List of updates (SSB4)/1.1.5 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Smash Master (talk | contribs) mNo edit summary |
(Undid edit by Smash Master: Why did you change that?) |
||
Line 92: | Line 92: | ||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
*{{buff|Forward smash knockback | *{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | ||
*{{buff|Up smash knockback | *{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | ||
*{{buff|Down smash knockback | *{{buff|Down smash knockback growth|109|110 (early).}} | ||
*{{buff|All varations of Hammer Flip knockback | *{{buff|All varations of Hammer Flip knockback growth|76|78.}} | ||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
Line 115: | Line 115: | ||
=={{SSB4|Pac-Man}}== | =={{SSB4|Pac-Man}}== | ||
*{{buff|Forward smash knockback | *{{buff|Forward smash knockback growth|97/100|99/102}} | ||
*{{buff|Up smash hit 2 knockback | *{{buff|Up smash hit 2 knockback growth|95/90|97/92}} | ||
*{{buff|Down smash knockback | *{{buff|Down smash knockback growth|84/90|86/92}} | ||
*{{change|Back air knockback | *{{change|Back air knockback growth|98|100}} | ||
=={{SSB4|Palutena}}== | =={{SSB4|Palutena}}== | ||
Line 129: | Line 129: | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
*{{change|Jab 1 | *{{change|Jab 1 base knockback|35|40}} | ||
*{{change|Jab 2 | *{{change|Jab 2 base knockback|30/35|45}} | ||
*{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}} | *{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}} | ||
Revision as of 15:15, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
Forward smash has more base knockback: 24 → 26.
Forward smash has less knockback growth: 105 → 102.
Up smash has less knockback growth: 92 → 90.
Heel Slide's second hit has 5 more frames of ending lag.
Witch Time ending lag increased by 5 frames.
Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.
Technical changelist
Change | Old value | New value |
---|---|---|
Heel slide (button held) duration | 72 frames | 77 frames |
Witch Time total frames | 44 frames | 49 frames |
Witch Time (standard) slowdown duration | INT(180+Opponent's %/5) | INT(180+Opponent's %/10) |
Witch Time (Bat Within) slowdown duration | INT(120+Opponent's %/5) | INT(120+Opponent's %/10) |
Witch Time duration penalty per use | 50F/50F | 75F/50F |
Witch Time duration recovery per frame | 0.08F/0.08F | 0.06F/0.041F |
Bowser
Air speed: 0.98 → 1
Weight: 128 → 130
Charizard
Air speed: 0.87 → 0.92
Weight: 115 → 116
Neutral air landing lag: 22 frames → 20
Forward air landing lag: 31 frames → 22
Back air landing lag: 33 frames → 24
Up air landing lag: 22 frames → 20
Down air landing lag: 35 frames → 33
Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).
Forward aerial damage: 11%/12% → 12%/13%
Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).
Flare Blitz explosion knockback growth: 78 → 84
Flare Blitz has an additional hitbox.
Cloud
End of roll intangibility: Frame 17 → 15
Forward smash's third hit has lower knockback growth: 119 → 115.
Down smash's second hit has lower knockback growth: 96 → 94.
Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
Aerial Finishing Touch deals less knockback.
Limit Charge takes longer to fully charge.
Corrin
Walk and run speed reduced.
Roll animation length: 29 frames → 30
End of roll intangibility: Frame 16 → 14
Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
Forward air damage: 8.5% → 7.5%
Up air damage: 10% → 9%
Dragon Fang Shot fully charged damage: 13% → 11%
Counter Surge knockback reduced.
Duck Hunt
Forward smash's third hit has higher knockback growth: 123 → 125.
Up smash's third hit has higher knockback growth: 153 → 155.
Down smash's third hit has higher knockback growth: 110 → 112.
Ganondorf
Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
Neutral attack start-up: 8 frames → 7.
Neutral attack ending lag: 35 frames → 29.
Dash attack ending lag: 41 frames → 37.
Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
Grounded Wizard's Foot (clean) damage: 12% → 14%
Grounded Wizard's Foot (late) damage: 10% → 12%
Grounded Wizard's Dropkick (clean) damage: 9% → 11%
Grounded Wizard's Dropkick (late) damage: 7% → 9%
Grounded Wizard's Assault (clean) damage: 10% → 12%
Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
Standing grab startup: 14F → 11F
Dash attack hitbox startup: 9F → 7F
Dash attack total frames: 32F → 30F
Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).
Forward aerial landing lag reduced: 18F → 15F
Back aerial landing lag reduced: 16F → 13F
Kirby
Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
Down smash knockback growth: 109 → 110 (early).
All varations of Hammer Flip knockback growth: 76 → 78.
Link
Down smash hit 2 KBG: 57 → 63
Dash attack KBG: 78/72 → 85/77
Dash attack angles: 45/60/70° → 45/50/55°
Meta Knight
Forward aerial has less landing lag: 20 → 16.
Up aerial damage: 5% → 4%.
Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
Mewtwo is heavier (72 → 74).
Mewtwo dashes faster.
Up smash animation length: 73 frames → 68
Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.
Pac-Man
Forward smash knockback growth: 97/100 → 99/102
Up smash hit 2 knockback growth: 95/90 → 97/92
Down smash knockback growth: 84/90 → 86/92
Back air knockback growth: 98 → 100
Palutena
Neutral infinite finisher deals more damage: 3% → 3.5%.
Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
Forward aerial deals more damage: 8% → 9% with its knockback compensated.
Peach
Portions of up aerial no longer hit grounded opponents, removing her infinite.
Robin
Jab 1 base knockback: 35 → 40
Jab 2 base knockback: 30/35 → 45
Nosferatu and Distant Nosferatu have one less frame of startup.
Samus
Air speed: 0.95 → 1.03
Gravity: 0.75 → 0.77
Fall speed: 1.25 → 1.3
Fastfall speed: 2 → 2.08
Dash attack animation length: 37 frames → 33
Down smash animation length: 51 frames → 44
Grab animation length: 75 frames → 69
Dash grab animation length: 73 frames → 67
Pivot grab animation length: 89 frames → 83
Sheik
Weight decreased: 84 → 81.
Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
Forward throw has more knockback growth: 65 → 72.
Forward throw's angle has been altered: 70° → 72°.
Down throw's angle has been altered: 80° → 77°.
Down throw has more knockback growth: 75 → 90.
Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
Needle Storm has reduced range.
Down smash's knockback growth increased: 155 → 165.
Zelda
Jab damage: 8% → 11%
Forward tilt startup: frame 12 → 10
Down smash animation length: 40 frames → 37
Neutral air damage: 7-11% → 11-15%
Up air damage: 15% → 17%
End of Nayru's Love intangibility: Frame 12 → 15
Zero Suit Samus
Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
Last active frame of all grabs: Frame 29 → 25
Down Throw deals less damage: 7% → 5%, with knockback compensated.
Back throw deals more damage: 4% → 6%, with increased knock back
Plasma Whip (Sweetspot) deals more damage: 6% → 7%.
References
Super Smash Bros. 4 updates | |
---|---|
![]() |
1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
![]() |
1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |