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In ''[[Super Smash Bros.]]'', interruptibility is not very common, only being used at the ends of some [[taunt]]s and non-final [[neutral attack]]s. ''[[Super Smash Bros. Melee]]'' expanded interruptibility's applications to many attacks, and ''Brawl'' continued the idea as a common mechanic. | In ''[[Super Smash Bros.]]'', interruptibility is not very common, only being used at the ends of some [[taunt]]s and non-final [[neutral attack]]s. ''[[Super Smash Bros. Melee]]'' expanded interruptibility's applications to many attacks, and ''Brawl'' continued the idea as a common mechanic. | ||
It is possible for actions to be interruptible with only certain kinds of actions, such as the case with [[jump cancel]]ling. In ''Melee'', aerials cannot be cancelled with air dodges, while they can be in ''Brawl'' onwards. Most grounded moves (such as most down tilts) can be interrupted with a [[dash]] or jump, but not with some combination of shielding, walking, or turning around. | It is possible for actions to be interruptible with only certain kinds of actions, such as the case with [[jump cancel]]ling. In ''Melee'', aerials cannot be cancelled with air dodges, while they can be in ''Brawl'' onwards. Most grounded moves (such as most down tilts) can be interrupted with a [[dash]] or jump, but not with some combination of shielding, walking, or turning around. A character stuck in the animation of their aerial will not be able to grab the ledge until it is completely finished, regardless if it can be interrupted much earlier. This is most prominent with {{SSB4|Sheik}}'s forward aerial. | ||
In ''Smash 64'' and ''Melee'', interrupting a delayed [[double jump]] results in [[double jump cancel]]ling. This is no longer possible from ''Brawl'' onwards, as doing so only interrupts the animation of the double jump, not the execution. | In ''Smash 64'' and ''Melee'', interrupting a delayed [[double jump]] results in [[double jump cancel]]ling. This is no longer possible from ''Brawl'' onwards, as doing so only interrupts the animation of the double jump, not the execution. |
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