Specials: Direct: Difference between revisions
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m (Reverted edits by 120.17.172.212 (talk) to last version by KirbysCrazyAppetite.) |
m (If I may do this, if it's completely unknown what this is, unless there's something we have yet to discover in Smash 3DS, this is a perma-stub.) |
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*Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}). | *Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}). | ||
*Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]]) | *Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]]) | ||
[[Category:Stickers]] | [[Category:Stickers]] |
Revision as of 00:25, September 29, 2016
In the sticker system used by Brawl and Smash Run enemy resistance data in Super Smash Bros. for Nintendo 3DS, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses:
- Any attacks that are not Specials: Indirect (as is the case in Super Smash Bros. for Nintendo 3DS).
- Any special moves that are not Specials: Indirect. (Physical special moves, like Kirby's Hammer)