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(just realized i use these terms a lot in edit descriptions and just assume people know what i mean) |
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==Key terms I use (And what they mean)== | |||
*'''momentum based jump/up special''': a jump or up special that does not actually have a fixed height, but due to the general consistency of gravity stats, appears to have. Therefore can be affected by changes to gravity. | |||
*'''sensitive knockback''': a move whose kill percent, due to possessing very low knockback growth, is significantly affected by external factors. | |||
*'''gravity compensation''': the formula which slightly increases vertical knockback based on gravity so that fighters with high gravity do not survive longer. | |||
*'''pseudo-fast-faller''': a fighter with a high gravity stat but low fall speed, giving the illusion that it is a fast-faller e.g Bowser | |||