Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Underground Maze: Difference between revisions
m (.png -> .svg symbol changeover) |
(→Origin: heavy pruning. I'll be checking Octorok and ReDead to see if something from here could be moved there.) |
||
Line 26: | Line 26: | ||
==Origin== | ==Origin== | ||
[[File:Dungeon1TLoZ.png|thumb|left|200px|The first dungeon | [[File:Dungeon1TLoZ.png|thumb|left|200px|The first dungeon in ''[[The Legend of Zelda]]''.]] | ||
Dungeons are a core element in the majority of ''[[The Legend of Zelda (universe)|Zelda]]'' games: [[Link]] has to navigate several of them - often centered on a specific theme like fire, water or forest - while solving puzzles and defeating enemies and bosses in order to find magical objects and proceed with the plot. In particular, finding a piece of the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]] (as opposed to the full Triforce in this stage) is the goal of every dungeon in the original ''[[The Legend of Zelda]]''. The side-scrolling nature of ''Smash'' makes the Underground Maze resemble the dungeons of ''{{s|zeldawiki|Zelda II: The Adventure of Link}}'', which unlike the rest of the main ''Zelda'' games has a side-scrolling view instead of top-down or 3D. | |||
The [[Master Sword]] is a recurring legendary sword, which in both ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' and ''[[The Legend of Zelda: Ocarina of Time]]'' Link obtains by pulling it from its pedestal; the design of sword and pedestal in this stage are based on ''Ocarina of Time''. The multiple swords appearing in this stage could be a reference to the multiple fake swords in ''A Link to the Past'', used as decoys for anybody looking for the real Master Sword. | |||
:''See also: [[Octorok#Origin]] and [[ReDead#Origin]].'' | |||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBM)]] | [[Category:Stages (SSBM)]] | ||
[[Category:The Legend of Zelda universe]] | [[Category:The Legend of Zelda universe]] |
Revision as of 16:46, May 16, 2016
Underground Maze | |
---|---|
![]() | |
Universe | The Legend of Zelda |
Appears in | Melee |
Availability | Adventure Mode Hacking |
Tracks available | Temple Fire Emblem (Alternate) |
Article on Zelda Wiki | Dungeon |
The Underground Maze is the Zelda series-themed level found in Adventure Mode in Super Smash Bros. Melee. It is designed like a labyrinth, with branching pathways, and also has Zelda enemies, such as ReDeads, Like Likes, and Octoroks.
There are six open spaces in the dungeon, one of which contains a pedestal with the Triforce, which is the stage's exit. The other five contain a pedestal with a Master Sword, which will summon Link to fight the player. If all five Links are defeated before the Triforce is reached, the player will receive the Link Master bonus. The location of the Triforce is random.
The Underground Maze is available through hacking, though entering one of the open areas may cause unwanted results, such as the game crashing or the match ending.
Just like Temple, this stage occasionally plays the theme Fire Emblem, though one can force it to play by pressing the L or R button before starting the level.
Origin

Dungeons are a core element in the majority of Zelda games: Link has to navigate several of them - often centered on a specific theme like fire, water or forest - while solving puzzles and defeating enemies and bosses in order to find magical objects and proceed with the plot. In particular, finding a piece of the Triforce of Wisdom (as opposed to the full Triforce in this stage) is the goal of every dungeon in the original The Legend of Zelda. The side-scrolling nature of Smash makes the Underground Maze resemble the dungeons of Zelda II: The Adventure of Link, which unlike the rest of the main Zelda games has a side-scrolling view instead of top-down or 3D.
The Master Sword is a recurring legendary sword, which in both The Legend of Zelda: A Link to the Past and The Legend of Zelda: Ocarina of Time Link obtains by pulling it from its pedestal; the design of sword and pedestal in this stage are based on Ocarina of Time. The multiple swords appearing in this stage could be a reference to the multiple fake swords in A Link to the Past, used as decoys for anybody looking for the real Master Sword.
- See also: Octorok#Origin and ReDead#Origin.