Final Destination (SSB): Difference between revisions
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MaskedMarth (talk | contribs) (the design doesn't look closely) |
KoRoBeNiKi (talk | contribs) No edit summary |
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The player would be transported to this stage when clearing the [[fighting polygon team]]. | The player would be transported to this stage when clearing the [[fighting polygon team]]. | ||
For Gameshark users: this stage freezes if done normally in the debug menu | |||
There needs to be the code on that makes this stage the only one you fight in classic | |||
It can only be 2 players | |||
You have to adjust other stuff so the second person (the player designated as Master Hand in Classic Mode) doesn’t have infinite lives | |||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSB)]] | [[Category:Stages (SSB)]] |
Revision as of 07:11, June 11, 2007
Master Hand's Residence was where the player fought Master Hand in Super Smash Bros. It, like its descendant Final Destination, was completely flat. It wasn't unlockable (unless using gameshark codes). The design at the center of the platform looks like a worn-down Aztec Calendar.
The player would be transported to this stage when clearing the fighting polygon team.
For Gameshark users: this stage freezes if done normally in the debug menu There needs to be the code on that makes this stage the only one you fight in classic It can only be 2 players You have to adjust other stuff so the second person (the player designated as Master Hand in Classic Mode) doesn’t have infinite lives