84
edits
KoRoBeNiKi (talk | contribs) No edit summary |
m (→Trivia) |
||
Line 99: | Line 99: | ||
[[File:What are hitboxes 2.jpg|thumb|right|An example of recoil animations making hitboxes appear to be unexpectedly large. Here, {{SSB4|Ryu}} is hitting {{SSB4|Lucina}} with a [[Shoryuken]], with the blue starburst showing where the collision occured.]] | [[File:What are hitboxes 2.jpg|thumb|right|An example of recoil animations making hitboxes appear to be unexpectedly large. Here, {{SSB4|Ryu}} is hitting {{SSB4|Lucina}} with a [[Shoryuken]], with the blue starburst showing where the collision occured.]] | ||
*In ''SSB64'', grabs are normal hitboxes with no apparent mechanism for distinction from attacks. In ''Melee'', grab hitboxes and inert hitboxes are 0%-damage hitboxes with "grab" or "inert" for an effect. Both grabs and inert hitboxes are separate objects in ''Brawl'' and ''SSB4'', though in rare cases a 0%-damage hitbox is used as an inert one. | *In ''SSB64'', grabs are normal hitboxes with no apparent mechanism for distinction from attacks. In ''Melee'', grab hitboxes and inert hitboxes are 0%-damage hitboxes with "grab" or "inert" for an effect. Both grabs and inert hitboxes are separate objects in ''Brawl'' and ''SSB4'', though in rare cases a 0%-damage hitbox is used as an inert one. | ||
*The single largest hitbox in ''Melee'' can be found when [[Raikou]] is released from a [[ | *The single largest hitbox in ''Melee'' can be found when [[Raikou]] is released from a [[Poké Ball]]. | ||
*Because characters enter a recoil animation upon being hit, pausing the game during the freeze frames can make it appear as if the attack's hitboxes are misaligned or too large. Fans often react to this with the question, "what are hitboxes?". | *Because characters enter a recoil animation upon being hit, pausing the game during the freeze frames can make it appear as if the attack's hitboxes are misaligned or too large. Fans often react to this with the question, "what are hitboxes?". | ||
edits