Shin Shoryuken / Shinku Hadoken: Difference between revisions

Undid edit by KirbysCrazyAppetite: Once it activates, you don't have control over it, so...
(Undid edit by KirbysCrazyAppetite: Once it activates, you don't have control over it, so...)
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*This is the first Final Smash in the ''Smash Bros.'' series that completely changes depending on range. This hence makes Ryu the only fighter to technically have two Final Smashes in the same game.
*This is the first Final Smash in the ''Smash Bros.'' series that completely changes depending on range. This hence makes Ryu the only fighter to technically have two Final Smashes in the same game.
**Additionally, as Ryu can perform his neutral special move, [[Hadoken]], with directional inputs and both the standard and special attack button, he is the only fighter who can use his neutral special move while having a [[Smash Ball]]'s glow, not counting [[Golden Glitch|glitches]] or when the Final Smash is not fully loaded.
**Additionally, as Ryu can perform his neutral special move, [[Hadoken]], with directional inputs and both the standard and special attack button, he is the only fighter who can use his neutral special move while having a [[Smash Ball]]'s glow, not counting [[Golden Glitch|glitches]] or when the Final Smash is not fully loaded.
***Though occasionally, {{SSB4|Duck Hunt}} can use Trick Shot while their [[NES Zapper Posse|Final Smash]] activates.
*Shin Shoryuken uses the exact same animation that Ryu's sprite uses in ''Street Fighter III''.
*Shin Shoryuken uses the exact same animation that Ryu's sprite uses in ''Street Fighter III''.
**The blue silhouettes that follow Ryu after performing his Shin Shoryuken are also a reference to super combos in the ''Street Fighter Alpha'' series.
**The blue silhouettes that follow Ryu after performing his Shin Shoryuken are also a reference to super combos in the ''Street Fighter Alpha'' series.