Dimensional Cape: Difference between revisions

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Meta Knight will slash in the opposite direction in which he moved while using the attack (moved left, he will slash to his right side - moved right, will slash to his left side). If the player performs the move downward while on the ground, Meta Knight will stay in the same spot he was in, and will slash in the opposite direction he was facing before using the attack. This downward directional can be used as a sort counter move if timed correctly. When he teleports forward, he performs an inward reap towards the opposite direction he reappears in (so he can attack from behind).
Meta Knight will slash in the opposite direction in which he moved while using the attack (moved left, he will slash to his right side - moved right, will slash to his left side). If the player performs the move downward while on the ground, Meta Knight will stay in the same spot he was in, and will slash in the opposite direction he was facing before using the attack. This downward directional can be used as a sort counter move if timed correctly. When he teleports forward, he performs an inward reap towards the opposite direction he reappears in (so he can attack from behind).


In ''[[Super Smash Bros. 4]]'', the move was heavily [[Buff|buffed]], dealing slightly more damage and significantly more knockback. Because of its knockback buff, it is now one of Meta Knight's finishing moves, and it has more utility compared to the version in ''Brawl''. It can also benefit from the new edge-stealing mechanic, acting as a surprise recovery as it has increased invincibility frames. It is overall Meta Knight's most buffed move from ''Brawl'' to ''Smash 4'' in terms of knockback. Meta Knight now faces the opposite direction from where he originally faced upon reappearing, which also applies to all other directions he can teleport in.
In ''[[Super Smash Bros. 4]]'', the move was heavily [[Buff|buffed]], dealing slightly more damage and significantly more knockback. Because of its knockback buff, it is now one of Meta Knight's finishing moves, and it has more utility compared to the version in ''Brawl''. It can also benefit from the new edge-stealing mechanic, acting as a surprise recovery as it has increased invincibility frames. It is overall Meta Knight's most buffed move from ''Brawl'' to ''Smash 4'' in terms of knockback. Meta Knight now faces the opposite direction from where he originally faced upon reappearing, which also applies to all other directions he can teleport in.


Also in ''Smash 4'', Meta Knight has a new slashing animation where when  he teleports backward, Meta Knight slashes with an upward flicking strike without changing his direction. His default slashing animation now only applies to it being used stationary or vertically, along with him reappearing at a higher height to go over incoming attacks with. The said default slash also has a more downward-curving sword trail, giving it more range behind itself while no longer having Meta Knight slash behind if he teleports downward close towards/on the ground.
Also in ''Smash 4'', Meta Knight has a new slashing animation where when  he teleports backward, Meta Knight slashes with an upward flicking strike without changing his direction. His default slashing animation now only applies to it being used stationary or vertically, along with him reappearing at a higher height to go over incoming attacks with. The said default slash also has a more downward-curving sword trail, giving it more range behind and below himself while no longer having Meta Knight slash behind if he teleports downward close towards/on the ground.


Meta Knight also utters "Fool..." ({{ja|"甘いな!"|Amai na!}}, ''How naive/soft!'') upon executing the move, with the attack followup performed or not.
Meta Knight also utters "Fool..." ({{ja|"甘いな!"|Amai na!}}, ''How naive/soft!'') upon executing the move, with the attack followup performed or not.
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