Timber: Difference between revisions
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# '''Super Timber''': All phases are slower. The watering can has a longer range (making the sapling a threat even when Villager is some distance away from it), the tree grows significantly bigger, and the axe has more launching power. The tree is more durable and deals more damage and knockback when growing and when cut down. | # '''Super Timber''': All phases are slower. The watering can has a longer range (making the sapling a threat even when Villager is some distance away from it), the tree grows significantly bigger, and the axe has more launching power. The tree is more durable and deals more damage and knockback when growing and when cut down. | ||
<gallery> | <gallery> | ||
Timber Counter Sapling.JPG|Timber Counter's sapling causes {{SSB4|Samus}} to trip. | |||
Timber Counter Tree.JPG|Timber Counter's tree counters Samus's attack. | |||
Super Timber Can.JPG|Super Timber's watering can has deceptively long range. | |||
Super Timber.JPG|Super Timber's larger tree. | |||
</gallery> | </gallery> | ||
Revision as of 18:35, April 8, 2016
Timber | |
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The steps to using Timber | |
User | Villager |
Universe | Animal Crossing |
“ | Plant a seed, water it to grow a tree, and then fell it with an axe. | ” |
—Smash for 3DS's foldout |
Timber (タネ植え/水やり/伐採, Plant Seed/Watering/Lumbering) is Villager's down special move.
Overview
The move is actually 3 different attacks in order, as the Japanese name implies:
- Plant Seed: The Villager plants a sapling in the ground and the move changes to Watering. The sapling remains for about 14 seconds before it disappears, resetting the attack to Plant Seed. This phase does nothing if done in the air or on steep enough slopes, where the Villager will take out his shovel, shrug, and play a sad noise that Pocket uses if it doesn't pocket anything.
- Watering: After Plant Seed is used, the move changes to a watering can, which will create a short-ranged push hitbox like other Water attacks. When used close enough to water a planted sapling, a fully grown tree quickly sprouts. If an opponent touches the tree as it sprouts, they will take 18% damage and strong vertical knockback that can KO at 85%. The tree can stay on the field for about 14 seconds before it disappears, resetting the attack to Plant Seed. Attacking the tree will cause it to disappear sooner. The water from the can is reflectable - if the sapling is watered by reflected water, its growing hitbox will be property of the reflector's user. [1]
- Villager can move and jump while using the watering can, and the amount of water needed to make the sapling grow need not be given to it all at once. Thus, if Villager starts to water the sapling but moves away before it sprouts, when he waters it again it will sprout more quickly than usual. This can be exploited to catch opponents with the growing hitbox more easily.
- Lumbering: After the tree has sprouted, the move changes to an axe swing. If the axe hits the tree, it will cut into one side on the first hit, then cut it down on the second hit on a side that already has a cut in it-- the tree can be cut once on each side without cutting it down. The falling tree does 25% damage and extremely heavy knockback to anyone hit, KOing at 60%. When it lands, it has a sourspot that only does 15%. It can be reflected, but if this is done from too far away, Villager may be able to Pocket the tree as it returns to him. The tree is able to fall off ledges like the Villager's forward smash, but it deals more potent knockback, is slower and more easily telegraphed. It will sometimes also spawn a woodchip item that can be picked up and thrown for 3% damage, or very rarely, a piece of fruit that can be eaten to heal damage. After the tree has fully despawned, the attack resets to Plant Seed again (it remains in Lumbering until the tree is fully gone).
- The axe swing can also be used as a direct attack and is fairly strong in its own right, inflicting 14% damage and KOing at 125%. It comes out quickly for how strong it is, with less startup lag than any of Villager's smash attacks or even tilts, although it has high ending lag. If an opponent stands between Villager and the tree and is hit by the axe and the tree's falling hitbox, they will take a total of 40% damage before they get sent flying with the tree's heavy knockback, making it a powerful combo. However, an opponent standing close to the opposite side of the tree may be sent flying by the axe before the tree can hit them.
A Villager can interact with another Villager's sapling and tree, provided he is on the correct move stage - any Villager's watering can is able to make another Villager's sapling grow to the tree form, and a Villager can also chop down a tree that isn't his, turning the tree into his own attack. Each player can only have one sapling on the field at any given time, however, though saplings can be planted right onto another sapling.
The woodchip is part of Villager's zero-death infinite combo, due to having low knockback which can cause jab resets. Immediately after the woodchip hits an opponent, Villager footstools them, then catches the woodchip again and throws it back down onto the opponent, footstools again, and continues the cycle.[2]
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Timber | 2. Timber Counter | 3. Super Timber |
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"Plant a seed, water it, and chop the tree down. Each step has a different effect on foes." | "A fresh sprout trips opponents, and the fully grown tree fights back if attacked!" | "Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power." |
- Timber: Default.
- Timber Counter: All of the stages have added properties, and each stage is faster. The sapling makes enemies trip when they step on it, but the watering can has a smaller windbox. The tree (which is smaller) counters attacks if they do not destroy it. It is slower to wither, but is very weak and cannot withstand much damage. Additionally, it deals less damage and knockback when cut down. Each stage of the tree glows with a pulse (the sapling with blue and the tree with red), making them more obvious.
- Super Timber: All phases are slower. The watering can has a longer range (making the sapling a threat even when Villager is some distance away from it), the tree grows significantly bigger, and the axe has more launching power. The tree is more durable and deals more damage and knockback when growing and when cut down.
Timber Counter's sapling causes Samus to trip.
Origin
In the Animal Crossing series, the player can buy tree saplings and plant them in the ground after digging a hole with a shovel. If there are no trees or other obstructions nearby, it will grow in a matter of three days. Watering cans are only used for nurturing flowers, and do not make trees grow faster. The player can also purchase an axe to cut down trees. Standard axes and Silver Axes take damage with each hit and eventually break, while the Golden Axe is indestructable. All trees take three swings to fell. After this, the player must use a shovel to get rid of the stump.
Watering cans, axes, and saplings can be purchased from Tom Nook's store in older games, and in the Gardening Store in Animal Crossing: New Leaf.
Gallery
The tree hitting Mario.