Shield grab: Difference between revisions

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I can't imagine this being too difficult.
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m (I can't imagine this being too difficult.)
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[[File:Shield Grab Brawl.gif|thumb|right|200px|{{SSBB|Zero Suit Samus}} shield grabbing {{SSBB|Marth}} in ''Brawl'']]
[[File:Shield Grab Brawl.gif|thumb|right|200px|{{SSBB|Zero Suit Samus}} shield grabbing {{SSBB|Marth}} in ''Brawl'']]
{{image|Images of other games asides ''Brawl'' would be a nice touch (especially a comparison in ''SSB''{{'}}s case).}}
A '''shield grab''' is the act of [[grab]]bing while [[shield]]ing. Generally it is used to [[punish]] attacks when they are blocked - in most cases the attacker will be caught in the lag of their attack, which means the defender's grab can often connect with little trouble. Using a shield grab allows a character to circumvent the slight delay that usually occurs after dropping the shield, so unless the character has a good [[out of shield]] option a shield grab is usually the best response.
A '''shield grab''' is the act of [[grab]]bing while [[shield]]ing. Generally it is used to [[punish]] attacks when they are blocked - in most cases the attacker will be caught in the lag of their attack, which means the defender's grab can often connect with little trouble. Using a shield grab allows a character to circumvent the slight delay that usually occurs after dropping the shield, so unless the character has a good [[out of shield]] option a shield grab is usually the best response.


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As a basic, simple technique, there are many ways around it, not in the least of which are [[cross-ups]] and/or [[shffl]]s. However, it is still effective when used in the right situation; certain characters' grabs are so good, it is often worth the attempt, even if it fails. In competitive play, shield grabbing is most often used after [[shielding]] a high-[[lag]] attack.
As a basic, simple technique, there are many ways around it, not in the least of which are [[cross-ups]] and/or [[shffl]]s. However, it is still effective when used in the right situation; certain characters' grabs are so good, it is often worth the attempt, even if it fails. In competitive play, shield grabbing is most often used after [[shielding]] a high-[[lag]] attack.


If a player uses a shield grab after shielding an attack in ''[[SSB]]'', the resulting throw will only deal half damage. It is believed this was to combat shield grabbing as the "obvious choice of action". This restriction was removed in later games.
If a player uses a shield grab after shielding an attack in ''[[Super Smash Bros.]]'', the resulting throw will only deal half damage. It is believed this was to combat shield grabbing as the "obvious choice of action". This restriction was removed in later games.


==Video Demonstrations==
==Video Demonstrations==