Throw: Difference between revisions

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A '''throw''' is an attack, performed while [[grab|grabbing]] the target, that ends the grab.  Throws appear in both [[Super Smash Bros.]] and [[Super Smash Bros. Melee|Melee]].  In Super Smash Bros., two types of throws can be performed by pressing left or right on the [[control stick]] when grabbing the enemy.  In Melee, the player can also press up or down on the control stick, triggering two other throws.
A '''throw''' is an attack, performed while [[grab|grabbing]] the target, that ends the grab.  Throws appear in both [[Super Smash Bros.]] and [[Super Smash Bros. Melee|Melee]].  In Super Smash Bros., two types of throws can be performed by pressing left or right on the [[control stick]] when grabbing the enemy.  In Melee, the player can also press up or down on the control stick, triggering two other throws.
A general rule of throws is that the characters that rely on magical or psychic powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't.


== In Super Smash Bros. ==
== In Super Smash Bros. ==
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== In Super Smash Bros. Melee ==
== In Super Smash Bros. Melee ==


In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as [[Ness (SSBM)|Ness]]' [[back throw]]).  However, many throws have the capacity to [[combo]] into subsequent attacks, including [[grab]] (repeated use of throw to grab combos are known as [[chain grab]]s).
In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as [[Ness (SSBM)|Ness]]' [[back throw]] and [[Mewtwo]]'s back and up throws).  However, many throws have the capacity to [[combo]] into subsequent attacks, including [[grab]] (repeated use of throw to grab combos are known as [[chain grab]]s).


== See also ==
== See also ==

Revision as of 12:49, April 25, 2008

This page is about throws performed from a grab. For information about throwing items, see this page

A throw is an attack, performed while grabbing the target, that ends the grab. Throws appear in both Super Smash Bros. and Melee. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee, the player can also press up or down on the control stick, triggering two other throws.

A general rule of throws is that the characters that rely on magical or psychic powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.

In Super Smash Bros.

Throws in Super Smash Bros. are usually attacks of high knockback, suited to knocking out enemies or send them off-stage.

In Super Smash Bros. Melee

In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as Ness' back throw and Mewtwo's back and up throws). However, many throws have the capacity to combo into subsequent attacks, including grab (repeated use of throw to grab combos are known as chain grabs).

See also