Final Destination (SSB): Difference between revisions
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You have to adjust other stuff so the second person (the player designated as Master Hand in Classic Mode) doesn’t have infinite lives | You have to adjust other stuff so the second person (the player designated as Master Hand in Classic Mode) doesn’t have infinite lives | ||
{{Smash Smash}} | {{Smash Smash}} | ||
{{Non-playable}} | |||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSB)]] | [[Category:Stages (SSB)]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |
Revision as of 10:35, January 2, 2008
Master Hand's Residence was where the player fought Master Hand in Super Smash Bros. It, like its descendant Final Destination, was completely flat. It wasn't unlockable (unless using gameshark codes). The design at the center of the platform looks like a worn-down Aztec Calendar.
The player would be transported to this stage when clearing the fighting polygon team.
For Gameshark users: this stage freezes if done normally in the debug menu There needs to be the code on that makes this stage the only one you fight in classic It can only be 2 players You have to adjust other stuff so the second person (the player designated as Master Hand in Classic Mode) doesn’t have infinite lives Template:Smash Smash