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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
{{DISPLAYTITLE:''Brawl+''}} | {{DISPLAYTITLE:''Brawl+''}} | ||
{{ | {{Out of date|October 2010}} | ||
[[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]] | [[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]] | ||
'''''Brawl+''''' is a modification project designed to make ''[[Super Smash Bros. Brawl]]'' more competitive. Among the first gameplay mods released to the public, ''Brawl+'' has attained some niche appeal amongst the ''Smash'' community, due to its gameplay changes. With the continuing success of ''[[Project M]]'', as well as the end of ''Brawl+''{{'}}s development in 2010, however, ''Brawl+''{{'}}s popularity has considerably fallen. In its brief popularity as a gameplay mod, however, ''Brawl+'' ended up developing its own, small tournament scene, though such tournaments were not seen as legal. | '''''Brawl+''''' is a modification project designed to make ''[[Super Smash Bros. Brawl]]'' more competitive. Among the first gameplay mods released to the public, ''Brawl+'' has attained some niche appeal amongst the ''Smash'' community, due to its gameplay changes. With the continuing success of ''[[Project M]]'', as well as the end of ''Brawl+''{{'}}s development in 2010, however, ''Brawl+''{{'}}s popularity has considerably fallen. In its brief popularity as a gameplay mod, however, ''Brawl+'' ended up developing its own, small tournament scene, though such tournaments were not seen as legal. | ||
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==Features== | ==Features== | ||
*No '''random''' [[Prat Falling]]. Moves that trip | *No '''random''' [[Prat Falling]]. Moves that trip players such as [[Banana Peel]] are unchanged. | ||
*A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} | *A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} Pokémon. | ||
*[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]]. | *[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]]. | ||
*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will | *Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will be absent from the match and the [[results screen]] if players choose to play an independent Pokémon. | ||
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | *Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | ||
*[[Dash-canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this. | *[[Dash-canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this. | ||
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**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]] | **[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]] | ||
**[[WarioWare, Inc.]] - stage is always in original form | **[[WarioWare, Inc.]] - stage is always in original form | ||
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] | **[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] don't appear altogether, removing stage hazards | ||
**[[Pokémon Stadium 2]] - Stage does not change forms | **[[Pokémon Stadium 2]] - Stage does not change forms | ||
*No auto {{b|sweet spot|ledge}} ledges. | *No auto {{b|sweet spot|ledge}} ledges. | ||
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*Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.) | *Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.) | ||
*[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | *[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | ||
*Using the | *Using the [[C-Stick]] for a downward aerial attack no longer produces an auto-fastfall. | ||
*[[Landing lag glitch]] removed | *[[Landing lag glitch]] removed | ||
*Unrestricted camera during replays, and while paused in | *Unrestricted camera during replays, and while paused in a Versus match. | ||
*Default Versus settings now four stock, eight minutes, Team Attack on | *Default Versus settings are now four stock, eight minutes, Team Attack on | ||
*Nametags are saved in replays | *Nametags are saved in replays | ||
*Grabs give the victim back their second jump ( | *Grabs give the victim back their second jump (fixes exploit when grabbing an opponent at the ledge and release them to force a Fall) | ||
*Extended out-of-bounds limits on certain stages | *Extended out-of-bounds limits on certain stages | ||
*Differently colored shields | *Differently colored shields |
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