User:Nyargleblargle/Smash 5 Ideas/Characters: Difference between revisions
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*{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | ||
*{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}} | *{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}} | ||
==Samus== | |||
*{{change|Fusion Suit is a new alternate costume.}} | |||
*{{change|Samus is slightly shorter.}} | |||
*{{buff|Slightly heavier.}} | |||
==Zero Suit Samus== | |||
*{{nerf|Jump height decreased.}} | |||
*{{nerf|[[Paralyzer]] takes longer to charge.}} | |||
==Kirby== | ==Kirby== | ||
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*{{change|Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).}} | *{{change|Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).}} | ||
*{{change|Final Smash is now [[wikirby:Hypernova|Hypernova Kirby]], an [[OHKO]] for opponents that get trapped in Kirby's automatic [[Inhale]].}} | *{{change|Final Smash is now [[wikirby:Hypernova|Hypernova Kirby]], an [[OHKO]] for opponents that get trapped in Kirby's automatic [[Inhale]].}} | ||
==King Dedede== | ==King Dedede== | ||
*{{change|Face slightly altered to resemble modern appearance further.}} | *{{change|Face slightly altered to resemble modern appearance further.}} | ||
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*{{buff|Dash attack has slightly less startup.}} | *{{buff|Dash attack has slightly less startup.}} | ||
*{{buff|Inhale has more range.}} | *{{buff|Inhale has more range.}} | ||
==Fox== | ==Fox== | ||
*{{change|Now based on Star Fox Zero appearance.}} | *{{change|Now based on Star Fox Zero appearance.}} |
Revision as of 13:12, March 18, 2016
Mario
- Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
- Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
- Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.
Luigi
- New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
- New neutral aerial is slightly weaker.
- Old neutral aerial moved to forward aerial.
- Grab, pummel, and throws modified to utilize the Poltergust.
- Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
- Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
- Up special no longer does damage.
Bowser
- Bowser has his voice actor from the Mario games.
- Bowser's first jump is slightly higher.
- Bowser's air speed has been improved.
- Bowser's rolls generally have more invincibility.
- Down tilt is faster.
- Up smash is faster at the cost of being weaker.
- Down smash is faster.
- Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.
Donkey Kong
- Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
- Now has his voice from the Donkey Kong Country games.
- Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.
Diddy Kong
- Diddy Kong is voiced by his usual voice actor.
- Forward tilt has less reach.
- Forward smash is easier to hit with both times.
- Up aerial deals less knockback.
- Monkey Flip travels less distance and is weaker.
- Rocketbarrel Boost is less steerable.
- Banana Peel has slightly more endlag.
Pikachu
- Jump height increased.
- Quick Attack has been repurposed as a short, horizontal dash attack.
- Skull Bash can now be angled for vertical recovery.
- Thunder input: Down special → Up special
- Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.
Jigglypuff
- Jigglypuff has new voice clips.
- Sing has less lag and cannot be countered.
- Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.
Mewtwo
- Mewtwo has an English voice actor.
- Weight: 72 → 75
- Running speed increased to 1.85.
- Walking speed increased to 1.2.
- Forward smash range increased.
- Down special has less endlag and knockback, making it more reliable as a combo throw.
- Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.
Link
- Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.
Ganondorf
- New up and down smashes added that use the Wind Waker swords.
- Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.
- Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
- Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
- Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.
Zelda
- Zelda dashes much faster (1.3 → 1.5).
- Zelda walks faster (0.87 → 0.99).
- Zelda's air speed is slightly faster (1.04 → 1.09).
- Zelda falls faster (1.35 → 1.45).
- Down smash does more damage.
- Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
- Din's Flare goes slightly less far when fully charged.
Samus
- Fusion Suit is a new alternate costume.
- Samus is slightly shorter.
- Slightly heavier.
Zero Suit Samus
- Jump height decreased.
- Paralyzer takes longer to charge.
Kirby
- Down tilt is now a sliding attack.
- Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
- Dash attack is faster.
- Down smash now involves Kirby ringing two bells.
- Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
- Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
- Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.
King Dedede
- Face slightly altered to resemble modern appearance further.
- Run speed increased.
- Height of jumps 4 and 5 increased.
King Dedede's moveset is already perfect
- Dash attack has slightly less startup.
- Inhale has more range.
Fox
- Now based on Star Fox Zero appearance.
- Fall speed decreased slightly.
Yoshi
- The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
- Down air damage reduced by ~9% overall.
Captain Falcon
- Back air tweaked in animation and given a slight increase in power.
- Raptor Boost does less knockback.
Black Shadow
A clone of Captain Falcon with the following differences:
- All appearances of the Blue Falcon are exchanged for the Black Bull.
- All flame attacks changed to darkness attacks.
- Attacks are generally more powerful.
- Weight slightly increased.
- Far slower running speed.
- Jab only consists of the first two hits.
- Pummel is slower.
- Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.
- Front hit of down smash has knockback properties switched with back kick.
- Forward air changed to Ganondorf's.
- Neutral B cannot be reversed.
- Neutral B has more range and a sweetspot directly on the fist.
- Neutral B is no longer shaped like a falcon.
- Up B can hit opponents aside from the one grabbed via electrical hitboxes.
Ness
- Double jump height reduced.
- Jab combo is now PSI Rockin, the most powerful jab in the game, at the cost of longer times between hits.
- Up air is much weaker.
- Back throw has slightly less knockback scaling.
Ice Climbers
- The CPU AI for the Ice Climbers now alternates between Nana and Popo every frame.
- The Ice Climbers cannot desynch.
- Partnerless Belay is now a tether.
Marth
- Critical Hit has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.
Pit
- Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.
Dark Pit
- Most of Dark Pit's ground attacks have slightly more endlag.
- Multi-hitting air attacks now only hit opponents once.
- Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.
Villager
- Body shaped tweaked slightly to resemble recent design more.
- Throws now produce "bug/fish caught" sound effect from Animal Crossing series.
Mallo
Mallo (Pushmo universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Stretchmo | Creates a Stretchmo block below Mallo to act as a platform. Hold the button to pull the block out by up to two sides. |
Up Special | Manhole | Mallo jumps in a manhole from Pushmo and climbs out of another. The path can be angled freely. |
Down Special | Bird Scatter | Mallo stomps, causing birds to appear and fly away from Mallo on either side. |
Side Special | Expansion Switch | Only works if Mallo is standing on a Stretchmo block. Fully pulls out the Stretchmo on either side. |
Final Smash | Crashmo | Mallo jumps on a reset switch, causing a giant Crashmo to fall from the sky. |
Inkling
Inkling' (Splatoon universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Disruptor | Inkling throws a Disruptor, which slows down opponents similarly to Witch Time on contact. |
Up Special | Super Jump | A two phase move, similar to Timber. Phase 1 is Inkling placing a destructible beacon, while Phase 2 is the actual Super Jump. |
Down Special | Splat Bomb | Inkling drops a Splat Bomb, which then explodes. |
Side Special | Sprinkler | Inkling drops a Sprinkler, which continuously fires projectiles but can be destroyed. |
Final Smash | Kraken | Inkling turns into a Kraken, rendering them invincible and able to spin and unleash a powerful windbox with the attack or special buttons. |
Costumes include both Male and Female Inklings with various outfits and ink colors |
Face Raider
Face Raider (Face Raiders universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Direct Hit | A ball flies towards Face Raider, damaging opponents in its path. While it has fast startup, the attack has significant endlag. |
Up Special | UFO | A UFO snatches the Face Raiders and carries them freely for a short while. While Face Raider doesn't directly receive damage, the move can be interrupted to put Face Raider into freefall. |
Down Special | Butterfly | A butterfly appears near Face Raider, healing whoever touches it slightly. While it can heal anyone, Face Raider heals slightly more damage. |
Side Special | Glass Shard | A giant shard of glass appears in front of Face Raider, flying forward and dealing damage to anyone who touches it. |
Final Smash | Bomb Raider | A Bomb Face Raider appears and explodes immediately, dealing multiple hits in a similar manner to the Motion-Sensor Bomb. |
Face Raider has an abnormally low falling speed (~1.05) due to its propellor |
Rayman
Rayman (Rayman universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Teensie Cage | Creates a cage with a Teensie in it. If the cage is hit, it will be destroyed, but it will cause the attack that caused it to have significant hitlag. |
Up Special | Wind Gust | A gust of wind pushes up Rayman. It sticks around for a long time and covers a large area, but only one can exist at a time. |
Down Special | Giant Turnip | Rayman pulls up a giant turnip. Unlike Peach's version, it is not an item and can be attacked to launch it. |
Side Special | Blue Punch | Rayman punches, launching a Blue Punch in front of him. |
Final Smash | Lum Count | The screen fills up with multiple Lums, each dealing 1% damage and causing trapped fighters to flinch. |
Rayman can glide using his hair, in a similar manner to Peach |
Steve?
Steve? (Minecraft universe) | ||
---|---|---|
Special Attack | Name | Description |
Neutral Special | Craft | A crafting table appears and Steve? upgrades or recreates one of his weapons, which he uses for most of his normal attacks. at the cost of some material. One unit of material is needed to create a wooden weapon (which Steve? will start out with) and two are needed to upgrade each weapon in the order of stone, iron, gold, and diamond. (see notes) |
Up Special | Eye of Ender | Steve? throws an Eye of Ender and is teleported to it. |
Down Special | Bucket of Water | Steve? spills a bucket of water, pushing back opponents. Useful for gimping. |
Side Special | Bow and Arrow | Steve? fires an arrow at his opponent. |
Final Smash | Nighttime | Steve? goes to sleep in a bed as the screen blackens and hostile mobs, such as Creepers and Zombies, attack opponents. |
Upgrading weapons increases their strength and durability before breaking. Alex? is an alternate costume. |
Nyargleblargle navigation | |
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User information | Main page • Talk page • Contributions • Input |
Analysis/Comparisons | Costume History • Who benefits from customs • Update decloning |
Drafts/Stuff for the Mainspace | To do list • Drafts • Home stages for images • Writing moveset pages |
For Fun | Smash 5 Ideas • Smash 4 matchups • Twilight Sparkle • Frisk |