Ness (SSB)/Up aerial: Difference between revisions

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What`s also interesting to note is the fact that this move has transcendent priority, due to Ness`s head being intangible (meaning it can`t be harmed) and a rather large hitbox size (despite this, the move`s range is still short).  
What`s also interesting to note is the fact that this move has transcendent priority, due to Ness`s head being intangible (meaning it can`t be harmed) and a rather large hitbox size (despite this, the move`s range is still short).  
The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this move in the [[NTSC]] version of the game (most powerful head or punch attacks make this sound).


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