Cross Slash: Difference between revisions

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If the button is pressed only once, or the attack doesn't connect with anything, Cloud will only slash once. If the attack does connect, it deals 4% damage and the player may press the button again for a second slash; this second slash deals 3%. A third chained hit will cause three more slashes for 3%, 3%, and 6% respectively. As Cloud slashes multiple times, he deals a total of 19% damage and aesthetically forms the kanji {{ja|凶|Kyō}} (wicked/misfortune). While this move deals good damage and moderate knockback, it is unsafe to use on shields; Cloud can continue slashing if he connects with a shield for negligible damage to it, while the enemy is free to punish him. If the enemy that Cloud is slashing somehow gets out of the way of his other slashes (before the third slash is initiated), the attack will stop midway through. Otherwise, Cloud will continue automatically to the fifth slash unless smacked out of it.
If the button is pressed only once, or the attack doesn't connect with anything, Cloud will only slash once. If the attack does connect, it deals 4% damage and the player may press the button again for a second slash; this second slash deals 3%. A third chained hit will cause three more slashes for 3%, 3%, and 6% respectively. As Cloud slashes multiple times, he deals a total of 19% damage and aesthetically forms the kanji {{ja|凶|Kyō}} (wicked/misfortune). While this move deals good damage and moderate knockback, it is unsafe to use on shields; Cloud can continue slashing if he connects with a shield for negligible damage to it, while the enemy is free to punish him. If the enemy that Cloud is slashing somehow gets out of the way of his other slashes (before the third slash is initiated), the attack will stop midway through. Otherwise, Cloud will continue automatically to the fifth slash unless smacked out of it.


In terms of animation, Cloud first performs a downward single-handed reap with a step forward (though he still remains stationary) for the first input, then for the second input he brings his sword criss-cross of the first input with a two-handed swing downward the other way. The third input is instead a single series of three slashes, being a singe-handed downward reap again (via a crouching arm-bracing stance) followed by a quick outward sweep, then ending with a turning leaning slash with Cloud swinging his sword upward single-handed in an arc.
In terms of animation, Cloud first performs a downward single-handed reap with a step forward (though he still remains stationary) for the first input, then for the second input he brings his sword criss-cross of the first input with a two-handed swing downward the other way. The third input is instead a single series of three slashes, being a singe-handed downward reap again (via a crouching arm-bracing stance) followed by a quick outward sweep, then ending with a turning leaning slash (on a one-legged pivot) with Cloud swinging his sword upward single-handed in an arc above himself outward.


If the attack is performed while Cloud is in ''Limit Break'' status (see [[Limit Charge]]), he will unleash all five slashes at high speed, regardless of whether any enemy is in front of him or if the player presses more than once. These slashes deals much more damage (26% total) and greater knockback than the base version of the move. The camera will also zoom in on the hit fighter at the end of the move while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]].
If the attack is performed while Cloud is in ''Limit Break'' status (see [[Limit Charge]]), he will unleash all five slashes at high speed, regardless of whether any enemy is in front of him or if the player presses more than once. These slashes deals much more damage (26% total) and greater knockback than the base version of the move. The camera will also zoom in on the hit fighter at the end of the move while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]].
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