User:SneaselSawashiro: Difference between revisions
Line 18: | Line 18: | ||
*Forward tilt: {{ja|スイングエッジ|Suingu Ejji}}, Swing Edge | *Forward tilt: {{ja|スイングエッジ|Suingu Ejji}}, Swing Edge | ||
**{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.}} | **{{change|Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.}} | ||
***{{buff|Also sends at a more horizontal angle than the original forward tilt, allowing her for some easy gimping setups at mid-to-high percents.}} | |||
*Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing | *Up tilt: {{ja|アンチエアスイング|Anchī Ea Suingu}}, Anti Air Swing | ||
**{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).}} | **{{change|Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).}} | ||
Line 28: | Line 29: | ||
**{{change|Merely a different Japanese name for the ''Smash 4'' down aerial she keeps (while Marth retains the original Half Moon down aerial from ''Melee'' and ''Brawl''). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.}} | **{{change|Merely a different Japanese name for the ''Smash 4'' down aerial she keeps (while Marth retains the original Half Moon down aerial from ''Melee'' and ''Brawl''). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.}} | ||
***{{buff|Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.}} | ***{{buff|Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.}} | ||
****{{nerf|While the weaker meteor smash hitbox has some benefits, it's not guaranteed as a KO tool as with actually sweetspotting.}} | ****{{nerf|While the weaker meteor smash hitbox has some benefits such as gimping and setting up for combos (also like with the other sourspot), it's not guaranteed as a KO tool as with actually sweetspotting due to lower base knockback, knockback scaling and hitstun.}} | ||
*Side special: {{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, [[Dancing Blade|Dancing Blade/Marvelous Combination]] | *Side special: {{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, [[Dancing Blade|Dancing Blade/Marvelous Combination]] | ||
**{{change|Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.}} | **{{change|Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.}} |
Revision as of 23:22, July 31, 2016
Usual stuff
Blah blah blah, have a facebook, deviantart, youtube and LoL, make dumb editing mistakes here and there, what am I doing. Might update this part as time goes on but right now I'm too much of an ambiguous piece of crap to myself to even bother. Punch me please (it's typical for me to be very self-deprecating lol). :P
But yeah, I have a Facebook, a Devianart, a Youtube (I mainly comment on shit like a dumbass), and a League of Legends account (I'm a dumb Bronze 5 player for good reason). I also have accounts on both wikia and TV Tropes, and believe me, I've been a messed up dumbass in the past (but meh I'm still screwing up shit here and there).
My interests change as much as Haruhi Suzumiya's, thus my dreams are normally a messed up cross-over-piece-of-shit. Creator's block here and there, yadda yadda (maybe it's because I'm the usual "high-functioning special guy", only more of a Sherlock Holmes in terms of blunt and stupid asshole-ness).
Personal de-clone concepts (Will be gradually updated)
I'm not sure if this is the place to discuss it here, but it's been on my mind for a while since there's A LOT of people who seem to just hate the fact that Sakurai (save for Dr. Mario possibly) threw in clones of characters moveset wise once again.
Here's the list of attacks that will be different for my personal version of most of the characters in Smash, with the Japanese names included JPN source wise.
Before you go on and look, as you may notice I can't tell whether my changes for these are buffs and/or clear nerfs, since I think Smash Bros. and other non-2D fixed floor fighting games are a bit hard to balance in this regard lol, or I'm just aiming more for clear differences rather than buffs and/or nerfs.
Different moves: Lucina:
- Forward tilt: スイングエッジ, Swing Edge
- Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.
- Also sends at a more horizontal angle than the original forward tilt, allowing her for some easy gimping setups at mid-to-high percents.
- Does a single-handed overhead swipe (with following/left arm bent across and raised a bit up) while leaning forward, almost akin to a one-legged crane-stance version of her forward smash (Dragon Killer). Hits sooner up above her, but hits somewhat later in front when compared to the original forward tilt (Hard Edge). It still has roughly the same animation speed and recovery however.
- Up tilt: アンチエアスイング, Anti Air Swing
- Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).
- Has more vertical range that also can hit behind her, but almost less horizontal range in front. Also has somewhat notable base knockback that makes it a solid combo tool, but the scaling is rather small to prevent it from being a cheap KO tool.
- Swings upward and inward while standing upright, akin to a more vertical version of her neutral attack's second input (Combination Slash); ironically, the original up tilt was a near-vertical version of her neutral attack (Slash) and forward tilt (Hard Edge).
- Neutral aerial: ダブルスイング, Double Swing
- Slashes inward diagonally upward, then outward-upward both in a criss-cross. Has much better vertical range that allows her to control space in front of her, but lacks the turn around from her original neutral aerial's (Double Slash) second hit, thus it has no hitbox behind her directly other than a bit above on both hits (akin to the ending hitbox of Upper Swing, the original back aerial).
- Back aerial: ストレートスイング, Straight Swing
- A pesudo-backwards version of her forward aerial (Flag Cut), which hits sooner above, but hits later below her.
- Down aerial: ワイドムーン, Wide Moon
- Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
- Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.
- While the weaker meteor smash hitbox has some benefits such as gimping and setting up for combos (also like with the other sourspot), it's not guaranteed as a KO tool as with actually sweetspotting due to lower base knockback, knockback scaling and hitstun.
- Also hits with a weak meteor smash behind her where the move starts up, but not as strong as the actual sweetspot of the move. Also has a more horizontal launch angle in front where the attack ends that has low scaling but better base knockback.
- Merely a different Japanese name for the Smash 4 down aerial she keeps (while Marth retains the original Half Moon down aerial from Melee and Brawl). Further sets both Lucina and Marth apart in not only she slashes with more grace, but she has her down aerial hit later in trade of not needing a tipper-based sweetspot.
- Side special: マーベラスコンビネーション, Dancing Blade/Marvelous Combination
- Forward third input: Brings her sword back to slash inward forward with a step in front. Meant to emphasize her father's take on their style.
- Forward final input: Turns for an outward one-legged stance slash downward, akin to a grounded version of Marth's old down aerial (Half Moon).
- Upward third input: Slashes upward via a turning inward launch slash, akin to the second upward input.
- Upward final input: Slashes upward outward via a twirling graceful slash.
- Downward third input: Turns to thrust downward from an inward motion instead of outward, making it akin to the second forward/downward input.
- Downward final input: Has a different stance when stabbing forward low, where her free arm is bent and braced across her face, and where her leading knee is pointed more forward.
- Up special: ドルフィンスラッシュ, Dolphin Slash
- Slashes in an outward turn instead of inward.
Will add more as I go on.