Tournament Mode (SSBM): Difference between revisions
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'''Tournament Mode''', sometimes retroactively called Tourney Mode to match the names of its successors, is a [[Multiplayer]] feature in ''[[Super Smash Bros. Melee]]''. It is split into three sub-modes - Tournament, Loser Out and Winner Out. | '''Tournament Mode''', sometimes retroactively called Tourney Mode to match the names of its successors, is a [[Multiplayer]] feature in ''[[Super Smash Bros. Melee]]''. It is split into three sub-modes - Tournament, Loser Out and Winner Out. | ||
==Tournament== | ==Tournament== |
Revision as of 10:34, March 24, 2016
Tournament Mode, sometimes retroactively called Tourney Mode to match the names of its successors, is a Multiplayer feature in Super Smash Bros. Melee. It is split into three sub-modes - Tournament, Loser Out and Winner Out.
Tournament
In Melee's tournament mode, players battle against each other in a Single-Elimination Tournament bracket. Multiple settings can be adjusted.
- The number of competitors in a tournament (Up to 64)
- The number of computers and humans in a tournament
- How many players fight in each tournament match (Limited by the number of controllers that are connected)
- How stages are selected
- The CPU level of computer players (Universal Levels 1-9 as well as a randomly assigned option)
- Individual custom rules for matches
Once the tournament is set up, the game automatically proceeds through the Single Elimination Bracket until a winner is determined.
Loser Out
This mode is also played in turns, but unlike Tournament, where the game ends when a final winner is proclaimed, this lasts forever (or at least until the player decides to stop playing). After each match, the loser has to pass their controller to the next player in the queue, and cannot play again until it is their turn again. An extension of this mode is Winner In, where multiple losers are eliminated after each match, depending on the number of players in each match.
Winner Out
Winner Out could be seen as an extension of Loser Out, as it operates in the same way, except the winner of each match has to pass their controller on and return to the queue.
Usage in Competitive Tournaments
Tournament Mode is never used in actual competitive play, due to a variety of limitations in the mode in comparison to the rather complex structures that serious tournaments require:
- Tournament matches consist of a set of 3 or 5 games, while Tournament Mode only allows single-game sets.
- Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces players to remain a single character for the entire tournament.
- Tournaments almost never use a single-elimination bracket, which is the only bracket type available in Tournament Mode.
- Tournaments require their brackets to be properly seeded for reasonably accurate results, while Tournament Mode gives no control over seeding and forces a randomized bracket.
- Tournaments rarely enforce a limit to the maximum number of players and can contain hundreds of participants, while Tournament Mode cannot handle more than a limited 64.
- Tournaments require multiple setups to be run efficiently, while Tournament Mode can only exist on a single setup.
For the prospect of using Tournament Mode to keep track of a tournament, rather than actually playing a tournament with it, there exists tournament organizing programs such as tio, which are much more efficient in aiding tournament organization than Tournament Mode could ever be. Additionally, using Tournament Mode in such a way uses up setups that could be used to progress the tournament.
Super Smash Bros. Melee menu items | |
---|---|
Vs. Mode | Melee (Time · Stock · Coin Battle · Bonus · Team Battle) · Custom Rules · Special Melee · Tournament Mode · Names |
1-P Mode | Regular Match (Classic Mode · All-Star Mode · Adventure Mode) · Event Match · Stadium (Target Test · Home-Run Contest · Multi-Man Melee) · Training |
Trophies | Gallery · Collection · Lottery |
Options | Rumble · Sound · Screen Display · Language · Erase Data |
Data | Snapshots · Melee Records · Sound Test · Archives (NTSC only) · How to Play (PAL only) |
Unused | Debug menu · Debug sound test menu |