rare trophies, grants a small amounts of extra coins, from 10 to 50, and can provide the player some [[sticker]]s. Destroying waves of enemies also fills a gauge in the mode, which is displayed below the player's coin supply. Upon filling ten squares, or, defeating ten waves of enemies, three trophies automatically appear, with coins also being fired out of the Launcher at a significantly faster rate. The gauge empties after some time, though successive increases in the gauge gradually increase the rate at which uncollected trophies appear. | ||
Missiles can also appear at random in the mode, either by themselves, as part of enemy waves, or as massive swarms that attempt to overwhelm the player. Destroying missiles can grant bonuses, such as more coins or increasing the chance of finding a rare trophy; getting hit by one, however, depletes the gauge and deducts coins. | |||
The counters for trophies and stickers do not display numbers over 99, but it is possible to earn more than 99 trophies or stickers at one time. | The counters for trophies and stickers do not display numbers over 99, but it is possible to earn more than 99 trophies or stickers at one time. | ||
As an extra bonus, rotating the [[C-Stick]] on the [[GameCube controller]] or the right stick on the [[Classic Controller]] will move the camera, much like on the main menu. | |||
== Enemies == | === Enemies === | ||
There are six types of enemies that may appear (note that the naming is unofficial). | There are six types of enemies that may appear (note that the naming is unofficial). | ||
{|class="wikitable" | {|class="wikitable" | ||
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| style="text-align:center;"|[[File:TrophyBall.png]] || Plunks || Black spheres with a purple interior. They slowly inch across the board and cannot be destroyed, simply blocking any coins that hit them. They appear in groups of three, but usually only one is on the board at once. | | style="text-align:center;"|[[File:TrophyBall.png]] || Plunks || Black spheres with a purple interior. They slowly inch across the board and cannot be destroyed, simply blocking any coins that hit them. They appear in groups of three, but usually only one is on the board at once. | ||
|- | |- | ||
| style="text-align:center;"|[[File:TrophyRocket.png]] || Rockets || Missiles that travel towards the launcher at various speeds. If it hits, a random number of coins is lost. | | style="text-align:center;"|[[File:TrophyRocket.png]] || Rockets || Missiles that travel towards the launcher at various speeds. If it hits, a random number of coins is lost, and the gauge is slightly reduced. | ||
|} | |} | ||
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==See also== | ==See also== | ||
*[[Lottery]] | *[[Lottery]] | ||
*[[Trophy Rush]] | |||
{{SSBBMenus}} | {{SSBBMenus}} |
Revision as of 22:10, June 16, 2017
The Coin Launcher (コインシューター, Coin Shooter) is a trophy-snagging minigame in Super Smash Bros. Brawl. It acts as a replacement for the Lottery feature of Super Smash Bros. Melee, and it itself was replaced by Trophy Rush in Super Smash Bros. 4.
Gameplay
The Coin Launcher, as the name implies, is a machine that uses coins as projectiles. Using the Launcher, coins are shot at trophies to obtain them, with some trophies requiring more coins to be captured than others. Holding the fire button increases the speed a coin travels. Initially, players cannot perform automatic fire, and must press the fire button each time they wish to shoot a coin.
While attempting to shoot at trophies or waiting for more trophies to appear, enemies can also appear in the mode. Enemies generally appear in waves, and require one coin to destroy. Destroying entire waves of enemies increases the spawn rates of rare trophies, grants a small amounts of extra coins, from 10 to 50, and can provide the player some stickers. Destroying waves of enemies also fills a gauge in the mode, which is displayed below the player's coin supply. Upon filling ten squares, or, defeating ten waves of enemies, three trophies automatically appear, with coins also being fired out of the Launcher at a significantly faster rate. The gauge empties after some time, though successive increases in the gauge gradually increase the rate at which uncollected trophies appear.
Missiles can also appear at random in the mode, either by themselves, as part of enemy waves, or as massive swarms that attempt to overwhelm the player. Destroying missiles can grant bonuses, such as more coins or increasing the chance of finding a rare trophy; getting hit by one, however, depletes the gauge and deducts coins.
The counters for trophies and stickers do not display numbers over 99, but it is possible to earn more than 99 trophies or stickers at one time.
As an extra bonus, rotating the C-Stick on the GameCube controller or the right stick on the Classic Controller will move the camera, much like on the main menu.
Enemies
There are six types of enemies that may appear (note that the naming is unofficial).
Pits may also appear at intervals, usually in conjunction with Plunks. Coins will be wasted if they fall into a pit, but charging a coin can potentially allow it to "jump" across the corners of these pits.
See also
Super Smash Bros. Brawl menu items | |
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Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |