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In ''Smash 64'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to pivot while sliding forward. This gives characters like {{SSB|Captain Falcon}}, who has a long, fast initial dash animation and a weak forward aerial, significant approach improval in his back or up aerial. This also applies to {{SSB|Fox}}'s back aerial (a [[sex kick]] which is more powerful when implemented well than his forward aerial) as well as {{SSB|Samus}}'s (whose back aerial is a very powerful kick and one of her few reliable finishers, in contrast to her overly weak, low range forward aerial). | In ''Smash 64'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to pivot while sliding forward. This gives characters like {{SSB|Captain Falcon}}, who has a long, fast initial dash animation and a weak forward aerial, significant approach improval in his back or up aerial. This also applies to {{SSB|Fox}}'s back aerial (a [[sex kick]] which is more powerful when implemented well than his forward aerial) as well as {{SSB|Samus}}'s (whose back aerial is a very powerful kick and one of her few reliable finishers, in contrast to her overly weak, low range forward aerial). | ||
==[[Smash | ==[[Smash attack|Smash]]ing== | ||
===[[Up smash]]=== | ===[[Up smash]]=== | ||
The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash. | The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'' and ''[[Smash 4]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash. |