Hitbox: Difference between revisions

21 bytes removed ,  8 years ago
Undid edit by 189.208.28.120: ...wat?
(Undid edit by 189.208.28.120: ...wat?)
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!Property!!Introduced in!!Description
!Property!!Introduced in!!Description
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|Damage||''Smash 64''||The base damage dealt by the hitbox. Always an integer, except for [[SSB4]], but once modified by things like [[stale-move negation]], rarely ends up as one.
|Damage||''Smash 64''||The base damage dealt by the hitbox. Always an integer, but once modified by things like [[stale-move negation]], rarely ends up as one.
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|Angle||''Smash 64''||The direction the target is sent flying. Usually a number from 0 to 360, with numbers such as 361 or 365 indicating the [[Sakurai angle]] or [[autolink angle]]. Can also be negative numbers such as -90.
|Angle||''Smash 64''||The direction the target is sent flying. Usually a number from 0 to 360, with numbers such as 361 or 365 indicating the [[Sakurai angle]] or [[autolink angle]]. Can also be negative numbers such as -90.
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