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Poké Floats: Difference between revisions

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(added a thorough description of the floats' behavior; some cleanup)
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The [[Sudowoodo]] [[trophy]] is unlocked along this stage.
The [[Sudowoodo]] [[trophy]] is unlocked along this stage.


==Stage structure==
==Stage layout==
Poké Floats is a stage similar to [[Rainbow Cruise]], since both are naturally fixed-camera and scroll. Unlike in Rainbow Cruise, however, the background remains static. The fighting is on top of giant Pokémon floats (hence the name) which are in a constant cycle. Staying on a certain float too long will cause the player to lose a [[stock]] because the float goes behind the [[blast line]]s. A caution is that the floats tend to become harder to predict as the loop goes on, until it resets back to the first one.


===List of floats in order of appearance===
Similar to [[Rainbow Cruise]], Poké Floats is an auto-scrolling stage with highly varied terrain. The match takes place on top of giant Pokémon floats (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting harder to predict until the cycle is reset. Staying on a certain float too long will cause the player to lose a [[stock]] because the floats cross the [[blast line]]s after a while.
For a detailed description of each float's properties, see [[Debug menu (SSBM)/Stage data#Poké Floats]].
*[[Squirtle]] (starting platform)
*[[Onix]]
*{{s|bulbapedia|Psyduck}}
*[[Chikorita]]
*[[Weezing]]
*{{s|bulbapedia|Slowpoke}}
*{{s|bulbapedia|Porygon}}
*{{s|bulbapedia|Wooper}}
*[[Sudowoodo]]
*[[Snorlax]]
*[[Venusaur]]
*{{s|bulbapedia|Seel}}
*[[Wobbuffet]]
*Each letter of [[Unown]], interspersed with the other floats until the level loops again
*[[Goldeen]]
*{{s|bulbapedia|Lickitung}}
*[[Chansey]]
*{{s|bulbapedia|Geodude}}


After Geodude, the last few Unown clear the screen just before resetting back to Squirtle, and the process starts again.
The floats, in order of appearance, are:
 
{| class="wikitable"
! Pokémon !! Picture !! Behavior
|-
| [[Squirtle]] || [[File:PKFLT-SQRTL-NRML-SSBM.png|150px]]
| The starting float. Starting from the middle of the screen, it slowly floats downwards until it disappears.
 
Its head and arms act as solid platforms.
|-
| [[Onix]] || [[File:PKFLT-ONIX-NRML-SSBM.png|150px]]
| Appears when only Squirtle's head is still visible. Enters from the right, then starts slowly floating down along Squirtle. After Psyduck appears,
 
Its whole body is a bumpy hard platform.
|-
| {{pkmn|Psyduck}} || [[File:PKFLT-PSDCK-NRML-SSBM.png|150px]]
| Its head rises upwards from the bottom left corner, pushing Onix upwards and tilting it diagonally. Afterwards, its whole body floats upwards until it disappears.
 
Its head and bill act as solid platforms.
|-
| [[Chikorita]] || [[File:PKFLT-CHIK-NRML-SSBM.png|150px]]
| Enters from the left near the middle of the screen, then moves to the bottom-right quadrant (at which point Psyduck starts rising), hangs on the right side of the screen for a while, then drifts away.
 
Its body (head included) is a hard platform, while its leaf is soft.
|-
| [[Weezing]] || [[File:PKFLT-WEEZ-NRML-SSBM.png|150px]]
| Rises from the bottom of the screen, then gets progressively smaller (as if it is floating away to the background) until it crosses the upper blast line.
 
Its heads form a single hard platform.
|-
| {{pkmn|Slowpoke}} || [[File:PKFLT-SLWPK-NRML1-SSBM.png|150px]]
| Enters from the left side of the screen, slowly uncurls its tail, then disappears on the right.
 
Its whole body is solid; its tail act as a wall and ceiling while curled.
|-
| [[Porygon]] || [[File:PKFLT-PRYGN-NRML-SSBM.png|150px]]
| Three Porygon traverse the middle of the screen, right-to-left.
 
Their bodies are completely solid.
|-
| {{pkmn|Wooper}} || [[File:PKFLT-WOOPR-NRML-SSBM.png|150px]]
| Quickly rises from the bottom-left corner to the middle of the screen, then moves to the right part of the screen. After Venusaur appears it moves to the left, then it floats above Venusaur and Seel until it disappears on the top-right corner of the screen.
 
Its head is solid, while its gills act as soft platforms.
|-
| [[Sudowoodo]] || [[File:PKFLT-SWOOD-NRML-SSBM.png|150px]]
| Slowly rises along the left side of the screen. Its right arm, despite being part of its model, never appears onscreen.
 
Its head, head structure and leg act as hard platforms, while its arm and foot act as soft ones.
|-
| [[Snorlax]] || [[File:PKFLT-SNRLX-NRML-SSBM.png|150px]]
| Rises from the bottom of the screen, remaining almost stationary until it gets pushed down by Venusaur's passage.
 
Its head and body form a single solid platform.
|-
| [[Venusaur]] || [[File:PKFLT-VENUS-NRML-SSBM.png|150px]]
| Its head peeks from the right side of the screen; afterwards its whole body comes into view and traverses the screen right-to-left.
 
Its body and stem are solid, while its leaves and petals act as soft platforms.
|-
| {{pkmn|Seel}} || [[File:PKFLT-SEEL-NRML-SSBM.png|150px]]
| Traverses the screen right-to-left while slowly bobbing, directly following Venusaur.
 
Its head, body and tail form a single solid platform.
|-
| [[Wobbuffet]] || [[File:PKFLT-WOBFT-NRML-SSBM.png|150px]]
| Quickly peeks and retreats on the bottom-right, then reappears, floats completely into view and disappears again on the right.
 
Its whole body is a single hard platform.
|-
| [[Unown]] || [[File:PKFLT-UNOWN-NRML-SSBM.png|150px]]
| Shortly after Wobbuffet's appearance a line of several Unown starts slowly traversing the middle of the screen, from left to right. Shortly after Chansey appears, a second line traveling in the opposite direction starts moving above the first. They disappear completely at the end of the cycle.
 
Their bodies all act as soft platforms.
|-
| [[Goldeen]] || [[File:PKFLT-GOLDN-NRML-SSBM.png|150px]]
| Quickly jumps up from the bottom-left, then rises down almost offscreen. After two more quick jumps it disappears back down.
 
Its tail and body form a single soft platform.
|-
| {{pkmn|Lickitung}} || [[File:PKFLT-LTUNG-NRML1-SSBM.png|150px]]
| Appears from the left with its tongue outstretched, then floats to the right, retracts its tongue, and disappears on the right while extending its tongue again.
 
Its body and tongue form a single hard platform.
|-
| [[Chansey]] || [[File:PKFLT-CHANS-NRML-SSBM.png|150px]]
| Peeks up from the bottom-left part of the screen, then from the bottom-right, then from the bottom-left and finally from the bottom-right before disappearing.
 
Its head acts as a hard platform.
|-
| {{pkmn|Geodude}} || [[File:PKFLT-GEODU-NRML-SSBM.png|150px]]
| Appears from the left side of the screen, hangs around the middle of the screen for a while and finally disappears on the right.
 
Its body and arms act as a single hard platform.
|}
 
After Geodude disappears, the last few Unown clear the screen and Squirtle quickly appears from the bottom, restarting the cycle. A full cycle takes about three minutes and a half.
 
==All-floats glitch==
This glitch can be performed only in version 1.0 of ''[[Melee]]'', as a subset of the [[Name Entry Glitch]]. If a [[0-Second Melee]] is started on this stage, [http://i.gyazo.com/231c04bad4bb1d2119f5f8051e19713b.gif all floats appears on the screen at the same time] before the match ends (image courtesy of {{Sm|Andrewajt62}}), occasionally freezing the game. This glitch was discovered by {{Sm|Simna ibn Sind}} at the end of 2013.


==Tournament legality==
==Tournament legality==
Line 52: Line 131:
==Origin==
==Origin==
[[File:OnixPS.png|thumb|200px|Onix, as seen in ''{{iw|Bulbapedia|Pokémon Stadium|English}}''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]]
[[File:OnixPS.png|thumb|200px|Onix, as seen in ''{{iw|Bulbapedia|Pokémon Stadium|English}}''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]]
While this stage does not directly come from a ''Pokémon'' game, the character models of the first generation Pokémon come from the models in the game ''{{iw|Bulbapedia|Pokémon Stadium|English}}''. The models for the second generation Pokémon come from ''{{s|bulbapedia|Pokémon Stadium 2}}''. The concept of "Poke Floats" was later reused in the WiFi chat rooms in  ''{{s|Bulbapedia|Pokémon HeartGold and SoulSilver Versions}}''. Kanto Skies comes from the {{iw|Bulbapedia|Kanto}} region, which was explorable in the first games.
This stage is not directly based on any Pokémon game, though its "Kanto Skies" designation refers to the {{iw|Bulbapedia|Kanto}} region in which the original Game Boy Pokémon games and their remakes are set; rather, it is a collection of Pokémon models taken from the ''{{iw|bulbapedia|Pokémon Stadium}}'' series of games. The concept of "Poke Floats" was later reused in the WiFi chat rooms in  ''{{s|Bulbapedia|Pokémon HeartGold and SoulSilver Versions}}''.
 
==All-floats glitch==
{{articleIcons|ssbm=y}}
The all-floats glitch is a glitch found only in version 1.0  of ''Super Smash Bros. Melee''. It is a subset of the [[Name Entry Glitch]] discovered by {{Sm|Simna ibn Sind}} at the end of 2013. The played must trigger the [[0-Second Melee]] and select the Poké Floats stage for it. The match will start and end immediately as per 0-Second Melee, but the stage will load all of the Pokémon balloons on screen at once and will occasionally freeze the game.
 
*[http://i.gyazo.com/231c04bad4bb1d2119f5f8051e19713b.gif Example Animation] courtesy of {{Sm|Andrewajt62}}


==Trivia==
==Trivia==

Revision as of 11:41, January 20, 2017

Poké Floats
Poké Floats
PokemonSymbol(preBrawl).svg
Universe Pokémon
Appears in Melee
Availability Unlockable
Unlock criteria Play 200 VS. matches.
Tracks available Poké Floats
Tournament legality
Melee Singles: Banned
Doubles: Banned
Article on Bulbapedia Poké Floats

Poké Floats (ポケモン亜空間, Pokémon Subspace) is a stage in Super Smash Bros. Melee. In All-Star mode, Jigglypuff and its teammates are fought here.

The Sudowoodo trophy is unlocked along this stage.

Stage layout

Similar to Rainbow Cruise, Poké Floats is an auto-scrolling stage with highly varied terrain. The match takes place on top of giant Pokémon floats (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting harder to predict until the cycle is reset. Staying on a certain float too long will cause the player to lose a stock because the floats cross the blast lines after a while.

The floats, in order of appearance, are:

Pokémon Picture Behavior
Squirtle PKFLT-SQRTL-NRML-SSBM.png The starting float. Starting from the middle of the screen, it slowly floats downwards until it disappears.

Its head and arms act as solid platforms.

Onix PKFLT-ONIX-NRML-SSBM.png Appears when only Squirtle's head is still visible. Enters from the right, then starts slowly floating down along Squirtle. After Psyduck appears,

Its whole body is a bumpy hard platform.

Psyduck PKFLT-PSDCK-NRML-SSBM.png Its head rises upwards from the bottom left corner, pushing Onix upwards and tilting it diagonally. Afterwards, its whole body floats upwards until it disappears.

Its head and bill act as solid platforms.

Chikorita PKFLT-CHIK-NRML-SSBM.png Enters from the left near the middle of the screen, then moves to the bottom-right quadrant (at which point Psyduck starts rising), hangs on the right side of the screen for a while, then drifts away.

Its body (head included) is a hard platform, while its leaf is soft.

Weezing PKFLT-WEEZ-NRML-SSBM.png Rises from the bottom of the screen, then gets progressively smaller (as if it is floating away to the background) until it crosses the upper blast line.

Its heads form a single hard platform.

Slowpoke PKFLT-SLWPK-NRML1-SSBM.png Enters from the left side of the screen, slowly uncurls its tail, then disappears on the right.

Its whole body is solid; its tail act as a wall and ceiling while curled.

Porygon PKFLT-PRYGN-NRML-SSBM.png Three Porygon traverse the middle of the screen, right-to-left.

Their bodies are completely solid.

Wooper PKFLT-WOOPR-NRML-SSBM.png Quickly rises from the bottom-left corner to the middle of the screen, then moves to the right part of the screen. After Venusaur appears it moves to the left, then it floats above Venusaur and Seel until it disappears on the top-right corner of the screen.

Its head is solid, while its gills act as soft platforms.

Sudowoodo PKFLT-SWOOD-NRML-SSBM.png Slowly rises along the left side of the screen. Its right arm, despite being part of its model, never appears onscreen.

Its head, head structure and leg act as hard platforms, while its arm and foot act as soft ones.

Snorlax PKFLT-SNRLX-NRML-SSBM.png Rises from the bottom of the screen, remaining almost stationary until it gets pushed down by Venusaur's passage.

Its head and body form a single solid platform.

Venusaur PKFLT-VENUS-NRML-SSBM.png Its head peeks from the right side of the screen; afterwards its whole body comes into view and traverses the screen right-to-left.

Its body and stem are solid, while its leaves and petals act as soft platforms.

Seel PKFLT-SEEL-NRML-SSBM.png Traverses the screen right-to-left while slowly bobbing, directly following Venusaur.

Its head, body and tail form a single solid platform.

Wobbuffet PKFLT-WOBFT-NRML-SSBM.png Quickly peeks and retreats on the bottom-right, then reappears, floats completely into view and disappears again on the right.

Its whole body is a single hard platform.

Unown PKFLT-UNOWN-NRML-SSBM.png Shortly after Wobbuffet's appearance a line of several Unown starts slowly traversing the middle of the screen, from left to right. Shortly after Chansey appears, a second line traveling in the opposite direction starts moving above the first. They disappear completely at the end of the cycle.

Their bodies all act as soft platforms.

Goldeen PKFLT-GOLDN-NRML-SSBM.png Quickly jumps up from the bottom-left, then rises down almost offscreen. After two more quick jumps it disappears back down.

Its tail and body form a single soft platform.

Lickitung PKFLT-LTUNG-NRML1-SSBM.png Appears from the left with its tongue outstretched, then floats to the right, retracts its tongue, and disappears on the right while extending its tongue again.

Its body and tongue form a single hard platform.

Chansey PKFLT-CHANS-NRML-SSBM.png Peeks up from the bottom-left part of the screen, then from the bottom-right, then from the bottom-left and finally from the bottom-right before disappearing.

Its head acts as a hard platform.

Geodude PKFLT-GEODU-NRML-SSBM.png Appears from the left side of the screen, hangs around the middle of the screen for a while and finally disappears on the right.

Its body and arms act as a single hard platform.

After Geodude disappears, the last few Unown clear the screen and Squirtle quickly appears from the bottom, restarting the cycle. A full cycle takes about three minutes and a half.

All-floats glitch

This glitch can be performed only in version 1.0 of Melee, as a subset of the Name Entry Glitch. If a 0-Second Melee is started on this stage, all floats appears on the screen at the same time before the match ends (image courtesy of Andrewajt62), occasionally freezing the game. This glitch was discovered by Simna ibn Sind at the end of 2013.

Tournament legality

Poké Floats was originally deemed legal as a counterpick, on the basis that its movement was entirely deterministic and not fast enough to cause an overreliance on mobility, though some characters could have trouble recovering or going from float to float. Eventually, however, the stage was banned from tournament play due to the possibility of stage spikes, and recovery being made difficult by the odd movements and collision detection of some floats, as seen in this clip.

Origin

File:OnixPS.png
Onix, as seen in Pokémon Stadium. This is an example of how Poké Floats took its design of the "floats" from the character models in Pokémon Stadium.

This stage is not directly based on any Pokémon game, though its "Kanto Skies" designation refers to the Kanto region in which the original Game Boy Pokémon games and their remakes are set; rather, it is a collection of Pokémon models taken from the Pokémon Stadium series of games. The concept of "Poke Floats" was later reused in the WiFi chat rooms in Pokémon HeartGold and SoulSilver Versions.

Trivia