Knee Smash: Difference between revisions

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===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
In ''Brawl'', the Knee Smash was heavily [[nerf]]ed. The initial hitbox was nerfed such that it needs to actually sweet spot on the knee for the familiar electric hit to occur, as the back hitbox simply has similar properties of [[NTSC]] ''Melee''{{'}}s late hit, while the late hit in ''Brawl'' acts like the [[PAL]] late hit in ''Melee'', being even weaker than the clean hit's sourspot. In addition, the initial hitbox as a whole now only lasts one frame; as a result, it is much harder to land a hard Knee Smash. Its [[hitlag]] has also been significantly increased, allowing for more [[DI]] and [[SDI]] from the opponent. On the upside, it can [[autocancel]] from a short hop, though on smaller characters, this trait can only be taken full advantage of if they aren't on the ground. Nonetheless, the Knee Smash remains among Falcon's strongest finishers, sometimes used in an aerial combo in place of his up aerial.
In ''Brawl'', the Knee Smash was [[nerf]]ed. The initial hitbox was nerfed such that it needs to actually sweet spot on the knee for the familiar electric hit to occur, as the back hitbox simply has similar properties of [[NTSC]] ''Melee''{{'}}s late hit, while the late hit in ''Brawl'' acts like the [[PAL]] late hit in ''Melee'', being even weaker than the clean hit's sourspot. In addition, the initial hitbox as a whole now only lasts one frame; as a result, it is much harder to land a hard Knee Smash. Its [[hitlag]] has also been significantly increased, allowing for more [[DI]] and [[SDI]] from the opponent. On the upside, it can [[autocancel]] from a short hop, though on smaller characters, this trait can only be taken full advantage of if they aren't on the ground. Nonetheless, the Knee Smash remains among Falcon's strongest finishers, sometimes used in an aerial combo in place of his up aerial.


A late Knee Smash can trip a grounded opponent often, and is still useful for [[gimp]]ing recoveries like {{SSBB|Falco}}'s, albeit less so than in ''Melee''. It can also be followed up with an up aerial or a sweet spotted Knee Smash if the opponent is read correctly.  
A late Knee Smash can trip a grounded opponent often, and is still useful for [[gimp]]ing recoveries like {{SSBB|Falco}}'s, albeit less so than in ''Melee''. It can also be followed up with an up aerial or a sweet spotted Knee Smash if the opponent is read correctly.  
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