List of updates (SSB4)/1.1.5 changelog: Difference between revisions
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This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | ||
== | =={{SSB4|Bayonetta}}== | ||
*{{nerf|[[Heel Slide]]'s second hit has more ending lag.}} | *{{nerf|[[Heel Slide]]'s second hit has more ending lag.}} | ||
*{{nerf|[[Witch Time]] has more ending lag.}} | *{{nerf|[[Witch Time]] has more ending lag.}} | ||
== | =={{SSB4|Charizard}}== | ||
— | — | ||
== | =={{SSB4|Cloud}}== | ||
*{{nerf|Forward smash's third hit has lower knockback growth|119|15.}} | *{{nerf|Forward smash's third hit has lower knockback growth|119|15.}} | ||
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | *{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | ||
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*{{nerf|[[Limit Charge]] takes longer to fully charge.}} | *{{nerf|[[Limit Charge]] takes longer to fully charge.}} | ||
== | =={{SSB4|Corrin}}== | ||
— | — | ||
== | =={{SSB4|Duck Hunt}}== | ||
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | *{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | ||
*{{buff|Up smash's third hit has higher knockback growth|153|155.}} | *{{buff|Up smash's third hit has higher knockback growth|153|155.}} | ||
*{{buff|Down smash's third hit has higher knockback growth|110|112.}} | *{{buff|Down smash's third hit has higher knockback growth|110|112.}} | ||
== | =={{SSB4|Ganondorf}}== | ||
*{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | *{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | ||
*{{buff|Neutral attack start-up|8 frames|7.}} | *{{buff|Neutral attack start-up|8 frames|7.}} | ||
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*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | *{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | ||
== | =={{SSB4|Greninja}}== | ||
— | — | ||
== | =={{SSB4|Mega Man}}== | ||
*{{buff|Neutral attack (sweetspot) damage: 2 → 3.}} | *{{buff|Neutral attack (sweetspot) damage: 2 → 3.}} | ||
*{{nerf|Forward smash ending lag increased.}} | *{{nerf|Forward smash ending lag increased.}} | ||
*{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}} | *{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}} | ||
== | =={{SSB4|Kirby}}== | ||
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | *{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | ||
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | *{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | ||
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*{{buff|All varations of Hammer Flip knockback growth|76|78.}} | *{{buff|All varations of Hammer Flip knockback growth|76|78.}} | ||
== | =={{SSB4|Meta Knight}}== | ||
*{{nerf|Up aerial damage|5%|4%.}} | *{{nerf|Up aerial damage|5%|4%.}} | ||
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}} | *{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}} | ||
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}} | *{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}} | ||
== | =={{SSB4|Mewtwo}}== | ||
*{{buff|Mewtwo is heavier (72 → 74).}} | *{{buff|Mewtwo is heavier (72 → 74).}} | ||
*{{buff|Mewtwo dashes faster.}} | *{{buff|Mewtwo dashes faster.}} | ||
== | =={{SSB4|Mr. Game & Watch}}== | ||
*{{buff|Back aerial landing hitbox damage|3.5|4.5%}} | *{{buff|Back aerial landing hitbox damage|3.5|4.5%}} | ||
== | =={{SSB4|Palutena}}== | ||
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | *{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | ||
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | *{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | ||
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | *{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | ||
== | =={{SSB4|Samus}}== | ||
— | — | ||
== | =={{SSB4|Sheik}}== | ||
*{{change|Weight decreased|84|81.}} | *{{change|Weight decreased|84|81.}} | ||
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | *{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | ||
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*{{buff|Down smash's knockback growth increased|155|165.}} | *{{buff|Down smash's knockback growth increased|155|165.}} | ||
== | =={{SSB4|Zelda}}== | ||
— | — | ||
== | =={{SSB4|Zero Suit Samus}}== | ||
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | *{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | ||
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} | *{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} |
Revision as of 04:17, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
Heel Slide's second hit has more ending lag.
Witch Time has more ending lag.
Charizard
—
Cloud
Forward smash's third hit has lower knockback growth: 119 → 15.
Down smash's second hit has lower knockback growth: 96 → 94.
Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
Aerial Finishing Touch deals less knockback.
Limit Charge takes longer to fully charge.
Corrin
—
Duck Hunt
Forward smash's third hit has higher knockback growth: 123 → 125.
Up smash's third hit has higher knockback growth: 153 → 155.
Down smash's third hit has higher knockback growth: 110 → 112.
Ganondorf
Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
Neutral attack start-up: 8 frames → 7.
Neutral attack ending lag: 35 frames → 29.
Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
Grounded Wizard's Foot (clean) damage: 12% → 14%
Grounded Wizard's Foot (late) damage: 10% → 12%
Grounded Wizard's Dropkick (clean) damage: 9% → 11%
Grounded Wizard's Dropkick (late) damage: 7% → 9%
Grounded Wizard's Assault (clean) damage: 10% → 12%
Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
—
Mega Man
Neutral attack (sweetspot) damage: 2 → 3.
Forward smash ending lag increased.
Neutral aerial (sweetspot) damage: 2 → 4.
Kirby
Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
Down smash knockback growth: 109 → 110 (early).
All varations of Hammer Flip knockback growth: 76 → 78.
Meta Knight
Up aerial damage: 5% → 4%.
Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
Mewtwo is heavier (72 → 74).
Mewtwo dashes faster.
Mr. Game & Watch
Back aerial landing hitbox damage: 3.5 → 4.5%
Palutena
Neutral infinite finisher deals more damage: 3% → 3.5%.
Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
Forward aerial deals more damage: 8% → 9% with its knockback compensated.
Samus
—
Sheik
Weight decreased: 84 → 81.
Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
Forward throw has more knockback growth: 65 → 72.
Forward throw's angle has been altered: 70° → 72°.
Down throw's angle has been altered: 80° → 77°.
Down throw has more knockback growth: 75 → 90.
Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
Needle Storm has reduced range.
Down smash's knockback growth increased: 155 → 165.
Zelda
—
Zero Suit Samus
Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
Down Throw deals less damage: 7% → 5%, with knockback compensated.
Plasma Whip (Sweetspot) deals more damage: 6% → 7%.
External Links
SmashBoards 1.1.5 Community Patch Notes
Super Smash Bros. 4 updates | |
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