15-Minute Smash: Difference between revisions

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Stand on the edge of a main platform and press B to start the [[Shadow Ball]], and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again.
Stand on the edge of a main platform and press B to start the [[Shadow Ball]], and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again.


===((With Anyone))===
===((With anyone))===
When the match begins, immediately jump off one of the sides and hang onto the ledge.  You can stay here for the duration of the match, dropping down and grabbing back on repeatedly if a wire frame comes near.  You can also use a rolling or attacking pull-up to fend off enemies.
When the match begins, immediately jump off one of the sides and hang onto the ledge.  You can stay here for the duration of the match, dropping down and grabbing back on repeatedly if a wire frame comes near.  You can also use a rolling or attacking pull-up to fend off enemies.
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[[Category:Single Player Modes]]
[[Category:Single Player Modes]]
[[Category:Multi-Man Melees]]
[[Category:Multi-Man Melees]]

Revision as of 14:57, March 15, 2008

15-Minute Melee is a Multi-Man Melee mode in which the player must defeat as many Fighting Wire Frames as possible within 15 minutes without falling or self-destructing. This is argubly one of the more difficult Multi-Man Melees, though simple strategies such as spamming a single move or evading the wireframes throughout the time period will suffice.

Defeating this mode will unlock Kongo Jungle N64, an original SSB stage brought over to SSBM.

Strategies

Donkey Kong

Go anywhere on the battlefield and constantly use the Down B move. Keep in mind that Bob-ombs and Explosives could appear, so if you see an item spawn, beware of the chance that it may lead to an early death.

Mario, Luigi, and Dr. Mario

Spam the Mario Tornado, Dr. Tornado or Luigi Cyclone back and forth on the arena.

Mewtwo

Stand on the edge of a main platform and press B to start the Shadow Ball, and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again.

((With anyone))

When the match begins, immediately jump off one of the sides and hang onto the ledge. You can stay here for the duration of the match, dropping down and grabbing back on repeatedly if a wire frame comes near. You can also use a rolling or attacking pull-up to fend off enemies.

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