Super Smash Bros. 4

Cross Slash: Difference between revisions

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==Description==
==Description==
Cross Slash has anywhere from one to five potential hits, depending on player input and success. This basically acts very akin to a traditional multi-input special move from more classical-fighting games.
Cross Slash is a [[natural combo]] of three parts. The first attack is a downward single-handed reap with a step forward that deals 4% damage. The second part is a two-handed swing downward in the other direction, dealing 3% damage and forming an X shape. The third and last segment is a series of three slases, being a singe-handed downward reap again (via a crouching arm-bracing stance) followed by a quick outward sweep, then ending with a turning leaning slash (on a one-legged pivot) with Cloud swinging his sword upward single-handed in an arc above himself outward, for 3%, 3%, and 6% damage. All told, the move consists of five slashes for a total of 19% damage while drawing the kanji {{ja|凶|kyō}} (wicked/misfortune) through the air. While this move deals good damage and moderate knockback, it is unsafe to use on shields; if any part of the move hits a shield it is quite easy for the defender to retaliate, especially after the final part.


If the button is pressed only once, or the attack doesn't connect with anything, Cloud will only slash once. If the attack does connect, it deals 4% damage and the player may press the button again for a second slash; this second slash deals 3%. A third chained hit will cause three more slashes for 3%, 3%, and 6% respectively. As Cloud slashes multiple times, he deals a total of 19% damage and aesthetically forms the kanji {{ja|凶|Kyō}} (wicked/misfortune). While this move deals good damage and moderate knockback, it is unsafe to use on shields; Cloud can continue slashing if he connects with a shield for negligible damage to it, while the enemy is free to punish him. If the enemy that Cloud is slashing somehow gets out of the way of his other slashes (before the third slash is initiated), the attack will stop midway through. Otherwise, Cloud will continue automatically to the fifth slash unless smacked out of it.
As with all natural combos, the player must press the relevant button after each step to continue execution of the move. However, unlike all other such attacks, the player is not allowed to continue the move unless it hits something: Cloud will only perform the first slash repeatedly if the move whiffs regardless of what the player does, and if the opponent escapes the second hit the third step cannot be used.


In terms of animation, Cloud first performs a downward single-handed reap with a step forward (though he still remains stationary) for the first input, then for the second input he brings his sword criss-cross of the first input with a two-handed swing downward the other way. The third input is instead a single series of three slashes, being a singe-handed downward reap again (via a crouching arm-bracing stance) followed by a quick outward sweep, then ending with a turning leaning slash (on a one-legged pivot) with Cloud swinging his sword upward single-handed in an arc above himself outward.
The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (26% total) and greater knockback than the base version of the move. The camera will also zoom in on the hit fighter at the end of the move while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]].
 
If the attack is performed while Cloud is in ''Limit Break'' status (see [[Limit Charge]]), he will unleash all five slashes at high speed, regardless of whether any enemy is in front of him or if the player presses more than once. These slashes deals much more damage (26% total) and greater knockback than the base version of the move. The camera will also zoom in on the hit fighter at the end of the move while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]].


==Customization==
==Customization==

Revision as of 14:03, November 27, 2016

Cross Slash
Cross Slash.JPG
LimitBreakCrossSlashSSB4.jpg
Cloud using the normal (top) and Limit Break version (bottom) of Cross Slash.
User Cloud
Universe Final Fantasy

Cross Slash (凶斬り, Bane Cutter) is Cloud's side special move.

Description

Cross Slash is a natural combo of three parts. The first attack is a downward single-handed reap with a step forward that deals 4% damage. The second part is a two-handed swing downward in the other direction, dealing 3% damage and forming an X shape. The third and last segment is a series of three slases, being a singe-handed downward reap again (via a crouching arm-bracing stance) followed by a quick outward sweep, then ending with a turning leaning slash (on a one-legged pivot) with Cloud swinging his sword upward single-handed in an arc above himself outward, for 3%, 3%, and 6% damage. All told, the move consists of five slashes for a total of 19% damage while drawing the kanji (wicked/misfortune) through the air. While this move deals good damage and moderate knockback, it is unsafe to use on shields; if any part of the move hits a shield it is quite easy for the defender to retaliate, especially after the final part.

As with all natural combos, the player must press the relevant button after each step to continue execution of the move. However, unlike all other such attacks, the player is not allowed to continue the move unless it hits something: Cloud will only perform the first slash repeatedly if the move whiffs regardless of what the player does, and if the opponent escapes the second hit the third step cannot be used.

The Limit Break version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (26% total) and greater knockback than the base version of the move. The camera will also zoom in on the hit fighter at the end of the move while time slows down for a split second, similar to Little Mac's KO Uppercut.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Cross Slash
Cross Slash
"Keep pressing the button to hit up to three times. Finish the combo for the perfect attack."
  1. Cross Slash: Default.

Like the other DLC characters, Cloud lacks custom move variations.

Origin

File:Cross slash.jpeg
Cross Slash in Final Fantasy VII.

Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (Smash Bros. instead has him perform a total of five slashes). However, in some instances such as in the Kingdom Hearts series, the kanji visual may be absent.

Also in some forms of media (such as in the Kingdom Hearts series and even Final Fantasy VII itself), the name is written with a hyphen ("Cross-slash").

Trivia

  • No matter which direction Cloud faces, the kanji will form in the same orientation - it will not be flipped. This makes it the only move in Smash to have different hit boxes depending on a character's facing direction.