Hyrule Jump: Difference between revisions
(Again, mostly game guide. That said, while this did receive a variety of coverage back in the day, even receiving an FAQ on GameFAQs, I have to question its notability. Hm...) |
(merge proposal and a couple shifts. I feel the static picture was redundant considering we have full GIFs.) |
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[[File:SSBM Link Hyrule Jump.gif|thumb|{{SSBM|Link}} performing a Hyrule Jump in ''Melee''.]] | |||
[[File:HyruleJump-Brawl.gif|thumb|{{SSBB|R.O.B.}} performing a Hyrule Jump in ''Brawl''.]] | |||
The '''Hyrule Jump''', sometimes referred to as '''Temple Crossing''', refers to the act of performing a specialised [[stage jump]] on the [[Hyrule Temple]] stage. It is possible in all games (''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}) where Temple is present. | |||
The most well-known Hyrule Jump involves crossing the stage from its upper-right [[ledge]] to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the '''Reverse Hyrule Jump''', which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters. | |||
Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the [[Gentleman's Clause]]. As such, the Hyrule Jump is almost never seen in competitive gameplay. | Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the [[Gentleman's Clause]]. As such, the Hyrule Jump is almost never seen in competitive gameplay. |
Revision as of 04:51, August 24, 2016
The Hyrule Jump, sometimes referred to as Temple Crossing, refers to the act of performing a specialised stage jump on the Hyrule Temple stage. It is possible in all games (Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U) where Temple is present.
The most well-known Hyrule Jump involves crossing the stage from its upper-right ledge to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the Reverse Hyrule Jump, which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.
Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the Gentleman's Clause. As such, the Hyrule Jump is almost never seen in competitive gameplay.