Pivot grab: Difference between revisions
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Due to the universal nerfs in mobility options (such as the removal of [[wavedashing]], the [[dash pivot cancel]] and the [[DACUS]], as well as the nerf to [[dash-dancing]]), pivot grabs are seen much more frequently than in ''Melee''. Pivot grabs are used for various reasons, usually as a part of a [[read]]. Like in ''Brawl'', compared to grabs and dash grabs, pivot grabs are usually the slowest startup-wise, but have the longest range. Because of that, correct timing and [[spacing]] will justify their overall safety. Characters with useful back throws or high speed (such as {{SSB4|Ness}} and {{SSB4|Sonic}}) | Due to the universal nerfs in mobility options (such as the removal of [[wavedashing]], the [[dash pivot cancel]] and the [[DACUS]], as well as the nerf to [[dash-dancing]]), pivot grabs are seen much more frequently than in ''Melee''. Pivot grabs are used for various reasons, usually as a part of a [[read]]. Like in ''Brawl'', compared to grabs and dash grabs, pivot grabs are usually the slowest startup-wise, but have the longest range. Because of that, correct timing and [[spacing]] will justify their overall safety. Characters with useful back throws or high speed (such as {{SSB4|Ness}} and {{SSB4|Sonic}}) benefit the most in the scenario when they head towards the ledge, turn around and grab, putting the opponent at an extremely bad situation. Characters with short-ranged or slow grabs (such as {{SSB4|Yoshi}}, {{SSB4|Robin}} and {{SSB4|Ganondorf}}) can also benefit a lot simply from the range increase. | ||
==External links== | ==External links== |