Volt Tackle: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Removed crap trivia, Pikachu could learn Skull Bash in generation 1 and grabbing a metal box does not make its attacks become Iron Tail. Removed other unnecessary trivia.)
Line 24: Line 24:


*The Volt Tackle is easier to control if the control stick or D-pad is used very lightly.
*The Volt Tackle is easier to control if the control stick or D-pad is used very lightly.
*Pikachu's Volt Tackle is said to be able to be powerful and difficult to escape if mastered correctly. Under great skill and precision with the aiming and sparks, it is possible to do 100% damage in less than 4 hits.


*The game will [[lag]] if the pause camera is zoomed into an active Volt Tackle, especially during the spark.
*The game will [[lag]] if the pause camera is zoomed into an active Volt Tackle, especially during the spark.
*Since Volt Tackle is an attack in the Pokémon series, this would mean Pikachu knows 5 attacks, which is impossible in the Pokémon games. However, its Neutral-B move, [[Thunder Jolt]], isn't an attack in the Pokémon series, and its Side-B move, [[Skull Bash]], cannot be legitimately learned by Pichu, Pikachu or Raichu in the games, as it can only be learned by the [[Squirtle]] evolutionary line. So all of its "original and legitimate" moves make 3 in total. Nontheless, when Pikachu opens the [[Metal Box]] and starts using his Neutral-Air, Up-Smash, or Strong-Up attacks, it resembles Iron Tail from the Pokémon Games (in which Pikachu's body turns into metal and a slash appears on the opponent, meaning that the attack connected), so this ''technically'' resets the counter to 4 attacks.
{{FinalSmash}}


== External Links ==
== External Links ==

Revision as of 22:12, July 26, 2010

Template:Infobox Final Smash

Volt Tackle is Pikachu's Final Smash attack in Super Smash Bros. Brawl. When Pikachu uses this attack, it temporarily turns into a gigantic ball of light. The ball of light will then fly around the stage at great speeds, and the direction Pikachu goes during this move can be controlled by the player. When an opponent is hit, they take between 10% to 20% damage, depending on how much of the attack hits the opponent and how fast Pikachu is moving. The move has little knockback, barely stunning the opponent, but can rack up a lot of damage. The move can deliver significant knockback when the attack button is pressed. This also puts a massive damage boost on the attack. This Final Smash lasts around 10 seconds. The Final Smash is generally accepted as extremely powerful by fans, but its short length causes it to be severely less useful. Interestingly, when a direction is chosen, Volt Tackle will move on a somewhat "set path" and go back and forth until a new direction is chosen. When the attack is about to end, its appearance alters ever so slightly and is easier to control due to it moving slower. During this stage of easier control, Pikachu cannot pass through walls. Pikachu also has to ride around the player point in the middle of the circle he goes in.

Origins

When a Pikachu or Raichu is holding a Light Ball, all of its offspring Pichus will instinctively know Volt Tackle. This is the only way the move can be "learned"; this makes it a kind of signature move for the Pikachu evolutionary line. Volt Tackle is a physical Electric-type move that is as powerful as Thunder (slightly stronger, due to Pikachu's stats) and far more accurate (100% compared to Thunder's 70%); however, the user receives one-third of the damage inflicted as recoil damage.

This move in Pokémon is a direct reference to the signature move of the titular character of a Genesis/Mega Drive game called Pulseman made by Game Freak (the same developer that made Pokémon). The move's look and controls in Brawl are also direct references to the move's look and controls from Pulseman.

Trophy Description

File:Volt Tackle Trophy.jpg
Volt Tackle Trophy

Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you.

Trivia

  • Pikachu's Volt Tackle can have an added visual effect if a Smoke Ball is attached to it while using its Final Smash. With it, the ball of electricity looks as if it's emitting smoke. This is best known as a "Smoking Final Smash".
  • The Volt Tackle is easier to control if the control stick or D-pad is used very lightly.
  • The game will lag if the pause camera is zoomed into an active Volt Tackle, especially during the spark.

External Links

[1] The Volt Tackle can be seen near the end of the clip.

Template:Pikachu Special Moves