Shadow Ball: Difference between revisions

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The move begins by charging upon the [[B button]] being pressed and can be fired at anytime by pressing B again while charging. The player can save the charge by cancelling it when they push the [[shield]] button or left or right on the [[control stick]] (the latter results in a roll). Mewtwo can also charge the move in the air, where cancelling it will make Mewtwo drop its charging animation normally as opposed to rolling or shielding.
The move begins by charging upon the [[B button]] being pressed and can be fired at anytime by pressing B again while charging. The player can save the charge by cancelling it when they push the [[shield]] button or left or right on the [[control stick]] (the latter results in a roll). Mewtwo can also charge the move in the air, where cancelling it will make Mewtwo drop its charging animation normally as opposed to rolling or shielding.


When a full charge is saved, either Mewtwo's hands will constantly glow with dark power. In ''Melee'', only Mewtwo's left hand glows.  
When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''Melee'', only Mewtwo's left hand glows.  


Unlike most auto-charge moves, even when it is fully charged, Mewtwo will still continue to "charge" it until the player releases it or does a shield/roll cancel. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; in ''SSB4'', it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-shaped path, which makes it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and [[knockback]], and explodes on contact with a surface (though the explosion doesn't do anything).
Unlike most auto-charge moves, even when it is fully charged, Mewtwo will still continue to "charge" it until the player releases it or does a shield/roll cancel. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; in ''SSB4'', it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-shaped path, which makes it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and [[knockback]], and explodes on contact with a surface (though the explosion doesn't do anything).
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