List of updates (SSB4)/1.0.6 changelog: Difference between revisions

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=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Bowser has more control over the trajectory of [[Flying Slam]].}}
*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{buff|Side smash can now hit at closer range.}}
*{{buff|Forward smash can hit at a closer range.}}
*{{change|Rapid jab combo has less visual whiffs.}}
*{{change|Neutral infinite has less visual whiffs.}}


===Technical changelist===
===Technical changelist===
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=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
*{{nerf|Forward smash has noticeably less knockback when [[angling|angled]] downwards.}}
*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}}
*{{change|Rapid jab combo has less visual whiffs.}}
*{{change|Neutral infinite has less visual whiffs.}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Up throw damage|6%, 2%|8%, 3%}}
*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
*{{buff|[[Fly]] deals more knockback.}}
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
*{{nerf|[[Flare Blitz]] startup [[recoil damage]]|4%|5%}}
*{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}}
*{{change|Sweetspot and sourspot of forward aerial have been switched.}}
*{{buff|[[Fly]]'s knockback increased.}}
*{{buff|Down tilt's start-up and ending lag decreased.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
=={{SSB4|Donkey Kong}}==
*{{change|Unknown actions given multiplier.}}
*{{change|First hit of jab no longer has the [[Sakurai angle]] and has modified knockback.}}
*{{buff|Forward smash made irreversible.}}
*{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Unknown multipliers||1||1.13
|-
|Jab 1 hitbox order (using 1.0.4 IDs)||0,1||1,0
|-
|Jab 1 hitbox 1 angle||[[Sakurai angle]]||110°
|-
|Jab 1 hitbox 1 knockback growth||100||25
|-
|Jab 1 hitbox 1 base knockback||0||35
|-
|Forward smash irreversible||{{y}}||{{n}}
|}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
*{{change|Part of forward smash hit 2's angle modified.}}
*{{nerf|Forward smash has increased ending lag.}}
*{{nerf|Forward smash's ending lag increased.}}
*{{nerf|Up air damage decreased|8%|6%.}}
*{{change|Up smash angle modified.}}
*{{nerf|Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.}}
*{{buff|Up smash hit 1 does less weight-based knockback.}}
*{{buff|The aforementioned changes allow it to combo better.}}
*{{nerf|Up air damage|8%|6%}}
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}}
*{{nerf|Forward air damage|12/10%|10/8%}}
*{{change|Up throw deals less damage (10% 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}}
*{{change|Up throw deals less damage (from 10% to 8%), but as a result, it has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.}}
*{{change|Down throw deals less damage (7% 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}}
*{{nerf|Down throw damage|7%|6%}}
*{{nerf|Down throw knockback growth increased.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
*{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
*{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}}
*{{nerf|[[Monkey Flip]] (jump) damage|10%|8%}}
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}}


===Technical changelist===
=={{SSB4|Donkey Kong}}==
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
! Change!!Old value!!New value
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
|-
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}
|Forward smash hit 2 hitbox 0 angle||40°||46°
|-
|Up smash hit 1 angle||120°/110°||110°/95°
|-
|Up smash hit 1 hitbox 0 weight-based knockback||130||120
|-
|Up smash hit 1 hitbox 3 weight-based knockback||80||70
|-
|Up smash hit 2 angle||115°/110°||105°/95°
|-
|Forward air damage||12%/10%||10%/8%
|-
|Up air damage||8%||6%
|-
|Up throw launch damage||6%||4%
|-
|Down throw launch damage||7%||6%
|-
|Down throw knockback growth||40||50
|-
|Monkey Flip kick extra hitbox||14%/12%||14%/12%/10%
|-
|Monkey Flip grab damage||12%||10%
|-
|Monkey Flip jump damage||10%||8%
|}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial (clean) damage|15.68%|16.8%}}
*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}}
*{{change|Angle of up smash is more horizontal.}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Jab damage|4%/6%/9%|4%/7%/10%}}
*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
*{{change|Up, forward and down throws have less [[hitlag]].}}
*{{change|Up, forward and down throws have less [[hitlag]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{bugfix|[[Aether#Customization|Aether Drive]] now behaves normally when in slow motion.}}
*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}}
*{{buff|[[Counter]]'s knockback growth increased|74|100.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Down throw damage|6.6%|10.2%}}
*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}}
*{{buff|{{b|Inhale|Kirby}} can be canceled earlier.}}
*{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}}
*{{nerf|Upward angled forward smash sourspot hit|13%|12%}}
*{{nerf|Upward angled forward smash also KOs 11% later.}}
*{{buff|Up smash K.O.s 7% earlier.}}
*{{buff|Up smash KOs 7% earlier.}}
*{{buff|Down smash K.O.s 4% earlier.}}
*{{buff|Down smash KOs 4% earlier.}}
*{{buff|[[Hammer Flip]] has less ending lag.}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}}
*{{buff|[[Hammer Flip]]'s ending lag decreased.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{change|Final Cutter has improved visual effects.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{nerf|First hit of jab lasts 27 frames instead of 19, and no longer has any [[IASA]] frames.}}
*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}}
**{{nerf|This change also removes his "Jab Cancel Death Combo."}}[https://www.youtube.com/watch?v=fWmtA1VCHWY]
*{{nerf|Spin Attack's back half KOs 19% later.}}
*{{nerf|Dash attack damage (non-tip)|13%|12%}}
*{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}}
*{{nerf|Dash attack knockback growth|78|72}}
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}}
*{{buff|Dash attack hitbox appearance|Frame 21|20}}
*{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds]
*{{nerf|Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.}}
*{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}}
*{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster]] shots.}}
*{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}}
*{{change|Forward smash 1 sourspot given altered position.}}
*{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}}
*{{change|Portions of forward smash made irreversible.}}
*{{nerf|Down tilt's knockback growth decreased.}}
*{{buff|Up smash startup|25 frames|24}}
*{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}}
*{{buff|Down air's reach increased by 50%.}}
*{{change|Forward smash's sourspot's position has been altered.}}
*{{buff|[[Spin Attack]] comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).|12%|14%}}
*{{buff|Parts of forward smash have been made irreversible.}}
*{{change|Spin Attack and Shocking Spin Attack hitbox 2 Z-offset|6.6|7}}
*{{buff|Down aerial's reach increased by 50%.}}
*{{nerf|Back half of spin attack KOs 19% later.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{buff|[[Jolt Haymaker]] has increased knockback.}}
*{{buff|Jolt Haymaker's knockback increased.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{bugfix|[[ExtremeSpeed]]: [[Landing lag glitch]] has been fixed.}}
*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
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*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]]|frame 29|frame 26.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|frame 35.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted|frame 45|frame 42.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{Buff|Dancing Blade combos more consistently.}}
*{{Buff|Dancing Blade's hits connect together better.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{nerf|[[Fireball]] sourspot damage|6%|5%}}
*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% 5% (late).}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
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=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
*{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
*{{buff|Forward tilt IASA|Frame 39|Frame 35}}
*{{buff|Forward tilt IASA: Frame 39 Frame 35.}}
*{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
*{{buff|Dancing Blade hit 1 IASA: Frame 45 Frame 42.}}
*{{buff|Dancing Blade combos more consistently}}
*{{buff|Dancing Blade combos more consistently.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
*{{buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}}
*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
*{{bugfix|[[Landing lag glitch]] has been fixed.}}
*{{Bugfix|Landing lag glitch has been fixed.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{change|Screen shakes slightly more violently when using Down throw.}}
*{{change|Down throw causes the screen to shake slightly more.}}
*{{bugfix|[[Dimensional Cape]]: [[Landing lag glitch]] has been fixed.}}
*{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}}


=={{SSB4|Mii Brawler}}==
=={{SSB4|Mii Brawler}}==
*{{nerf|Forward aerial damage|4%, 6%|3%, 5%}}
*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% 3%/5%.}}
*{{nerf|Back aerial damage|12%|~10%}}
*{{nerf|Back aerial deals 2% less damage: 12% 10%.}}
*{{bugfix|The first hit of [[Piston Punch]] can no longer OHKO light characters.}}
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Down tilt damage|6%|8%}}
*{{buff|Down tilt damage increased by 2%|6%|8%}}
*{{buff|Neutral aerial damage|5%|8%}}
*{{buff|Neutral aerial damage increased by 3%|5%|8%}}
*{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{change|Unknown tweaks made.}}
*{{buff|Forward tilt base knockback increased|20|30.}}
*{{change|Forward tilt delayed hitboxes have different angle and do more base knockback.}}
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
*{{buff|[[Chef]] pan hitbox increased in size.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt delayed hitbox angle||100°||115°
|-
|Forward tilt delayed hitbox base knockback||20||30
|-
|Chef pan hitbox size||5.76||6.76
|-
|Chef pan hitbox Y-offset||6.4||7.4
|-
|XXL Chef/Short-Order Chef pan hitbox size||6.4||7.4
|}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
*{{bugfix|A glitch where [[reflect]]ing [[Order Tackle]] would give the Pikmin a permanent power boost has been fixed.}}
*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{buff|Trampoline can no longer be affected by [[Pocket]].}}
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{bugfix|Fixed glitch where using a jump-canceled attack during [[Super Speed]] would store Palutena's momentum and apply it to her next jump.}}
*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
*{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
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=={{SSB4|R.O.B.}}==
=={{SSB4|R.O.B.}}==
*{{nerf|Up throw does less knockback.}}
*{{nerf|Up throw's knockback decreased.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}}
*{{change|Tomes do not disappear when landing on platforms.}}
*{{buff|Forward tilt's "deadspot" has been partially fixed.}}
*{{change|Tomes no longer disappear when landing on platforms.}}
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma health|52 HP|47 HP}}
*{{nerf|Luma's health points decreased|52 HP|47.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
*{{buff|Forward tilt (sweetspot) knockback and damage increased, can now kill middle weight characters around 180% at the edge. damage: 7/8% 8/9%.}}
*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}}
*{{Nerf|Forward tilt sourspot added mid part of the leg with low damage and minimal to no hitstun. damage: 6/7% 5/6%.}}
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}}
*{{Nerf|Forward tilt can no longer lead into charge shot tech chases due to increased knockback on sweetspot and the added sourspots.}}
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}}
*{{Buff|Missile travels faster as a Super Missile, but the speed increase is very negligible.}}
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}}
*{{Nerf|Due to the increased speed of Super Missile, it no longer true combos into Charge Shot if fired in succession.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Back aerial damage|11/10%|8/7%}}
*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% 8/7%}}
*{{nerf|Down tilt damage|7.5%|5%}}
*{{nerf|Down tilt damage: 7.5% 5%}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|Back throw does less knockback.}}
*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}}
*{{nerf|[[Spin Dash]] (fully charged) damage|10%|7%}}
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}}
*{{nerf|Burning Spin Dash appears to have reduced [[invincibility]].}}
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}}
*{{buff|[[Spring]] can no longer be affected by [[Pocket]].}}
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}}
*{{change|[[Homing Attack]]'s applicable targets reduced to characters only (no longer targets Luma).}}
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}}
*{{Change|[[Spin Shot]] can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster]] shots.}}
*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}}
*{{nerf|First hit of Down Smash's knockback reduced.}}
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{buff|Angled forward tilt has less startup.}}
*{{buff|Ledge attack's ending lag decreased.}}
*{{buff|Ledge attack has less ending lag.}}
*{{buff|Part of forward smash has been made irreversible.}}
*{{buff|Part of forward smash made irreversible.}}
*{{nerf|Forward smash's range decreased.}}
*{{nerf|Forward smash range decreased.}}
*{{buff|Upward angled forward tilt's start-up lag decreased.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Forward tilt (angled) hitbox appearance||frame 6||frame 5
|-
|Forward smash hitbox 0 size||3.1||2.9
|-
|Forward smash hitbox 0 irreversible||{{n}}||{{y}}
|}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Forward smash looping hit angles have been lowered to make the move connect better.}}
*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}}
*{{buff|[[Phantom Slash]] has slightly less ending lag.}}
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}}
*{{buff|Phantom stays out for roughly 1/4 of a second longer.}}
*{{buff|Phantom Slash's ending lag decreased.}}
*{{nerf|Destroyed Phantom regeneration time|6 seconds|9 seconds}}
*{{buff|Phantom stays out for roughly a quarter of a second longer.}}
*{{nerf|Phantom's respawn time increased|6 seconds|9.}}
*{{change|Back [[Lightning Kick]] has improved visual effects.}}


==References==
==References==
1,507

edits