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[[File:Shield Grab Brawl.gif|thumb|right|200px|{{SSBB|Zero Suit Samus}} shield grabbing {{SSBB|Marth}} in ''Brawl'']] | [[File:Shield Grab Brawl.gif|thumb|right|200px|{{SSBB|Zero Suit Samus}} shield grabbing {{SSBB|Marth}} in ''Brawl'']] | ||
{{image|Images of other games asides ''Brawl'' would be a nice touch (especially a comparison in ''SSB''{{'}}s case).}} | |||
A '''shield grab''' is the act of [[grab]]bing while [[shield]]ing. Generally it is used to [[punish]] attacks when they are blocked - in most cases the attacker will be caught in the lag of their attack, which means the defender's grab can often connect with little trouble. Using a shield grab allows a character to circumvent the slight delay that usually occurs after dropping the shield, so unless the character has a good [[out of shield]] option a shield grab is usually the best response. | A '''shield grab''' is the act of [[grab]]bing while [[shield]]ing. Generally it is used to [[punish]] attacks when they are blocked - in most cases the attacker will be caught in the lag of their attack, which means the defender's grab can often connect with little trouble. Using a shield grab allows a character to circumvent the slight delay that usually occurs after dropping the shield, so unless the character has a good [[out of shield]] option a shield grab is usually the best response. | ||
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As a basic, simple technique, there are many ways around it, not in the least of which are [[cross-ups]] and/or [[shffl]]s. However, it is still effective when used in the right situation; certain characters' grabs are so good, it is often worth the attempt, even if it fails. In competitive play, shield grabbing is most often used after [[shielding]] a high-[[lag]] attack. | As a basic, simple technique, there are many ways around it, not in the least of which are [[cross-ups]] and/or [[shffl]]s. However, it is still effective when used in the right situation; certain characters' grabs are so good, it is often worth the attempt, even if it fails. In competitive play, shield grabbing is most often used after [[shielding]] a high-[[lag]] attack. | ||
If a player uses a shield grab after shielding an attack in ''[[ | If a player uses a shield grab after shielding an attack in ''[[Super Smash Bros.]]'', the resulting throw will only deal half damage. It is believed this was to combat shield grabbing as the "obvious choice of action". This restriction was removed in later games. | ||
==Video Demonstrations== | ==Video Demonstrations== |