Corkscrew: Difference between revisions
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==Origin== | ==Origin== | ||
The Corkscrew move first appeared in ''Smash Bros''. While it shares part of the name of Wario's Corkscrew Conk ability in ''Wario World'', the two moves are entirely unrelated, having entirely different animations and functions. Due to the loose resemblance Corkscrew has to the Mario Bros.' tornado moves, it may be a nod to the fact Wario started his existence as a Mario doppelganger. The Spin Jump is a common ability in the ''Mario'' series. | The Corkscrew move first appeared in ''Smash Bros''. While it shares part of the name of Wario's Corkscrew Conk ability in ''Wario World'', the two moves are entirely unrelated, having entirely different animations and functions. However, the Widescrew bears a decent resemblance to the Corkscrew ConK, due to it's trajectory. Due to the loose resemblance Corkscrew has to the Mario Bros.' tornado moves, it may be a nod to the fact Wario started his existence as a Mario doppelganger. The Spin Jump is a common ability in the ''Mario'' series. | ||
The move may be based on a sequence when rising between areas from ''Wario World''. It's notable that this sequence is played while "recovering" from a pit. | The move may be based on a sequence when rising between areas from ''Wario World''. It's notable that this sequence is played while "recovering" from a pit. | ||
Revision as of 11:10, March 28, 2016
Corkscrew | |
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Corkscrew in Super Smash Bros. for Wii U. | |
User | Wario |
Universe | Wario |
“ | Attack opponents while rising upward. An excellent recovery move. | ” |
—Brawl's instruction manual |
Corkscrew (コークスクリュー, Corkscrew) is Wario's up special move. It launches him into the air, with much less vertical distance than a fully charged Wario Waft. In Brawl, it can deal up to 19% damage if all hits connect. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). Poor move to attack with as it is easy to Smash DI out of and be punished for using. It is similar in knockback and movement to Samus's Screw Attack and Charizard's Fly. It is considered an inferior recovery to both Wario Bike and/or a charged Wario Waft. It's rarely used before aforementioned moves.
When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.
In Super Smash Bros. 4, Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in Brawl. As a recovery move, this technique now goes higher and can sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before, however it now has far more knockback as compensation.
Origin
The Corkscrew move first appeared in Smash Bros. While it shares part of the name of Wario's Corkscrew Conk ability in Wario World, the two moves are entirely unrelated, having entirely different animations and functions. However, the Widescrew bears a decent resemblance to the Corkscrew ConK, due to it's trajectory. Due to the loose resemblance Corkscrew has to the Mario Bros.' tornado moves, it may be a nod to the fact Wario started his existence as a Mario doppelganger. The Spin Jump is a common ability in the Mario series.
The move may be based on a sequence when rising between areas from Wario World. It's notable that this sequence is played while "recovering" from a pit.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Corkscrew | 2. Widescrew | 3. Corkscrew Leap |
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"Jump while spinning, hitting opponents multiple times." | "Less damage than Corkscrew, but you can change the angle." | "Takes longer to charge and doesn't deal damage, but goes much higher." |
- Corkscrew: Default.
- Widescrew: Deals less damage and covers less distance, but has more control over its trajectory. It is able to travel almost completely horizontally in a similar vein to Spinning Kong.
- Corkscrew Leap: A better recovery option with far more distance. However, it has noticeable startup and can't deal damage.