Brawl+: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{DISPLAYTITLE:''Brawl+''}}
{{DISPLAYTITLE:''Brawl+''}}
{{out of date|October 2010}}
{{Out of date|October 2010}}
[[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]]
[[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]]
'''''Brawl+''''' is a modification project designed to make ''[[Super Smash Bros. Brawl]]'' more competitive. Among the first gameplay mods released to the public, ''Brawl+'' has attained some niche appeal amongst the ''Smash'' community, due to its gameplay changes. With the continuing success of ''[[Project M]]'', as well as the end of ''Brawl+''{{'}}s development in 2010, however, ''Brawl+''{{'}}s popularity has considerably fallen. In its brief popularity as a gameplay mod, however, ''Brawl+'' ended up developing its own, small tournament scene, though such tournaments were not seen as legal.
'''''Brawl+''''' is a modification project designed to make ''[[Super Smash Bros. Brawl]]'' more competitive. Among the first gameplay mods released to the public, ''Brawl+'' has attained some niche appeal amongst the ''Smash'' community, due to its gameplay changes. With the continuing success of ''[[Project M]]'', as well as the end of ''Brawl+''{{'}}s development in 2010, however, ''Brawl+''{{'}}s popularity has considerably fallen. In its brief popularity as a gameplay mod, however, ''Brawl+'' ended up developing its own, small tournament scene, though such tournaments were not seen as legal.
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==Features==
==Features==
*No '''random''' [[Prat Falling]]. Moves that trip the opponent such as [[Banana Peel]] will still trip.
*No '''random''' [[Prat Falling]]. Moves that trip players such as [[Banana Peel]] are unchanged.
*A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} Pokémon.
*A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} Pokémon.
*[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]].
*[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]].
*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokémon.
*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will be absent from the match and the [[results screen]] if players choose to play an independent Pokémon.
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%)
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%)
*[[Dash-canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this.
*[[Dash-canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this.
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**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]]
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]]
**[[WarioWare, Inc.]] - stage is always in original form
**[[WarioWare, Inc.]] - stage is always in original form
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] don't appear altogether, removing stage hazards
**[[Pokémon Stadium 2]] - Stage does not change forms
**[[Pokémon Stadium 2]] - Stage does not change forms
*No auto {{b|sweet spot|ledge}} ledges.
*No auto {{b|sweet spot|ledge}} ledges.
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*Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.)
*Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.)
*[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*Using the c-stick for a downward aerial attack no longer produces an auto-fastfall.
*Using the [[C-Stick]] for a downward aerial attack no longer produces an auto-fastfall.
*[[Landing lag glitch]] removed
*[[Landing lag glitch]] removed
*Unrestricted camera during replays, and while paused in versus match.
*Unrestricted camera during replays, and while paused in a Versus match.
*Default Versus settings now four stock, eight minutes, Team Attack on
*Default Versus settings are now four stock, eight minutes, Team Attack on
*Nametags are saved in replays
*Nametags are saved in replays
*Grabs give the victim back their second jump (removes ability to grab a character at the ledge and drop them to force a death)
*Grabs give the victim back their second jump (fixes exploit when grabbing an opponent at the ledge and release them to force a Fall)
*Extended out-of-bounds limits on certain stages
*Extended out-of-bounds limits on certain stages
*Differently colored shields
*Differently colored shields