Knee Smash: Difference between revisions

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The Knee Smash was once again nerfed. The Knee Smash has significantly more landing lag (is now 30 frames, or half a second), aerial cool-down (IASA frame 40 → 46) and can no longer autocancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. However, it does have much more base knockback with reduced scaling as a result, being safer to land a hard knee at lower percents and essentially acting as Ganondorf's forward aerial used to in previous installments.
The Knee Smash was once again nerfed. The Knee Smash has significantly more landing lag (is now 30 frames, or half a second), aerial cool-down (IASA frame 40 → 46) and can no longer autocancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. However, it does have much more base knockback with reduced scaling as a result, being safer to land a hard knee at lower percents and essentially acting as Ganondorf's forward aerial used to in previous installments.


Despite these nerfs, it sees more use than in ''Brawl'', largely due to the changes to [[hitstun]] canceling, which is only possible after frame 40 with an air dodge or frame 45 with an aerial, rather than frame 13 or 25. Conveniently, Knee Smash can still connect on most characters after a down throw at mid-percentages, and after an up aerial at mid- to high percentages. After 100% damage, however, it becomes difficult to land a Knee Smash again, requiring a [[Mindgame#Predicting|read]] on an early hitstun cancel to hit.
Despite these nerfs, it sees more use than in ''Brawl'', largely due to the changes to [[hitstun]] canceling, which is only possible after frame 40 with an air dodge or frame 45 with an aerial, rather than frame 13 or 25. Conveniently, Knee Smash can still connect on most characters after a down throw at mid-percentages, and after a low up aerial at mid- to high percentages. After 100% damage, however, it becomes difficult to land a Knee Smash again, requiring a [[Mindgame#Predicting|read]] on an early hitstun cancel to hit.


==Trivia==
==Trivia==
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