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Robo Beam: Difference between revisions

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(→‎Origin: Uncanny similarity to "Laser" from Kirby)
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'''Robo Beam''' ({{ja|ロボビーム|Robobīmu}}, ''Robo Beam'') is [[R.O.B.]]'s [[neutral special]] move. The attack is a small pink laser that does a small amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled up or down and reflect off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the '''Super Robo Beam'''. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, [[flame]] type damage, starting at 9%.  
'''Robo Beam''' ({{ja|ロボビーム|Robobīmu}}, ''Robo Beam'') is [[R.O.B.]]'s [[neutral special]] move. The attack is a thin, crimson laser that does a small amount of damage (normally 5%) and has decent stun potential. It can be angled up or down and ricochet off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or else he will shoot a short-ranged burst that can only hit opponents at point-blank range. Despite its significantly shorter range, the uncharged version deals more damage.


In the [[Subspace Emissary]], [[R.O.B. Blaster]]s use a purple Robo Beam, although it is shorter and cannot be charged.
When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the '''Super Robo Beam'''. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, [[flame]] type damage, starting at 9%.
 
In [[The Subspace Emissary]], [[R.O.B. Blaster]]s use a purple Robo Beam, although it is shorter and cannot be charged.


==Customization==
==Customization==
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{{CustomSet|ROB|Neutral|name1=Robo Beam|desc1=Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.|name2=Wide-Angle Beam|desc2=A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.|name3=Infinite Robo Beam|desc3=Never runs out of charge, but isn't as strong as the standard Robo Beam.}}
{{CustomSet|ROB|Neutral|name1=Robo Beam|desc1=Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.|name2=Wide-Angle Beam|desc2=A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.|name3=Infinite Robo Beam|desc3=Never runs out of charge, but isn't as strong as the standard Robo Beam.}}
# '''Robo Beam''': Default.
# '''Robo Beam''': Default.
# '''Wide-Angle Beam''': Slightly longer [[startup]], but an increased trajectory angle that allows R.O.B. to aim the move almost vertically, and deals less damage in favor of a piercing ability.
# '''Wide-Angle Beam''': R.O.B. can aim on a much wider arc, but it has slightly longer [[start-up]] and deals less damage.
# '''Infinite Robo Beam''': Always can fire a charged laser, but takes longer to charge to a Super Robo Beam, the damage is less, the startup is slightly longer, and the laser loses its ability to bounce off of walls.
# '''Infinite Robo Beam''': Robo Beam can be fired consecutively, but it takes longer to charge to Super Robo Beam. It also deals less damage, has slightly longer start-up and both beams lose their ability to ricochet.


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Revision as of 19:30, June 29, 2016

"Laser" redirects here. For Fox and Falco's neutral special move, see Blaster.
Robo Beam
Robo Beam SSB4.jpg
Robo Beam in Super Smash Bros. for Nintendo 3DS.
User R.O.B.
Universe '

Robo Beam (ロボビーム, Robo Beam) is R.O.B.'s neutral special move. The attack is a thin, crimson laser that does a small amount of damage (normally 5%) and has decent stun potential. It can be angled up or down and ricochet off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or else he will shoot a short-ranged burst that can only hit opponents at point-blank range. Despite its significantly shorter range, the uncharged version deals more damage.

When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the Super Robo Beam. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, flame type damage, starting at 9%.

In The Subspace Emissary, R.O.B. Blasters use a purple Robo Beam, although it is shorter and cannot be charged.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Robo Beam 2. Wide-Angle Beam 3. Infinite Robo Beam
Robo Beam
Wide-Angle Beam
Infinite Robo Beam
"Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor." "A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage." "Never runs out of charge, but isn't as strong as the standard Robo Beam."
  1. Robo Beam: Default.
  2. Wide-Angle Beam: R.O.B. can aim on a much wider arc, but it has slightly longer start-up and deals less damage.
  3. Infinite Robo Beam: Robo Beam can be fired consecutively, but it takes longer to charge to Super Robo Beam. It also deals less damage, has slightly longer start-up and both beams lose their ability to ricochet.

Origin

An advertisement snippet showing R.O.B.'s glowing eyes.

Robo Beam is virtually identical in function (including the ricochet) to the Laser copy ability from the Kirby series. R.O.B. has no relation to the Kirby franchise, but this move is likely to have been an idea incorporated by Kirby creator and Super Smash Bros. director Masahiro Sakurai when putting together R.O.B.'s moveset. While the real life R.O.B. toy obviously never had the ability to fire lasers, the flashing red LED on R.O.B.'s head being an indicator of Robo Beam's charge is a throwback to when the red light flashed to indicate that R.O.B. was ready for use with the NES.

Trivia

  • When the beam is uncharged, R.O.B.'s arms will be down instead of facing straight forward.

Gallery