Super Smash Bros. 4

Fox (SSB4)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=1% |angle=40 |bk=25 |ks=70 |fkv=...)
 
No edit summary
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Interruptibility: frame 18 → 21.}}
*{{nerf|Angle: 80°/80°/20° → 40°/76°/68°.}}
*{{nerf|Knockback: 25 base/50 scaling → 25/32/32 base/70/80/80 scaling.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=1%
|damage=1%
|angle=40
|angle=40
Line 16: Line 19:
|r=2.8
|r=2.8
|bn=22
|bn=22
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 27: Line 25:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=1%
|damage=1%
|angle=76
|angle=76
Line 37: Line 34:
|xpos=6.5
|xpos=6.5
|ypos=0.6
|ypos=0.6
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 46: Line 40:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=1%
|damage=1%
|angle=68
|angle=68
Line 54: Line 47:
|r=5.0
|r=5.0
|bn=21
|bn=21
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 65: Line 53:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|2-3
|-
!Earliest continuable frame
|8
|-
!Interruptible
|21
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavFox|g=SSB4}}
{{MvSubNavFox|g=SSB4}}
[[Category:Fox (SSB4)]]
[[Category:Fox (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Revision as of 22:05, March 4, 2017

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Update history

Super Smash Bros. 4 1.1.0

  • Nerf Interruptibility: frame 18 → 21.
  • Nerf Angle: 80°/80°/20° → 40°/76°/68°.
  • Nerf Knockback: 25 base/50 scaling → 25/32/32 base/70/80/80 scaling.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon40.png 25 70 0 2.8 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 1% 0 AngleIcon76.png 32 80 0 4.5 21 6.5 0.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 1% 0 AngleIcon68.png 32 80 0 5.0 21 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Hitboxes 2-3
Earliest continuable frame 8
Interruptible 21
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible