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==Attributes== | ==Attributes== | ||
Lucario is | Lucario is one of the characters in PM that has had a complete mechanical overhaul from his ''Brawl'' appearance. Instead of increasing in strength as he takes damage through his usual [[aura]] system, he adds to his new "super meter" that fills as he dishes damage out. He also has a new combo system, also referred to as a "magic series," which allows him to cancel his attacks upon hit into the higher levels in a similar fashion to more traditional fighting games. To add to that persona, many of his attacks have been redesigned to be more similar to familiar fighting game franchises' characters, such as his up smash resembling the classic "Shoryuken" from Street Fighter. | ||
His "magic series" gives him control over a type of [[interruptibility]]. The orders are as follows: "Jabs/Dash Attack → tilts → smashes → specials" and "aerials → specials." Lucario may cancel into a level further down the chain, but never into the same or a prior level (with two notable exceptions*). Here is a [http://i.imgur.com/v2Z0W0B.png graphic representation] of Lucario's magic series | |||
Every attack | Every attack Lucario lands nets him a number of "aura points" equal to the amount of damage dealt. He'll also gain points off of the Shy Guys on Yoshi's Island/Story or from the Balloon on Smashville. Every 50 points, Lucario will emit a [http://i.imgur.com/nFvaVTQ.png blue flash of light] and gain an aura charge. He may have up to 2 aura charges (100 points), which are retained between stocks. With each aura charge, Lucario's hands glow a little more. Below are 3 images that show the visual difference between the stages: | ||
* [http://i.imgur.com/VEcr4rg.png no aura charge] (no blue trail) | |||
* [http://i.imgur.com/Sa5I0xx.png 1 aura charge] (thin transparent trail) | |||
* [http://i.imgur.com/gbSt1uJ.png 2 aura charges] (thick opaque trail) | |||
Each charge can be spent on turning a special move into its super variant, executed by pressing the attack button during the move: | |||
* aura sphere (neutral b) turns into aura bomb, which is significantly bigger and slower - great for covering space | |||
* force palm (side b) turns into force blast, making the aerial version into a strong spike and the grounded version significantly more powerful | |||
* extreme speed (up b) gets canceled allowing Lucario to use any attack out of it - excellent for recovery | |||
* double team (down b) gets canceled allowing Lucario to retain its momentum while using any non-special attack - also good for recovery and great for taking up space | |||
With these new techniques and mechanics, Lucario is certainly fighting-fit! Though his main tactic in competitive play is bait & punish, he can still deal a ton of damage when he does find a way in on his opponent. Experienced players will be able to use his magic series effectively while making use of a special technique known as "Aura Sphere Canceling" to combo their way to taking the stocks of their opposition. | |||
==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== |
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