Dash-canceling: Difference between revisions

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In ''Smash 64'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to pivot while sliding forward. This gives characters like {{SSB|Captain Falcon}}, who has a long, fast initial dash animation and a weak forward aerial, significant approach improval in his back or up aerial. This also applies to {{SSB|Fox}}'s back aerial (a [[sex kick]] which is more powerful when implemented well than his forward aerial) as well as {{SSB|Samus}}'s (whose back aerial is a very powerful kick and one of her few reliable finishers, in contrast to her overly weak, low range forward aerial).
In ''Smash 64'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to pivot while sliding forward. This gives characters like {{SSB|Captain Falcon}}, who has a long, fast initial dash animation and a weak forward aerial, significant approach improval in his back or up aerial. This also applies to {{SSB|Fox}}'s back aerial (a [[sex kick]] which is more powerful when implemented well than his forward aerial) as well as {{SSB|Samus}}'s (whose back aerial is a very powerful kick and one of her few reliable finishers, in contrast to her overly weak, low range forward aerial).


==[[Smash Attack|Smash]]ing==
==[[Smash attack|Smash]]ing==
===[[Up smash]]===
===[[Up smash]]===
The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]''  onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash.
The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]''  onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash.