Spin Attack: Difference between revisions

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In ''SSBB'', it gains the ability to be charged. By holding the attack, Link will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, somewhat similar to a [[Smash Attack]].  The attack can only be charged while Link is on the ground, however.
In ''SSBB'', it gains the ability to be charged. By holding the attack, Link will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, somewhat similar to a [[Smash Attack]].  The attack can only be charged while Link is on the ground, however.
{{Zelda Smash}}
{{Zelda Smash}}
{{Zelda Melee}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:The Legend of Zelda universe]]
[[Category:The Legend of Zelda universe]]

Revision as of 06:16, November 25, 2007

The Spin Attack is Link's (in all three games) and Young Link's Up B move.

The move involves Link/Young Link spinning his sword around in a circle.

History

The Spin Attack slashes have been a standard move in many the Legend of Zelda games, its first appearance being The Legend of Zelda: A Link to the Past. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more damage and have a greater range.

Super Smash Bros.

Link's Spin Attack has identical animation, knockback, and damage when used on the ground and in the air. Both versions deal substantial knockback, making them good combo finishers. As a recovery move, though, it is lacking in both horizontal and vertical range.

Super Smash Bros. Melee

If used on the ground, Link will have a bit more range and opponents will be hit away quite a distance. Young Link's version has less range, but will suck in opponents to deal several hits of damage. If used in mid air, the move is the same for both Link and Young Link, they will spin while moving upward, dealing a possible 3 hits, the third having considerable knockback to it.

Super Smash Bros. Brawl

In SSBB, it gains the ability to be charged. By holding the attack, Link will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, somewhat similar to a Smash Attack. The attack can only be charged while Link is on the ground, however. Template:Zelda Smash Template:Zelda Melee