Super Smash Bros. 4

Water Shuriken: Difference between revisions

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==Overview==
==Overview==
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back. Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Unlike most similar projectiles, the charge of the move cannot be stored.
[[File:Greninja Neutral Special Charged Smash 3DS.jpg|thumb|left|Water Shuriken being charged in {{for3ds}}.]]
 
Water Shuriken starts [[charge|charging]] when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back. Uncharged shurikens only hit once and are very quick, making them easy to [[spam]]. Unlike several similar projectiles, the charge of the move cannot be [[charge-cancel|stored]].
==Origin==
{{clrl}}
[[File:WaterShuriken-XY.png|thumb|Water Shuriken as it originally appeared in ''Pokémon X/Y''.]]
Introduced in Generation VI, Water Shuriken is a physical Water-type move with the unique trait of having +1 priority (like [[Quick Attack]]), going before most other moves, while also hitting multiple times in one turn. Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from {{pkmn|Frogadier}}. Additionally, Water Shuriken was one of Greninja's two signature moves in ''Pokémon X & Y'', although the move has since been made accessible to {{pkmn|Accelgor}} as well.
 
==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
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:* '''Hold Button''': Throws a shuriken that passes through opponents; sends foes toward Greninja.
:* '''Hold Button''': Throws a shuriken that passes through opponents; sends foes toward Greninja.


==Trivia==
==Origin==
*Despite being a [[Water]] attack, this move can still harm blue [[Pikmin]], most likely due to the actual damaging component of the move being blade-based - which blue Pikmin are vulnerable to.
[[File:WaterShuriken-XY.png|thumb|Water Shuriken in ''Pokémon X/Y''.]]
Introduced in Generation VI, Water Shuriken is a physical Water-type move with the unique trait of having +1 priority (like [[Quick Attack]]), going before most other moves, while also hitting multiple times in one turn. Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from {{pkmn|Frogadier}}. Additionally, Water Shuriken was one of Greninja's two signature moves in ''Pokémon X & Y'', although it has since been made accessible to {{pkmn|Accelgor}} as well.


==Gallery==
==Gallery==
<gallery>
<gallery>
Greninja Neutral Special Charged Smash 3DS.jpg|Water Shuriken being charged in the 3DS version of ''Smash 4''.
Water-shuriken.gif|If charged enough, Water Shuriken deals multiple hits as it spins.
Water-shuriken.gif|The Water Shuriken deals damage in multiple hits as it spins.
Greninja-Shuriken-2.png|[[Charizard]] narrowly dodges a Shuriken.
Greninja-Shuriken-2.png|[[Charizard]] narrowly dodges a Shuriken.
</gallery>
</gallery>
==Trivia==
*Despite being a [[Water]] attack, this move can still harm blue [[Pikmin]], most likely due to the actual damaging component of the move being blade-based and not water-based.


{{Special Moves|char=Greninja}}
{{Special Moves|char=Greninja}}

Revision as of 08:48, June 17, 2016

Water Shuriken
Greninja-Shuriken.png
Greninja tosses a Shuriken.
User Greninja
Universe Pokémon
Article on Bulbapedia Water Shuriken (move)
Unleash a water shuriken. Charge it with B.
Smash for 3DS's foldout

Water Shuriken (みずしゅりけん, Water Shuriken) is Greninja's neutral special in Super Smash Bros. 4.

Overview

Water Shuriken being charged in Super Smash Bros. for Nintendo 3DS.

Water Shuriken starts charging when pressing the special button, and is thrown forward when the button is released. The more it is charged, the bigger, more powerful and slower it is, and when charged for a sufficient duration it hits multiple times while pushing the opponent back. Uncharged shurikens only hit once and are very quick, making them easy to spam. Unlike several similar projectiles, the charge of the move cannot be stored.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Water Shuriken 2. Stagnant Shuriken 3. Shifting Shuriken
Water Shuriken
Stagnant Shuriken
Shifting Shuriken
"Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!" "Fires a water shuriken that hovers in place wherever it is created." "Fires two different types of shuriken depending on whether you tap the button or hold it."
  1. Water Shuriken: Default.
  2. Stagnant Shuriken (known as Still Water Shuriken in the PAL version): Always hits multiple times, but remains in front of Greninja. Releases faster than default Water Shuriken.
  3. Shifting Shuriken: Fires one of two types of shuriken, depending on whether the button is tapped or held.
  • Tap Button: Throws a shuriken that launches foes upward.
  • Hold Button: Throws a shuriken that passes through opponents; sends foes toward Greninja.

Origin

File:WaterShuriken-XY.png
Water Shuriken in Pokémon X/Y.

Introduced in Generation VI, Water Shuriken is a physical Water-type move with the unique trait of having +1 priority (like Quick Attack), going before most other moves, while also hitting multiple times in one turn. Greninja can first learn Water Shuriken at level 36, the same level at which it evolves from Frogadier. Additionally, Water Shuriken was one of Greninja's two signature moves in Pokémon X & Y, although it has since been made accessible to Accelgor as well.

Gallery

Trivia

  • Despite being a Water attack, this move can still harm blue Pikmin, most likely due to the actual damaging component of the move being blade-based and not water-based.